mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
small documentation corrections. fixed the borked README.txt file.
changed version to 0.85.5 in the README files. changed version to 0.85.5 in quakedef.h. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@449 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
24aa8ca6f8
commit
e77c1ad9df
4 changed files with 82 additions and 59 deletions
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@ -39,8 +39,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define X11_VERSION 1.10
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.4
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#define QUAKESPASM_VER_PATCH 4 // helper to print a string like 0.85.4
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#define QUAKESPASM_VERSION 0.5
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#define QUAKESPASM_VER_PATCH 5 // helper to print a string like 0.85.4
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//define PARANOID // speed sapping error checking
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26
README.html
26
README.html
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@ -11,7 +11,7 @@
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<PRE>
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</PRE>
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</P>
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<P>QuakeSpasm 0.85.4 (27 March 2011)</P>
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<P>QuakeSpasm 0.85.5 (11 May 2011)</P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
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@ -37,10 +37,10 @@
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<H2><A NAME="toc5">5.</A> <A HREF="README.html#s5">Changes</A></H2>
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<UL>
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<LI><A NAME="toc5.1">5.1</A> <A HREF="README.html#ss5.1">0.85.4</A>
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<LI><A NAME="toc5.2">5.2</A> <A HREF="README.html#ss5.2">0.85.3</A>
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<LI><A NAME="toc5.3">5.3</A> <A HREF="README.html#ss5.3">0.85.2</A>
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<LI><A NAME="toc5.4">5.4</A> <A HREF="README.html#ss5.4">0.85.1</A>
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<LI><A NAME="toc5.1">5.1</A> <A HREF="README.html#ss5.1"> Changes in 0.85.4</A>
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<LI><A NAME="toc5.2">5.2</A> <A HREF="README.html#ss5.2"> Changes in 0.85.3</A>
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<LI><A NAME="toc5.3">5.3</A> <A HREF="README.html#ss5.3"> Changes in 0.85.2</A>
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<LI><A NAME="toc5.4">5.4</A> <A HREF="README.html#ss5.4"> Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Todo </A></H2>
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<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
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</H2>
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<P>The QS developers cross-compile win32 binaries using
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<A HREF="http://www.mingw.org">Minimal GNU for Windows</A> (Mingw).</P>
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<P>The project can also build using Visual Studio 2005 (or newer).</P>
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<P>The QuakeSpasm developers cross-compile windows binaries using
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<A HREF="http://www.mingw.org">MinGW</A> and <A HREF="http://mingw-w64.sf.net">Mingw-w64</A>.</P>
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<P>The project can also be built using Visual Studio 2005 (or newer).</P>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
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</H2>
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<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
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<P>Alternatively, have a look at <B>Quake/Makefile.darwin</B> for more instructions on building with GCC.</P>
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<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">0.85.4</A>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1"> Changes in 0.85.4</A>
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</H2>
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<P>
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<LI> Other minor sound and cdaudio updates</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">0.85.3</A>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2"> Changes in 0.85.3</A>
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</H2>
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<P>
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</UL>
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</P>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">0.85.2</A>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3"> Changes in 0.85.2</A>
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</H2>
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<P>
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</UL>
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</P>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">0.85.1</A>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4"> Changes in 0.85.1</A>
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</H2>
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<P>
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16
README.sgml
16
README.sgml
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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QuakeSpasm 0.85.4 (27 March 2011)
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QuakeSpasm 0.85.5 (11 May 2011)
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<sect> About <p>
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<p>HOME directory support can be enabled via <bf>Misc/homedir_0.patch</bf>
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<p>The project can also be built with Codeblocks (project files included).</p>
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<sect1> Windows <p>
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The QS developers cross-compile win32 binaries using <url url="http://www.mingw.org" name="Minimal GNU for Windows"> (Mingw).
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The QuakeSpasm developers cross-compile windows binaries using <url url="http://www.mingw.org" name="MinGW"> and <url url="http://mingw-w64.sf.net" name="Mingw-w64">.
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The project can also build using Visual Studio 2005 (or newer).</p>
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The project can also be built using Visual Studio 2005 (or newer).</p>
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</p>
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<sect1> Mac OS X <p>
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A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory.
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Alternatively, have a look at <bf>Quake/Makefile.darwin</bf> for more instructions on building with GCC.
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Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on building from a console.
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</p>
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<sect> Changes<p>
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<sect1> 0.85.4<p>
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<sect1> Changes in 0.85.4<p>
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<itemize>
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<item> Implement music (OGG, MP3, WAV) playback
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<item> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
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<item> Other minor sound and cdaudio updates
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</itemize>
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</p>
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<sect1> 0.85.3<p>
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<sect1> Changes in 0.85.3<p>
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<itemize>
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<item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
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<item> Much needed OSX framework stuff from Kristian
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</itemize>
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<sect1> 0.85.2<p>
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<sect1> Changes in 0.85.2<p>
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<itemize>
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<item> Replace the old "Screen size" slider with a "Scale" slider
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<item> Don't constantly open and close condebug log
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<item> Add OSX Makefile (tested?)
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</itemize>
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<sect1> 0.85.1<p>
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<sect1> Changes in 0.85.1<p>
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<itemize>
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<item>64 bit CPU support
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<item>Restructured SDL sound driver
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87
README.txt
87
README.txt
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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3.1 Music Playback
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4. Compiling
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4.1 Linux/Unix
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4.2 Windows
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4.3 Mac OS X
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5. Changes
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5.1 0.85.4
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5.2 0.85.3
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5.3 0.85.2
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5.4 0.85.1
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5.1 Changes in 0.85.4
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5.2 Changes in 0.85.3
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5.3 Changes in 0.85.2
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5.4 Changes in 0.85.1
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6. Todo
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7. Links
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______________________________________________________________________
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QuakeSpasm 0.85.4 (19 February 2011)
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QuakeSpasm 0.85.5 (11 May 2011)
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU support, a new sound driver, several networking
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fixes and a few graphical niceities.
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2. Downloads
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Source
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4.tgz/download>
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Linux (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_linux.tgz/download>
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Windows (x86)
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_windows.zip/download>
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OSX universal binary
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<http://sourceforge.net/projects/quakespasm/files/quakespasm-0.85.4_osx.zip/download>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o For different sound drivers use
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"SDL_AUDIODRIVER=DRIVER ./quakespasm" , where DRIVER may be alsa,
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dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history and TAB
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o Use the "-noextmusic" option to disable this feature.
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o See README.music for more details, if necessary.
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
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4.1. Linux/Unix:
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After extracting the source tarball, browse the Makefile and edit the
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music streaming options, then
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______________________________________________________________________
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make
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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o make SDLNET=1 to enable SDL_net (Otherwise the socket api will be
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used directly)
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o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
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Streaming music playback requires "libmad" or "libmpg123" for MP3, and
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HOME directory support can be enabled via Misc/homedir_0.patch
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The project can also be built with Codeblocks (project files
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included)..
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included).
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4.2. Windows:
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The QuakeSpasm developers cross-compile windows binaries using MinGW
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<http://www.mingw.org/> and Mingw-w64 <http://mingw-w64.sf.net/>.
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The project can also be built using Visual Studio 2005 (or newer).
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4.3. Mac OS X:
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A Quakespasm App (including program launcher and update framework) can
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be made using the Xcode template found in the MacOSX directory.
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Changes
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5.1. 0.85.4
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5.1. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o Other minor sound and cdaudio updates
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5.2. 0.85.3
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5.2. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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some other CD tweaks.
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5.3. 0.85.2
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5.3. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o SDLNet_ResolveHost bug-fix allowing connection to ports other than
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26000
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o sv_main.c (localmodels) Bumped array size from 5 to 6 in order for
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it to operate correctly with the raised limits of fitzquake-0.85
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o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
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old fitzquake-0.85 bug which used to cause segfaults depending on
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the compiler.
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o Accept commandline options like "+connect ip:port"
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o Add OSX Makefile (tested?)
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5.4. 0.85.1
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5.4. Changes in 0.85.1
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o 64 bit CPU support
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6. Todo
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o Add HoT's first person camera (and menu item)
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o Add uHexen2's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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volume controls
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7. Links
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QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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QuakeSpasm Project page <http://sourceforge.net/projects/quakespasm>
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FitzQuake Homepage <http://www.celephais.net/fitzquake>
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Sleepwalkr's Original SDL Port
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<http://www.kristianduske.com/fitzquake>
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Baker's 0.85 Source Code
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<http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>
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Func Quakespasm forum
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<http://www.celephais.net/board/view_thread.php?id=60452>
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Func SDL Fitzquake forum
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<http://www.celephais.net/board/view_thread.php?id=60172>
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Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
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Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
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Kristian's email <mailto:gmail - dot - com - username - inveigle>
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Reference in a new issue