quakespasm.pak: More z-fighting workarounds.

This fixes:

e1m4:
- The secret doors in the room with the five quake-logo buttons on the floor (when open).

e2m2:
- The platform in the water behind the gold key door (when down).
- The wallpiece that pushes the player into the gold key room (when "closed").


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1134 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Sander van Dijk 2014-11-02 19:16:35 +00:00
parent 50a277c1f7
commit e4d99195bf
6 changed files with 10351 additions and 0 deletions

View file

@ -1,6 +1,8 @@
INPUT := gfx/conback.lmp \ INPUT := gfx/conback.lmp \
maps/e1m1.ent \ maps/e1m1.ent \
maps/e1m2.ent \ maps/e1m2.ent \
maps/e1m4.ent \
maps/e2m2.ent \
maps/e2m3.ent \ maps/e2m3.ent \
maps/e2m7.ent \ maps/e2m7.ent \
default.cfg default.cfg

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Misc/qs_pak/maps/e2m2.ent Normal file

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