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client.h (client_state_t): added mapname[128] as a new member to hold the
current map file name without path and extension. cl_parse.c (CL_ParseServerInfo): copy the naked name of the map file to the cl structure. host_cmd.c (Host_Map_f): print the current map name if no arguments are given. print help message if not connected. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@16 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 24 additions and 0 deletions
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@ -346,6 +346,9 @@ void CL_ParseServerInfo (void)
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// now we try to load everything else until a cache allocation fails
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//
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// copy the naked name of the map file to the cl structure -- O.S
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COM_StripExtension (COM_SkipPath(model_precache[1]), cl.mapname);
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for (i=1 ; i<nummodels ; i++)
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{
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cl.model_precache[i] = Mod_ForName (model_precache[i], false);
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@ -207,6 +207,7 @@ typedef struct
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struct model_s *model_precache[MAX_MODELS];
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struct sfx_s *sound_precache[MAX_SOUNDS];
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char mapname[128];
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char levelname[128]; // for display on solo scoreboard //johnfitz -- was 40.
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int viewentity; // cl_entitites[cl.viewentity] = player
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int maxclients;
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@ -796,6 +796,26 @@ void Host_Map_f (void)
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int i;
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char name[MAX_QPATH];
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if (Cmd_Argc() < 2) //no map name given
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{
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if (cls.state == ca_dedicated)
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{
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if (sv.active)
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Con_Printf ("Current map: %s\n", sv.name);
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else
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Con_Printf ("Server not active\n");
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}
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else if (cls.state == ca_connected)
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{
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Con_Printf ("Current map: %s ( %s )\n", cl.levelname, cl.mapname);
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}
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else
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{
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Con_Printf ("map <levelname>: start a new server\n");
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}
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return;
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}
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if (cmd_source != src_command)
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return;
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