diff --git a/quakespasm/Quake/in_sdl.c b/quakespasm/Quake/in_sdl.c index 337bd3f9..881af384 100644 --- a/quakespasm/Quake/in_sdl.c +++ b/quakespasm/Quake/in_sdl.c @@ -49,14 +49,14 @@ static cvar_t in_debugkeys = {"in_debugkeys", "0", CVAR_NONE}; #endif // SDL2 Game Controller cvars -cvar_t joy_deadzone = { "joy_deadzone", "0.175", CVAR_NONE }; -cvar_t joy_deadzone_trigger = { "joy_deadzone_trigger", "0.001", CVAR_NONE }; -cvar_t joy_sensitivity_yaw = { "joy_sensitivity_yaw", "300", CVAR_NONE }; -cvar_t joy_sensitivity_pitch = { "joy_sensitivity_pitch", "150", CVAR_NONE }; -cvar_t joy_invert = { "joy_invert", "0", CVAR_NONE }; -cvar_t joy_exponent = { "joy_exponent", "3", CVAR_NONE }; -cvar_t joy_swapmovelook = { "joy_swapmovelook", "0", CVAR_NONE }; -cvar_t joy_enable = { "joy_enable", "1", CVAR_NONE }; +cvar_t joy_deadzone = { "joy_deadzone", "0.175", CVAR_ARCHIVE }; +cvar_t joy_deadzone_trigger = { "joy_deadzone_trigger", "0.001", CVAR_ARCHIVE }; +cvar_t joy_sensitivity_yaw = { "joy_sensitivity_yaw", "300", CVAR_ARCHIVE }; +cvar_t joy_sensitivity_pitch = { "joy_sensitivity_pitch", "150", CVAR_ARCHIVE }; +cvar_t joy_invert = { "joy_invert", "0", CVAR_ARCHIVE }; +cvar_t joy_exponent = { "joy_exponent", "3", CVAR_ARCHIVE }; +cvar_t joy_swapmovelook = { "joy_swapmovelook", "0", CVAR_ARCHIVE }; +cvar_t joy_enable = { "joy_enable", "1", CVAR_ARCHIVE }; #if defined(USE_SDL2) static SDL_JoystickID joy_active_instaceid = -1;