docs: minor typo fix, update edit date, some hand-editing to txt version.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1225 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2015-06-03 14:56:11 +00:00
parent a9dcbecf1f
commit eb7080bfee
3 changed files with 35 additions and 39 deletions

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited Mar. 17, 2015</em>
<em>Page last edited June 3, 2015</em>
<sect> About <p>
@ -13,7 +13,7 @@ is a Quake 1 engine based on the SDL port of
<url url="http://www.celephais.net/fitzquake" name="FitzQuake">.
</p><p>
It includes support for 64 bit CPUs and custom music playback, and includes a new
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.
sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
<sect> Downloads <p>
@ -25,7 +25,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<sect> Hints <p>
<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of the engine's commands and variables.</em>
<em>Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em>
<itemize>
<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
@ -52,7 +52,7 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC.
<itemize>
<item>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
<item>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
<item>As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
<item>As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
<item>Use the "-noextmusic" option to disable this feature.
<item>See <url url="Quakespasm-Music.txt"> for more details.
</itemize>
@ -141,7 +141,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Autocompletion for "game", "record", "playdemo".
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
<item> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
<item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
</itemize>
<sect2> Code cleanup
@ -170,7 +170,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Brush model drawing speedup.
<item> Support for BSP2 and 2PSB map formats.
<item> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
<item> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
<item> Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
<item> Better Hor+ field of view (FOV) scaling behavior.
<item> Better cross-map demo playback support.
<item> Fix screenshots when screen width isn't a multiple of 4.

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@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited Mar. 17, 2015</EM></P>
<P><EM>Page last edited June 3, 2015</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -75,7 +75,7 @@
is a Quake 1 engine based on the SDL port of
<A HREF="http://www.celephais.net/fitzquake">FitzQuake</A>.</P>
<P>It includes support for 64 bit CPUs and custom music playback, and includes a new
sound driver, some graphical niceities, and numerous bug-fixes and minor improvements.</P>
sound driver, some graphical niceities, and numerous bug-fixes and other improvements.</P>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
@ -93,8 +93,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
<P><EM> Visit the
<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
<P><EM>Visit the
<A HREF="http://www.celephais.net/fitzquake">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
<P>
<UL>
<LI>To disable some changes, use "<B>quakespasm -fitz</B>"
@ -121,7 +121,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<UL>
<LI>Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".</LI>
<LI>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.</LI>
<LI>As of 0.90.0, music is played back at 44100Hz by default with no need to adjust "-sndspeed".</LI>
<LI>As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".</LI>
<LI>Use the "-noextmusic" option to disable this feature.</LI>
<LI>See
<A HREF="Quakespasm-Music.txt">Quakespasm-Music.txt</A> for more details.</LI>
@ -234,7 +234,7 @@ these patched libSDL binaries may help.
<LI> Autocompletion for "game", "record", "playdemo".</LI>
<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
<LI> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
<LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
</UL>
</P>
@ -268,7 +268,7 @@ these patched libSDL binaries may help.
<LI> Brush model drawing speedup.</LI>
<LI> Support for BSP2 and 2PSB map formats.</LI>
<LI> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.</LI>
<LI> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
<LI> Music and sfx now mixed at 44100 Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
<LI> Better cross-map demo playback support.</LI>
<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>

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@ -41,7 +41,7 @@
______________________________________________________________________
Page last edited Mar. 17, 2015
Page last edited June 3, 2015
1. About
@ -52,19 +52,19 @@
It includes support for 64 bit CPUs and custom music playback, and
includes a new sound driver, some graphical niceities, and numerous
bug-fixes and minor improvements.
bug-fixes and other improvements.
2. Downloads
o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz"
@ -104,12 +104,12 @@
o Unix users may need some extra libraries installed: "libmad" or
"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
o As of 0.90.0, music is played back at 44100Hz by default with no
o As of 0.90.0, music is played back at 44100 Hz by default with no
need to adjust "-sndspeed".
o Use the "-noextmusic" option to disable this feature.
o See <Quakespasm-Music.txt> for more details.
o See Quakespasm-Music.txt for more details.
4. Compiling and Installation
@ -175,10 +175,10 @@
help.
o Gamma patched libSDL (i686-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
o Gamma patched libSDL (x86_64-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download>
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
The "game" command doesn't execute quake.rc in the new game directory
being switched to. This means any custom key bindings in a mod's
@ -193,7 +193,6 @@
6.1. Changes in 0.90.1
6.1.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
@ -202,7 +201,7 @@
o Fix texture memory leak when changing video modes with SDL2.
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
<http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
http://forums.inside3d.com/viewtopic.php?f=3&t=5620
o Fix fullbrights turning black after "kill" command (bug introduced
in 0.90.0).
@ -225,7 +224,6 @@
6.1.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
quitting, or darkening the screen on OS X). Disable with
@ -240,7 +238,6 @@
6.1.4. Interface improvements
o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo".
@ -252,13 +249,12 @@
o Silence "exceeded standard limit" messages unless developer cvar is
>= 1.
o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent",
o Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
6.1.5. Code cleanup
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
@ -313,7 +309,7 @@
o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
compile-time options.
o Music and sfx now mixed at 44100Hz to avoid downsampling music.
o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
default), to preserve the same sound quality as 0.85.9. New
-mixspeed option sets the rate for mixing sfx and music, and output
@ -680,20 +676,20 @@
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
LICENSE Version 2 http://www.gnu.org/licenses/gpl-2.0.html
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode>
http://creativecommons.org/licenses/by/3.0/legalcode
9. Contact
o QuakeSpasm Project page
<http://sourceforge.net/projects/quakespasm>
http://sourceforge.net/projects/quakespasm
o Bug reports
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
http://sourceforge.net/p/quakespasm/bugs/?source=navbar
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
@ -703,14 +699,14 @@
10. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
o Downloads <http://quakespasm.sourceforge.net/download.htm>
o Downloads: http://quakespasm.sourceforge.net/download.htm
o FitzQuake Homepage <http://www.celephais.net/fitzquake>
o FitzQuake Homepage: http://www.celephais.net/fitzquake
o Func Quakespasm forum
<http://www.celephais.net/board/view_thread.php?id=60452>
o Func Quakespasm forum:
http://www.celephais.net/board/view_thread.php?id=60452
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14