the custom embedded comback image is intended to replace the id1 image ..

* .. when running in fitz-compatibility mode (-fitz command line switch)
* .. or when the mods themselves did not provide their own conback image
themselves, ie. the "Q" conback image of id1 is just not wanted. So, just
modify/corrupt the gfx/conback.lmp filename in the id1/pak0.pak file list,
achieving the intention that way.
common.c (kill_id1_conback): new QuakeSpasm customization helper.
 (COM_InitFilesystem): call kill_id1_conback() just after adding the id1
directory to the search path when not running in fitzmode.
gl_draw.c (Draw_ConbackPic): when not running in fitzmode, do search for
the gfx/conback.lmp file before loading the embedded custom image to see
whether the mod provided its own conback image.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@76 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2010-02-20 08:50:31 +00:00
parent fdd49b4337
commit e3b1a1c237
2 changed files with 32 additions and 0 deletions

View File

@ -1813,6 +1813,29 @@ void COM_AddGameDirectory (char *dir)
}
}
static void kill_id1_conback (void) /* QuakeSpasm customization: */
{
searchpath_t *search;
int i;
for (search = com_searchpaths; search; search = search->next)
{
if (!search->pack)
continue;
if (!strstr(search->pack->filename, "/id1/pak0.pak"))
continue;
for (i = 0 ; i < search->pack->numfiles ; i++)
{
if (strcmp(search->pack->files[i].name,
"gfx/conback.lmp") == 0)
{
search->pack->files[i].name[0] = '$';
return;
}
}
}
}
/*
=================
COM_InitFilesystem
@ -1854,6 +1877,11 @@ void COM_InitFilesystem () //johnfitz -- modified based on topaz's tutorial
COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
strcpy (com_gamedir, va("%s/"GAMENAME, basedir));
if (!fitzmode)
{ /* QuakeSpasm customization: */
kill_id1_conback ();
}
//johnfitz -- track number of mission packs added
//since we don't want to allow the "game" command to strip them away
com_nummissionpacks = 0;

View File

@ -323,6 +323,10 @@ qpic_t *Draw_ConbackPic (void)
{
if (fitzmode) {
return Draw_CachePic ("gfx/conback.lmp");
} else if (COM_LoadTempFile("gfx/conback.lmp")) {
/* even if we are running in custom mode
allow for mod-provided conback images */
return Draw_CachePic ("gfx/conback.lmp");
} else {
/* QuakeSpasm customization: */
cachepic_t *pic;