mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
Move the sgml stuff to Linux/sgml, and update doco re gamma known-bugs.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@882 af15c1b1-3010-417e-b628-4374ebc0bcbd
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5 changed files with 46 additions and 31 deletions
6
quakespasm/Linux/sgml/Makefile.sgml
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quakespasm/Linux/sgml/Makefile.sgml
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@ -0,0 +1,6 @@
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# sgml tools are from linuxdoc-tools
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default: README.sgml
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sgml2html -s 0 -T 2 README.sgml 2>/dev/null
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all: default text
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text txt: README.sgml
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sgml2rawtxt README
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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<em>Page last edited Oct. 12, 2013</em>
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<em>Page last edited Dec. 27, 2013</em>
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<sect> About <p>
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@ -85,7 +85,9 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
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</p>
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<sect> Known Bugs <p>
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Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
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Some versions of Xorg and SDL have brightness issues.
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<newline>
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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these patched libSDL binaries may help.
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<itemize>
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<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download"
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@ -94,6 +96,9 @@ these patched libSDL binaries may help.
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name="Gamma patched libSDL (x86_64-linux)">
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</itemize>
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</p>
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<p>
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OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
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</p>
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<sect> Changes<p>
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4
quakespasm/Linux/sgml/sgml2rawtxt
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quakespasm/Linux/sgml/sgml2rawtxt
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#!/bin/bash
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sgml2txt -b 2 "$1"
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cat "$1.txt" | sed -e 's/[^m]*m//g' -e 's/.//g' >tmp$$
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mv tmp$$ "$1.txt"
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@ -12,7 +12,7 @@
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited Oct. 12, 2013</EM></P>
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<P><EM>Page last edited Dec. 27, 2013</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
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@ -158,7 +158,8 @@ Compile time options include
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<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Known Bugs </A></H2>
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<P>Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
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<P>Some versions of Xorg and SDL have brightness issues.<BR>
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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these patched libSDL binaries may help.
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<UL>
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<LI>
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<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
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</UL>
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</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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</BODY>
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</HTML>
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@ -36,8 +36,7 @@
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______________________________________________________________________
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Page last edited Oct. 12, 2013
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Page last edited Dec. 27, 2013
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1. About
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<http://quakespasm.sourceforge.net>
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2. Downloads
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o <http://quakespasm.sourceforge.net/download.htm>
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o <http://quakespasm.sourceforge.net/download.htm>
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3. Hints
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history and TAB
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o Quakespasm allows loading new games (mods) on the fly with "game
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GAMENAME"
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3.1. Music Playback
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Since version 0.85.4, Quakespasm can play back external MP3, OGG and
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o See <README.music> for more details.
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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@ -131,7 +127,6 @@
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The QuakeSpasm developers cross-compile windows binaries using MinGW
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<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
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The project can also be built using Visual Studio 2005 (or newer).
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4.3. Mac OS X
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Known Bugs
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Some versions of Xorg and SDL have brightness issues. If you have Xorg
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>= 7.5 and broken brightness, these patched libSDL binaries may help.
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Some versions of Xorg and SDL have brightness issues.
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have
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Xorg >= 7.5 and broken brightness, these patched libSDL binaries may
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help.
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o Gamma patched libSDL (i686-linux)
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
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AMD64.tgz/download>
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OS X has a well known gamma issue where the screen turns dark, but we
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currently have no fix.
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6. Changes
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6.1. Changes in 0.85.10
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o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
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time options).
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o Better Hor+ field of view (FOV) scaling behavior.
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6.2. Changes in 0.85.9
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o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
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o Implemented Hor+ style field of view (FOV) scaling, useful for
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widescreen resolutions. Configured by new cvar fov_adapt: set it
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to 1 and your fov will be scaled automatically according to the
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widescreen resolutions. Configured by new cvar fov_adapt: set it to
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1 and your fov will be scaled automatically according to the
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resolution. Enabled by default.
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o Adjusted string buffers for PR_ValueString and friends to fix
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o Support for demo recording after connection to server. (thanks to
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Baker for a patch)
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o Corner case fixes in COM_Parse() for quoted strings and support for
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C-style /*..*/ comments.
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o Several other minor fixes/cleanups.
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6.3. Changes in 0.85.8
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o Made Quake shareware 1.00 and 1.01 versions to be recognized
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properly.
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6.4. Changes in 0.85.7
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o Added support for cross-level demo playback
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o gl_texturemode is reimplemented as a cvar with a callback and the
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o Several other small changes mostly invisible to the end-user
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6.5. Changes in 0.85.6
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o More work for string buffer safety
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o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes.
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6.6. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.7. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
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6.8. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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6.9. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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o Add OSX Makefile (tested?)
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6.10. Changes in 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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7. Todo
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o Add uHexen2's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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o Complete the unix user directories support
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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CREATIVE COMMONS PUBLIC LICENSE
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<http://creativecommons.org/licenses/by/3.0/legalcode>
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9. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o QuakeSpasm Project page
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