cangelog: additions since 0.93.0-RC1

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1533 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Eric Wasylishen 2017-11-13 18:25:48 +00:00
parent caceebb7a3
commit e03d2b9750
3 changed files with 15 additions and 0 deletions

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@ -168,6 +168,7 @@ these patched libSDL binaries may help.
<item> Change "games" / "mods" commands to list all subdirectories.
<item> Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
<item> Alpha-masked model support. (MF_HOLEY: 0x4000).
<item> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.
<item> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.
<item> Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey".
<item> Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).
@ -176,11 +177,13 @@ these patched libSDL binaries may help.
<item> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).
<item> New "randmap" command for loading a random map.
<item> New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends.
<item> GL2 renderer: use a GLSL shader for world faces. Fixes reports of integrated+discrete GPU laptops having inconsistent fog rendering.
<item> Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).
<item> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.
<item> Fix crash in BoundPoly with polygons extending beyond +/-9999.
<item> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).
<item> Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function.
<item> Fix for maps with empty strings for vector keys (e.g. "origin"); don't read uninitialized memory.
<item> Support for Open Watcom compiler.
<item> Update the third-party libraries.
</itemize>

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@ -262,6 +262,7 @@ these patched libSDL binaries may help.
<LI> Change "games" / "mods" commands to list all subdirectories.</LI>
<LI> Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.</LI>
<LI> Alpha-masked model support. (MF_HOLEY: 0x4000).</LI>
<LI> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.</LI>
<LI> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.</LI>
<LI> Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey".</LI>
<LI> Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).</LI>
@ -270,11 +271,13 @@ these patched libSDL binaries may help.
<LI> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>
<LI> New "randmap" command for loading a random map.</LI>
<LI> New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends.</LI>
<LI> GL2 renderer: use a GLSL shader for world faces. Fixes reports of integrated+discrete GPU laptops having inconsistent fog rendering.</LI>
<LI> Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames).</LI>
<LI> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.</LI>
<LI> Fix crash in BoundPoly with polygons extending beyond +/-9999.</LI>
<LI> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).</LI>
<LI> Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function.</LI>
<LI> Fix for maps with empty strings for vector keys (e.g. "origin"); don't read uninitialized memory.</LI>
<LI> Support for Open Watcom compiler.</LI>
<LI> Update the third-party libraries.</LI>
</UL>

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@ -315,6 +315,9 @@
o Alpha-masked model support. (MF_HOLEY: 0x4000).
o Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
blue checkerboard.
o Change default screenshot format to png. The 'screenshot' command
now supports optional format (tga, png or jpg) and quality (1-100)
arguments.
@ -344,6 +347,9 @@
"gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
tuning the strength of specic view blends.
o GL2 renderer: use a GLSL shader for world faces. Fixes reports of
integrated+discrete GPU laptops having inconsistent fog rendering.
o Fix macOS startup delay (avoid calling gethostbyname() for ".local"
hostnames).
@ -358,6 +364,9 @@
o Fix possible freeze in SV_TouchLinks regardless of what QC does in
the touch function.
o Fix for maps with empty strings for vector keys (e.g. "origin");
don't read uninitialized memory.
o Support for Open Watcom compiler.
o Update the third-party libraries.