Enable messages and says to be 256 chars long, with a scrolling input line across top of screen. Allow tab button in demos.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@237 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Steven 2010-07-23 20:55:11 +00:00
parent 2e871b3f03
commit e9192f232a
3 changed files with 36 additions and 23 deletions

View file

@ -1043,11 +1043,11 @@ Draws the last few lines of output transparently over the game top
*/
void Con_DrawNotify (void)
{
int x, v;
int x, v;
char *text;
int i;
int i;
float time;
extern char chat_buffer[];
extern char chat_buffer[];
GL_SetCanvas (CANVAS_CONSOLE); //johnfitz
v = vid.conheight; //johnfitz
@ -1077,27 +1077,36 @@ void Con_DrawNotify (void)
if (key_dest == key_message)
{
char *say_prompt; //johnfitz
// modified by S.A to support longer lines
char c[MAXCMDLINE+1], *say_prompt; // extra space == +1
int say_length, len;
clearnotify = 0;
x = 0;
//johnfitz -- distinguish say and say_team
if (team_message)
say_prompt = "say_team:";
else
say_prompt = "say:";
//johnfitz
say_length = strlen(say_prompt);
Draw_String (8, v, say_prompt); //johnfitz
while(chat_buffer[x])
text = strcpy(c, chat_buffer);
len = strlen(chat_buffer);
text[len] = ' ';
text[len+1] = 0;
if (len >= con_linewidth - say_length)
text += 1 + len + say_length - con_linewidth;
while(*text)
{
Draw_Character ( (x+strlen(say_prompt)+2)<<3, v, chat_buffer[x]); //johnfitz
x++;
Draw_Character ( (x+say_length+2)<<3, v, *text); //johnfitz
x++; text++;
}
Draw_Character ( (x+strlen(say_prompt)+2)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); //johnfitz
Draw_Character ( (x+say_length+1)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
v += 8;
scr_tileclear_updates = 0; //johnfitz
@ -1113,11 +1122,11 @@ The input line scrolls horizontally if typing goes beyond the right edge
*/
void Con_DrawInput (void)
{
extern qpic_t *pic_ovr, *pic_ins; //johnfitz -- new cursor handling
extern double key_blinktime;
extern int key_insert;
int i, len;
char c[256], *text;
extern qpic_t *pic_ovr, *pic_ins; //johnfitz -- new cursor handling
extern double key_blinktime;
extern int key_insert;
int i, len;
char c[MAXCMDLINE], *text;
if (key_dest != key_console && !con_forcedup)
return; // don't draw anything

View file

@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define MAXCMDLINE 256
#include "arch_def.h"
#include "net_sys.h" /* for net_defs.h */
#include <dirent.h>
@ -1279,7 +1281,7 @@ void Host_Say(qboolean teamonly)
int j;
char *p;
// removed unsigned keyword -- kristian
char text[64];
char text[MAXCMDLINE];
qboolean fromServer = false;
if (cmd_source == src_command)
@ -1355,7 +1357,7 @@ void Host_Tell_f(void)
client_t *save;
int j;
char *p;
char text[64];
char text[MAXCMDLINE];
if (cmd_source == src_command)
{

View file

@ -267,14 +267,16 @@ void Key_Console (int key)
return;
case K_PGUP:
//case K_MWHEELUP:
// Mouse events never reach the console, especially in windowed mode
// when mouse is released to the window manager
// case K_MWHEELUP:
con_backscroll += keydown[K_CTRL] ? ((con_vislines>>3) - 4) : 2;
if (con_backscroll > con_totallines - (vid.height>>3) - 1)
con_backscroll = con_totallines - (vid.height>>3) - 1;
return;
case K_PGDN:
//case K_MWHEELDOWN:
// case K_MWHEELDOWN:
con_backscroll -= keydown[K_CTRL] ? ((con_vislines>>3) - 4) : 2;
if (con_backscroll < 0)
con_backscroll = 0;
@ -428,7 +430,7 @@ void Key_Console (int key)
//============================================================================
char chat_buffer[32];
char chat_buffer[MAXCMDLINE];
qboolean team_message = false;
void Key_Message (int key)
@ -471,7 +473,7 @@ void Key_Message (int key)
return;
}
if (chat_bufferlen == 31)
if (chat_bufferlen == sizeof(chat_buffer)-1)
return; // all full
chat_buffer[chat_bufferlen++] = key;
@ -941,7 +943,7 @@ void Key_Event (int key, qboolean down)
//
// during demo playback, most keys bring up the main menu
//
if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game)
if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game && key != K_TAB)
{
M_ToggleMenu_f ();
return;