gl_vidsdl.c: fix a minor inconsistency in VID_Toggle

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@835 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Sander van Dijk 2013-03-02 16:35:48 +00:00
parent 78900118f3
commit e2ea2d2360

View file

@ -1036,7 +1036,7 @@ void VID_Toggle (void)
vid_toggle_works = false;
Con_DPrintf ("SDL_WM_ToggleFullScreen failed, attempting VID_Restart\n");
vrestart:
Cvar_SetQuick (&vid_fullscreen, vid_fullscreen.value ? "0" : "1");
Cvar_SetQuick (&vid_fullscreen, draw_context-> flags & SDL_FULLSCREEN ? "0" : "1");
Cbuf_AddText ("vid_restart\n");
}
}