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quakespasm.pak: More z-fighting workarounds.
This fixes: e1m4: - The secret doors in the room with the five quake-logo buttons on the floor (when open). e2m2: - The platform in the water behind the gold key door (when down). - The wallpiece that pushes the player into the gold key room (when "closed"). git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1134 af15c1b1-3010-417e-b628-4374ebc0bcbd
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6 changed files with 10351 additions and 0 deletions
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INPUT := gfx/conback.lmp \
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INPUT := gfx/conback.lmp \
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maps/e1m1.ent \
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maps/e1m1.ent \
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maps/e1m2.ent \
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maps/e1m2.ent \
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maps/e1m4.ent \
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maps/e2m2.ent \
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maps/e2m3.ent \
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maps/e2m3.ent \
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maps/e2m7.ent \
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maps/e2m7.ent \
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default.cfg
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default.cfg
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3171
Misc/qs_pak/maps/e1m4.ent
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Misc/qs_pak/maps/e1m4.ent
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Misc/qs_pak/maps/e1m4.ent.orig
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Misc/qs_pak/maps/e1m4.ent.orig
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Misc/qs_pak/maps/e2m2.ent
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Misc/qs_pak/maps/e2m2.ent
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Misc/qs_pak/maps/e2m2.ent.orig
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Misc/qs_pak/maps/e2m2.ent.orig
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