mirror of
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bump version to 0.93.3 and update the changelog
This commit is contained in:
parent
2d9eb310bc
commit
dd8f4fbd29
5 changed files with 165 additions and 93 deletions
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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<em>Page last edited: September 2020</em>
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<em>Page last edited: August 2021</em>
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<sect> About <p>
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@ -152,6 +152,23 @@ these patched libSDL binaries may help.
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</itemize>
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<sect> Changes<p>
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<sect1> Changes in 0.93.3<p>
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<itemize>
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<item> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
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<item> Fixed buffer overflow with large char skybox names (sf.net bug/38)
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<item> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
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<item> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
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<item> OpenGL: merged surface mark & cull optimizations from vkQuake.
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<item> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)
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<item> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.
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<item> Music: improvements to mp3 tag detection / skipping.
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<item> Music: umx loader fix for malformed / crafted files.
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<item> New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music.
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<item> Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.
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<item> Source repository moved to git.
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</itemize>
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</p>
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<sect1> Changes in 0.93.2<p>
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<itemize>
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<item> Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256.
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@ -17,7 +17,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.93.2</string>
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<string>0.93.3</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>LSApplicationCategoryType</key>
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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.93
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#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.93.2
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#define QUAKESPASM_VER_PATCH 3 // helper to print a string like 0.93.2
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#ifndef QUAKESPASM_VER_SUFFIX
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#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
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#endif
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@ -12,7 +12,7 @@
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited: September 2020</EM></P>
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<P><EM>Page last edited: August 2021</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -42,23 +42,24 @@
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
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<UL>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.2</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.93.1</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.93.0</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.92.1</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.92.0</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.91.0</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.90.1</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.90.0</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.9</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.8</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.7</A>
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<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.6</A>
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<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.5</A>
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<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.4</A>
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<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.3</A>
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<LI><A NAME="toc6.16">6.16</A> <A HREF="Quakespasm.html#ss6.16">Changes in 0.85.2</A>
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<LI><A NAME="toc6.17">6.17</A> <A HREF="Quakespasm.html#ss6.17">Changes in 0.85.1</A>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.3</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.93.2</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.93.1</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.93.0</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.92.1</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.92.0</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.91.0</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.90.1</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.90.0</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.9</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.8</A>
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<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.7</A>
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<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.6</A>
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<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.5</A>
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<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.4</A>
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<LI><A NAME="toc6.16">6.16</A> <A HREF="Quakespasm.html#ss6.16">Changes in 0.85.3</A>
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<LI><A NAME="toc6.17">6.17</A> <A HREF="Quakespasm.html#ss6.17">Changes in 0.85.2</A>
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<LI><A NAME="toc6.18">6.18</A> <A HREF="Quakespasm.html#ss6.18">Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.2</A>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.3</A>
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</H2>
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<P>
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<UL>
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<LI> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)</LI>
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<LI> Fixed buffer overflow with large char skybox names (sf.net bug/38)</LI>
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<LI> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)</LI>
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<LI> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)</LI>
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<LI> OpenGL: merged surface mark & cull optimizations from vkQuake.</LI>
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<LI> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)</LI>
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<LI> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.</LI>
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<LI> Music: improvements to mp3 tag detection / skipping.</LI>
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<LI> Music: umx loader fix for malformed / crafted files.</LI>
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<LI> New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music.</LI>
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<LI> Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.</LI>
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<LI> Source repository moved to git.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.93.2</A>
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</H2>
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<P>
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@ -256,7 +276,7 @@ these patched libSDL binaries may help.
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<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.93.1</A>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.93.1</A>
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</H2>
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<P>
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@ -270,7 +290,7 @@ these patched libSDL binaries may help.
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<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.93.0</A>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.93.0</A>
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</H2>
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<P>
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@ -313,7 +333,7 @@ these patched libSDL binaries may help.
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<LI> Update the third-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.92.1</A>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.92.1</A>
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</H2>
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<P>
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@ -323,7 +343,7 @@ these patched libSDL binaries may help.
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<LI> Updated some of the third-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.92.0</A>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.92.0</A>
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</H2>
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<P>
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@ -343,7 +363,7 @@ these patched libSDL binaries may help.
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<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.91.0</A>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.91.0</A>
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</H2>
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@ -403,7 +423,7 @@ these patched libSDL binaries may help.
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<LI> Raised MAX_SFX to 1024 (was 512).</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.90.1</A>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.90.1</A>
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</H2>
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@ -463,7 +483,7 @@ these patched libSDL binaries may help.
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<LI> Update 3rd-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.90.0</A>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.90.0</A>
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</H2>
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<P>
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<LI> Other fixes and clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.9</A>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.9</A>
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</H2>
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<P>
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<LI> Several other minor fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.8</A>
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<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.8</A>
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</H2>
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<P>
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<LI> Miscellaneous source code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.7</A>
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<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.7</A>
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</H2>
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<P>
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<LI> Several other small changes mostly invisible to the end-user</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.6</A>
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<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.6</A>
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</H2>
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<P>
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<LI> Minor SDL video fixes.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.5</A>
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<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.5</A>
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</H2>
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<P>
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.4</A>
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<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.4</A>
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</H2>
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<P>
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<LI> Other minor sound and cdaudio updates</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.3</A>
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<H2><A NAME="ss6.16">6.16</A> <A HREF="#toc6.16">Changes in 0.85.3</A>
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</H2>
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<P>
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@ -646,7 +666,7 @@ these patched libSDL binaries may help.
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</UL>
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</P>
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<H2><A NAME="ss6.16">6.16</A> <A HREF="#toc6.16">Changes in 0.85.2</A>
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<H2><A NAME="ss6.17">6.17</A> <A HREF="#toc6.17">Changes in 0.85.2</A>
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</H2>
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<P>
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@ -665,7 +685,7 @@ these patched libSDL binaries may help.
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</UL>
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</P>
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<H2><A NAME="ss6.17">6.17</A> <A HREF="#toc6.17">Changes in 0.85.1</A>
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<H2><A NAME="ss6.18">6.18</A> <A HREF="#toc6.18">Changes in 0.85.1</A>
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</H2>
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<P>
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@ -726,6 +746,8 @@ these patched libSDL binaries may help.
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</P>
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<H2><A NAME="s10">10.</A> <A HREF="#toc10">Links </A></H2>
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<P>
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<UL>
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<LI>
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141
Quakespasm.txt
141
Quakespasm.txt
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@ -19,33 +19,34 @@
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5. Known Bugs
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6. Changes
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6.1 Changes in 0.93.2
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6.2 Changes in 0.93.1
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6.3 Changes in 0.93.0
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6.4 Changes in 0.92.1
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6.5 Changes in 0.92.0
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6.6 Changes in 0.91.0
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6.6.1 Bugfixes
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6.6.2 Visual improvements
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6.6.3 Interface improvements
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6.6.4 Code cleanup / Other
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6.6.5 Raised limits
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6.7 Changes in 0.90.1
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6.1 Changes in 0.93.3
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6.2 Changes in 0.93.2
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6.3 Changes in 0.93.1
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6.4 Changes in 0.93.0
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6.5 Changes in 0.92.1
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6.6 Changes in 0.92.0
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6.7 Changes in 0.91.0
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6.7.1 Bugfixes
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6.7.2 Performance
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6.7.3 Visual improvements
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6.7.4 Interface improvements
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6.7.5 Code cleanup
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6.8 Changes in 0.90.0
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6.9 Changes in 0.85.9
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6.10 Changes in 0.85.8
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6.11 Changes in 0.85.7
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6.12 Changes in 0.85.6
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6.13 Changes in 0.85.5
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6.14 Changes in 0.85.4
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6.15 Changes in 0.85.3
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6.16 Changes in 0.85.2
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6.17 Changes in 0.85.1
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6.7.2 Visual improvements
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6.7.3 Interface improvements
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6.7.4 Code cleanup / Other
|
||||
6.7.5 Raised limits
|
||||
6.8 Changes in 0.90.1
|
||||
6.8.1 Bugfixes
|
||||
6.8.2 Performance
|
||||
6.8.3 Visual improvements
|
||||
6.8.4 Interface improvements
|
||||
6.8.5 Code cleanup
|
||||
6.9 Changes in 0.90.0
|
||||
6.10 Changes in 0.85.9
|
||||
6.11 Changes in 0.85.8
|
||||
6.12 Changes in 0.85.7
|
||||
6.13 Changes in 0.85.6
|
||||
6.14 Changes in 0.85.5
|
||||
6.15 Changes in 0.85.4
|
||||
6.16 Changes in 0.85.3
|
||||
6.17 Changes in 0.85.2
|
||||
6.18 Changes in 0.85.1
|
||||
|
||||
7. Todo
|
||||
8. Copyright
|
||||
|
@ -55,7 +56,7 @@
|
|||
______________________________________________________________________
|
||||
|
||||
|
||||
Page last edited: September 2020
|
||||
Page last edited: August 2021
|
||||
|
||||
|
||||
1. About
|
||||
|
@ -286,7 +287,39 @@
|
|||
6. Changes
|
||||
|
||||
|
||||
6.1. Changes in 0.93.2
|
||||
6.1. Changes in 0.93.3
|
||||
|
||||
o Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
|
||||
|
||||
o Fixed buffer overflow with large char skybox names (sf.net bug/38)
|
||||
|
||||
o Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
|
||||
|
||||
o OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
|
||||
|
||||
o OpenGL: merged surface mark & cull optimizations from vkQuake.
|
||||
|
||||
o Reject lit files if they're the wrong size (eg hipnotic/start.bsp
|
||||
vs id1/start.lit or just a bsp that no longer has any coloured
|
||||
lits, etc)
|
||||
|
||||
o Save: remove CR/LFs from level name to avoids broken saves, e.g.
|
||||
with autumn_sp map.
|
||||
|
||||
o Music: improvements to mp3 tag detection / skipping.
|
||||
|
||||
o Music: umx loader fix for malformed / crafted files.
|
||||
|
||||
o New console command music_jump: Jump to given order in music, like
|
||||
Unreal's music change - only for module (tracker) music.
|
||||
|
||||
o Updated third-party libraries (music codecs, SDL, etc.) Other minor
|
||||
fixes, tidy-ups and protability tweaks.
|
||||
|
||||
o Source repository moved to git.
|
||||
|
||||
|
||||
6.2. Changes in 0.93.2
|
||||
|
||||
o Lightmaps are now dynamically allocated (from QSS), and
|
||||
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
|
||||
|
@ -306,7 +339,7 @@
|
|||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
6.2. Changes in 0.93.1
|
||||
6.3. Changes in 0.93.1
|
||||
|
||||
o Fixed a fog regression which was introduced in 0.93.0.
|
||||
|
||||
|
@ -324,7 +357,7 @@
|
|||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
6.3. Changes in 0.93.0
|
||||
6.4. Changes in 0.93.0
|
||||
|
||||
o Raise default "joy_deadzone_trigger" cvar to 0.2.
|
||||
|
||||
|
@ -409,7 +442,7 @@
|
|||
o Update the third-party libraries.
|
||||
|
||||
|
||||
6.4. Changes in 0.92.1
|
||||
6.5. Changes in 0.92.1
|
||||
|
||||
o Fixed large menu scale factors (was broken in 0.92.0).
|
||||
|
||||
|
@ -418,7 +451,7 @@
|
|||
o Updated some of the third-party libraries.
|
||||
|
||||
|
||||
6.5. Changes in 0.92.0
|
||||
6.6. Changes in 0.92.0
|
||||
|
||||
o SDL2 Game Controller support.
|
||||
|
||||
|
@ -455,9 +488,9 @@
|
|||
o Updated some of the third-party libraries. Other fixes/clean-ups.
|
||||
|
||||
|
||||
6.6. Changes in 0.91.0
|
||||
6.7. Changes in 0.91.0
|
||||
|
||||
6.6.1. Bugfixes
|
||||
6.7.1. Bugfixes
|
||||
|
||||
o Fix unwanted fog mode change upon video restart.
|
||||
|
||||
|
@ -493,7 +526,7 @@
|
|||
|
||||
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
|
||||
|
||||
6.6.2. Visual improvements
|
||||
6.7.2. Visual improvements
|
||||
|
||||
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
||||
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
||||
|
@ -504,18 +537,18 @@
|
|||
o GLSL gamma is now supported on older hardware without NPOT
|
||||
extension.
|
||||
|
||||
6.6.3. Interface improvements
|
||||
6.7.3. Interface improvements
|
||||
|
||||
o New r_pos command to show player position.
|
||||
|
||||
o NaN detection in traceline with "developer 1" set now warns instead
|
||||
of errors.
|
||||
|
||||
6.6.4. Code cleanup / Other
|
||||
6.7.4. Code cleanup / Other
|
||||
|
||||
o Update third-party libraries.
|
||||
|
||||
6.6.5. Raised limits
|
||||
6.7.5. Raised limits
|
||||
|
||||
o Default max_edicts 8192 (was 2048) and no longer saved to
|
||||
config.cfg.
|
||||
|
@ -527,9 +560,9 @@
|
|||
o Raised MAX_SFX to 1024 (was 512).
|
||||
|
||||
|
||||
6.7. Changes in 0.90.1
|
||||
6.8. Changes in 0.90.1
|
||||
|
||||
6.7.1. Bugfixes
|
||||
6.8.1. Bugfixes
|
||||
|
||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||
frame late (bug introduced in 0.90.0).
|
||||
|
@ -552,13 +585,13 @@
|
|||
|
||||
o Fix crash on out-of-bounds skin number.
|
||||
|
||||
6.7.2. Performance
|
||||
6.8.2. Performance
|
||||
|
||||
o Use multithreaded OpenGL on OS X for better performance.
|
||||
|
||||
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||
|
||||
6.7.3. Visual improvements
|
||||
6.8.3. Visual improvements
|
||||
|
||||
o New gamma correction implementation using GLSL. Fixes all known
|
||||
gamma issues (affecting the full display, persisting after
|
||||
|
@ -572,7 +605,7 @@
|
|||
|
||||
o r_noshadow_list cvar added (from MarkV.)
|
||||
|
||||
6.7.4. Interface improvements
|
||||
6.8.4. Interface improvements
|
||||
|
||||
o Support pausing demo playback with the "pause" command.
|
||||
|
||||
|
@ -589,14 +622,14 @@
|
|||
"trying to load ent", "bad chunk length", "meshing",
|
||||
"PR_AlocStringSlots: realloc'ing"
|
||||
|
||||
6.7.5. Code cleanup
|
||||
6.8.5. Code cleanup
|
||||
|
||||
o Clean up IDE project files to build on fresh systems.
|
||||
|
||||
o Update 3rd-party libraries.
|
||||
|
||||
|
||||
6.8. Changes in 0.90.0
|
||||
6.9. Changes in 0.90.0
|
||||
|
||||
o Fix issues on Windows systems with DPI scaling.
|
||||
|
||||
|
@ -704,7 +737,7 @@
|
|||
o Other fixes and clean-ups.
|
||||
|
||||
|
||||
6.9. Changes in 0.85.9
|
||||
6.10. Changes in 0.85.9
|
||||
|
||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||
|
||||
|
@ -751,7 +784,7 @@
|
|||
o Several other minor fixes/cleanups.
|
||||
|
||||
|
||||
6.10. Changes in 0.85.8
|
||||
6.11. Changes in 0.85.8
|
||||
|
||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||
properly.
|
||||
|
@ -798,7 +831,7 @@
|
|||
o Miscellaneous source code cleanups.
|
||||
|
||||
|
||||
6.11. Changes in 0.85.7
|
||||
6.12. Changes in 0.85.7
|
||||
|
||||
o Added support for cross-level demo playback
|
||||
|
||||
|
@ -824,7 +857,7 @@
|
|||
o Several other small changes mostly invisible to the end-user
|
||||
|
||||
|
||||
6.12. Changes in 0.85.6
|
||||
6.13. Changes in 0.85.6
|
||||
|
||||
o More work for string buffer safety
|
||||
|
||||
|
@ -837,7 +870,7 @@
|
|||
o Minor SDL video fixes.
|
||||
|
||||
|
||||
6.13. Changes in 0.85.5
|
||||
6.14. Changes in 0.85.5
|
||||
|
||||
o SDL input driver updated adding native keymap and dead key support
|
||||
to the console
|
||||
|
@ -868,7 +901,7 @@
|
|||
o Several code updates from uHexen2 project, several code cleanups.
|
||||
|
||||
|
||||
6.14. Changes in 0.85.4
|
||||
6.15. Changes in 0.85.4
|
||||
|
||||
o Implement music (OGG, MP3, WAV) playback
|
||||
|
||||
|
@ -896,7 +929,7 @@
|
|||
o Other minor sound and cdaudio updates
|
||||
|
||||
|
||||
6.15. Changes in 0.85.3
|
||||
6.16. Changes in 0.85.3
|
||||
|
||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||
networking code (default) rather than SDL_net
|
||||
|
@ -933,7 +966,7 @@
|
|||
some other CD tweaks.
|
||||
|
||||
|
||||
6.16. Changes in 0.85.2
|
||||
6.17. Changes in 0.85.2
|
||||
|
||||
o Replace the old "Screen size" slider with a "Scale" slider
|
||||
|
||||
|
@ -961,7 +994,7 @@
|
|||
o Add OSX Makefile (tested?)
|
||||
|
||||
|
||||
6.17. Changes in 0.85.1
|
||||
6.18. Changes in 0.85.1
|
||||
|
||||
o 64 bit CPU support
|
||||
|
||||
|
|
Loading…
Reference in a new issue