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docs: s/inside3d/insideqc/ and some minor tidy-up.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1268 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 16 additions and 15 deletions
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@ -4,7 +4,7 @@
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<toc>
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<toc>
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<verb></verb>
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<verb></verb>
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<em>Page last edited December 2015</em>
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<em>Page last edited: December 2015</em>
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<sect> About <p>
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<sect> About <p>
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@ -120,9 +120,9 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Fix a calling convention issue in windows DPI awareness function pointers.
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<item> Fix a calling convention issue in windows DPI awareness function pointers.
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<item> Fix a random texture recoloring after video mode change.
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<item> Fix a random texture recoloring after video mode change.
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<item> Fix a wrong alpha-sorting bug introduced in 0.90.1.
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<item> Fix a wrong alpha-sorting bug introduced in 0.90.1.
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<item> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).
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<item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
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<item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
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<item> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
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<item> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
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<item> Fix for "flush" command not reloading mdl's from disk, introduced in 0.90.1.
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</itemize>
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</itemize>
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<sect2> Visual improvements
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<sect2> Visual improvements
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@ -148,7 +148,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<itemize>
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<itemize>
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<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
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<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
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<item> Fix texture memory leak when changing video modes with SDL2.
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<item> Fix texture memory leak when changing video modes with SDL2.
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<item> Fix rare incorrect mdl lighting on 64-bit builds. <url url="http://forums.inside3d.com/viewtopic.php?f=3&t=5620" name="(details here.)">
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<item> Fix rare incorrect mdl lighting on 64-bit builds. <url url="http://forums.insideqc.com/viewtopic.php?f=3&t=5620" name="(details here.)">
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<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
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<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
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<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
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<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
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<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
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<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
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@ -417,7 +417,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">
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<item><url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage">
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<item><url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage">
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<item><url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
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<item><url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
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<item><url url="http://forums.inside3d.com/viewforum.php?f=14" name="Inside 3D forums">
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<item><url url="http://forums.insideqc.com" name="Inside3D forums">
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</itemize>
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</itemize>
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</article>
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</article>
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<PRE>
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<PRE>
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</PRE>
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</PRE>
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</P>
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</P>
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<P><EM>Page last edited December 2015</EM></P>
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<P><EM>Page last edited: December 2015</EM></P>
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<P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -205,9 +205,9 @@ these patched libSDL binaries may help.
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<LI> Fix a calling convention issue in windows DPI awareness function pointers.</LI>
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<LI> Fix a calling convention issue in windows DPI awareness function pointers.</LI>
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<LI> Fix a random texture recoloring after video mode change.</LI>
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<LI> Fix a random texture recoloring after video mode change.</LI>
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<LI> Fix a wrong alpha-sorting bug introduced in 0.90.1.</LI>
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<LI> Fix a wrong alpha-sorting bug introduced in 0.90.1.</LI>
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<LI> Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1).</LI>
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<LI> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).</LI>
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<LI> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).</LI>
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<LI> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).</LI>
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<LI> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).</LI>
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<LI> Fix for "flush" command not reloading mdl's from disk, introduced in 0.90.1.</LI>
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</UL>
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</UL>
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</P>
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</P>
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@ -247,7 +247,7 @@ these patched libSDL binaries may help.
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<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
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<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
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<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
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<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
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<LI> Fix rare incorrect mdl lighting on 64-bit builds.
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<LI> Fix rare incorrect mdl lighting on 64-bit builds.
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<A HREF="http://forums.inside3d.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI>
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<A HREF="http://forums.insideqc.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI>
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<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
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<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
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<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
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<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
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<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
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<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
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@ -573,7 +573,7 @@ these patched libSDL binaries may help.
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<LI>
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<LI>
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<A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI>
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<A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A></LI>
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<LI>
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<LI>
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<A HREF="http://forums.inside3d.com/viewforum.php?f=14">Inside 3D forums</A></LI>
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<A HREF="http://forums.insideqc.com">Inside3D forums</A></LI>
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</UL>
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</UL>
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</P>
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</P>
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______________________________________________________________________
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______________________________________________________________________
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Page last edited December 2015
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Page last edited: December 2015
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1. About
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1. About
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o Fix a wrong alpha-sorting bug introduced in 0.90.1.
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o Fix a wrong alpha-sorting bug introduced in 0.90.1.
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o Fix "flush" command not reloading mdl's from disk (bug introduced
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in 0.90.1).
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o Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
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o Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
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o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
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o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
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o Fix for "flush" command not reloading mdl's from disk, introduced in
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0.90.1.
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6.1.2. Visual improvements
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6.1.2. Visual improvements
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o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
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o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
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o New r_pos command to show player position.
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o New r_pos command to show player position.
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o NaN detection in traceline with "developer 1" set now warns instead of errors.
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o NaN detection in traceline with "developer 1" set now warns instead
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of errors.
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6.1.4. Code cleanup / Other
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6.1.4. Code cleanup / Other
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o Fix texture memory leak when changing video modes with SDL2.
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o Fix texture memory leak when changing video modes with SDL2.
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o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
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o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
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http://forums.inside3d.com/viewtopic.php?f=3&t=5620)
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http://forums.insideqc.com/viewtopic.php?f=3&t=5620)
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o Fix fullbrights turning black after "kill" command (bug introduced
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o Fix fullbrights turning black after "kill" command (bug introduced
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in 0.90.0).
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in 0.90.0).
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o Func Quakespasm forum:
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o Func Quakespasm forum:
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http://www.celephais.net/board/view_thread.php?id=60452
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http://www.celephais.net/board/view_thread.php?id=60452
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o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14
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o Inside3D forums: http://forums.insideqc.com
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