bump version to 0.93.3 and update the changelog

This commit is contained in:
Ozkan Sezer 2021-08-20 18:11:20 +03:00
parent 2d9eb310bc
commit dd8f4fbd29
5 changed files with 165 additions and 93 deletions

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited: September 2020</em>
<em>Page last edited: August 2021</em>
<sect> About <p>
@ -152,6 +152,23 @@ these patched libSDL binaries may help.
</itemize>
<sect> Changes<p>
<sect1> Changes in 0.93.3<p>
<itemize>
<item> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
<item> Fixed buffer overflow with large char skybox names (sf.net bug/38)
<item> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
<item> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
<item> OpenGL: merged surface mark & cull optimizations from vkQuake.
<item> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)
<item> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.
<item> Music: improvements to mp3 tag detection / skipping.
<item> Music: umx loader fix for malformed / crafted files.
<item> New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music.
<item> Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.
<item> Source repository moved to git.
</itemize>
</p>
<sect1> Changes in 0.93.2<p>
<itemize>
<item> Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256.

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@ -17,7 +17,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.93.2</string>
<string>0.93.3</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSApplicationCategoryType</key>

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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.93
#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.93.2
#define QUAKESPASM_VER_PATCH 3 // helper to print a string like 0.93.2
#ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif

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@ -12,7 +12,7 @@
<PRE>
</PRE>
</P>
<P><EM>Page last edited: September 2020</EM></P>
<P><EM>Page last edited: August 2021</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -42,23 +42,24 @@
<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
<UL>
<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.2</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.93.1</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.93.0</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.92.1</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.92.0</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.91.0</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.90.1</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.90.0</A>
<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.9</A>
<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.8</A>
<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.7</A>
<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.6</A>
<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.5</A>
<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.4</A>
<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.3</A>
<LI><A NAME="toc6.16">6.16</A> <A HREF="Quakespasm.html#ss6.16">Changes in 0.85.2</A>
<LI><A NAME="toc6.17">6.17</A> <A HREF="Quakespasm.html#ss6.17">Changes in 0.85.1</A>
<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.3</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.93.2</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.93.1</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.93.0</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.92.1</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.92.0</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.91.0</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.90.1</A>
<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.90.0</A>
<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.9</A>
<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.8</A>
<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.7</A>
<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.6</A>
<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.5</A>
<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.4</A>
<LI><A NAME="toc6.16">6.16</A> <A HREF="Quakespasm.html#ss6.16">Changes in 0.85.3</A>
<LI><A NAME="toc6.17">6.17</A> <A HREF="Quakespasm.html#ss6.17">Changes in 0.85.2</A>
<LI><A NAME="toc6.18">6.18</A> <A HREF="Quakespasm.html#ss6.18">Changes in 0.85.1</A>
</UL>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
@ -243,7 +244,26 @@ these patched libSDL binaries may help.
<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.2</A>
<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.3</A>
</H2>
<P>
<UL>
<LI> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)</LI>
<LI> Fixed buffer overflow with large char skybox names (sf.net bug/38)</LI>
<LI> Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)</LI>
<LI> OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)</LI>
<LI> OpenGL: merged surface mark &amp; cull optimizations from vkQuake.</LI>
<LI> Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)</LI>
<LI> Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.</LI>
<LI> Music: improvements to mp3 tag detection / skipping.</LI>
<LI> Music: umx loader fix for malformed / crafted files.</LI>
<LI> New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music.</LI>
<LI> Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.</LI>
<LI> Source repository moved to git.</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.93.2</A>
</H2>
<P>
@ -256,7 +276,7 @@ these patched libSDL binaries may help.
<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.93.1</A>
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.93.1</A>
</H2>
<P>
@ -270,7 +290,7 @@ these patched libSDL binaries may help.
<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.93.0</A>
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.93.0</A>
</H2>
<P>
@ -313,7 +333,7 @@ these patched libSDL binaries may help.
<LI> Update the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.92.1</A>
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.92.1</A>
</H2>
<P>
@ -323,7 +343,7 @@ these patched libSDL binaries may help.
<LI> Updated some of the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.92.0</A>
<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.92.0</A>
</H2>
<P>
@ -343,7 +363,7 @@ these patched libSDL binaries may help.
<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.91.0</A>
<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.91.0</A>
</H2>
@ -403,7 +423,7 @@ these patched libSDL binaries may help.
<LI> Raised MAX_SFX to 1024 (was 512).</LI>
</UL>
</P>
<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.90.1</A>
<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.90.1</A>
</H2>
@ -463,7 +483,7 @@ these patched libSDL binaries may help.
<LI> Update 3rd-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.90.0</A>
<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.90.0</A>
</H2>
<P>
@ -508,7 +528,7 @@ these patched libSDL binaries may help.
<LI> Other fixes and clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.9</A>
<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.9</A>
</H2>
<P>
@ -532,7 +552,7 @@ these patched libSDL binaries may help.
<LI> Several other minor fixes/cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.8</A>
<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.8</A>
</H2>
<P>
@ -557,7 +577,7 @@ these patched libSDL binaries may help.
<LI> Miscellaneous source code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.7</A>
<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.7</A>
</H2>
<P>
@ -575,7 +595,7 @@ these patched libSDL binaries may help.
<LI> Several other small changes mostly invisible to the end-user</LI>
</UL>
</P>
<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.6</A>
<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.6</A>
</H2>
<P>
@ -586,7 +606,7 @@ these patched libSDL binaries may help.
<LI> Minor SDL video fixes.</LI>
</UL>
</P>
<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.5</A>
<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.5</A>
</H2>
<P>
@ -605,7 +625,7 @@ these patched libSDL binaries may help.
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.4</A>
<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.4</A>
</H2>
<P>
@ -623,7 +643,7 @@ these patched libSDL binaries may help.
<LI> Other minor sound and cdaudio updates</LI>
</UL>
</P>
<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.3</A>
<H2><A NAME="ss6.16">6.16</A> <A HREF="#toc6.16">Changes in 0.85.3</A>
</H2>
<P>
@ -646,7 +666,7 @@ these patched libSDL binaries may help.
</UL>
</P>
<H2><A NAME="ss6.16">6.16</A> <A HREF="#toc6.16">Changes in 0.85.2</A>
<H2><A NAME="ss6.17">6.17</A> <A HREF="#toc6.17">Changes in 0.85.2</A>
</H2>
<P>
@ -665,7 +685,7 @@ these patched libSDL binaries may help.
</UL>
</P>
<H2><A NAME="ss6.17">6.17</A> <A HREF="#toc6.17">Changes in 0.85.1</A>
<H2><A NAME="ss6.18">6.18</A> <A HREF="#toc6.18">Changes in 0.85.1</A>
</H2>
<P>
@ -726,6 +746,8 @@ these patched libSDL binaries may help.
</P>
<H2><A NAME="s10">10.</A> <A HREF="#toc10">Links </A></H2>
<P>
<UL>
<LI>

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@ -19,33 +19,34 @@
5. Known Bugs
6. Changes
6.1 Changes in 0.93.2
6.2 Changes in 0.93.1
6.3 Changes in 0.93.0
6.4 Changes in 0.92.1
6.5 Changes in 0.92.0
6.6 Changes in 0.91.0
6.6.1 Bugfixes
6.6.2 Visual improvements
6.6.3 Interface improvements
6.6.4 Code cleanup / Other
6.6.5 Raised limits
6.7 Changes in 0.90.1
6.1 Changes in 0.93.3
6.2 Changes in 0.93.2
6.3 Changes in 0.93.1
6.4 Changes in 0.93.0
6.5 Changes in 0.92.1
6.6 Changes in 0.92.0
6.7 Changes in 0.91.0
6.7.1 Bugfixes
6.7.2 Performance
6.7.3 Visual improvements
6.7.4 Interface improvements
6.7.5 Code cleanup
6.8 Changes in 0.90.0
6.9 Changes in 0.85.9
6.10 Changes in 0.85.8
6.11 Changes in 0.85.7
6.12 Changes in 0.85.6
6.13 Changes in 0.85.5
6.14 Changes in 0.85.4
6.15 Changes in 0.85.3
6.16 Changes in 0.85.2
6.17 Changes in 0.85.1
6.7.2 Visual improvements
6.7.3 Interface improvements
6.7.4 Code cleanup / Other
6.7.5 Raised limits
6.8 Changes in 0.90.1
6.8.1 Bugfixes
6.8.2 Performance
6.8.3 Visual improvements
6.8.4 Interface improvements
6.8.5 Code cleanup
6.9 Changes in 0.90.0
6.10 Changes in 0.85.9
6.11 Changes in 0.85.8
6.12 Changes in 0.85.7
6.13 Changes in 0.85.6
6.14 Changes in 0.85.5
6.15 Changes in 0.85.4
6.16 Changes in 0.85.3
6.17 Changes in 0.85.2
6.18 Changes in 0.85.1
7. Todo
8. Copyright
@ -55,7 +56,7 @@
______________________________________________________________________
Page last edited: September 2020
Page last edited: August 2021
1. About
@ -286,7 +287,39 @@
6. Changes
6.1. Changes in 0.93.2
6.1. Changes in 0.93.3
o Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
o Fixed buffer overflow with large char skybox names (sf.net bug/38)
o Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
o OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
o OpenGL: merged surface mark & cull optimizations from vkQuake.
o Reject lit files if they're the wrong size (eg hipnotic/start.bsp
vs id1/start.lit or just a bsp that no longer has any coloured
lits, etc)
o Save: remove CR/LFs from level name to avoids broken saves, e.g.
with autumn_sp map.
o Music: improvements to mp3 tag detection / skipping.
o Music: umx loader fix for malformed / crafted files.
o New console command music_jump: Jump to given order in music, like
Unreal's music change - only for module (tracker) music.
o Updated third-party libraries (music codecs, SDL, etc.) Other minor
fixes, tidy-ups and protability tweaks.
o Source repository moved to git.
6.2. Changes in 0.93.2
o Lightmaps are now dynamically allocated (from QSS), and
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
@ -306,7 +339,7 @@
o Update the third-party libraries. Other fixes/cleanups.
6.2. Changes in 0.93.1
6.3. Changes in 0.93.1
o Fixed a fog regression which was introduced in 0.93.0.
@ -324,7 +357,7 @@
o Update the third-party libraries. Other fixes/cleanups.
6.3. Changes in 0.93.0
6.4. Changes in 0.93.0
o Raise default "joy_deadzone_trigger" cvar to 0.2.
@ -409,7 +442,7 @@
o Update the third-party libraries.
6.4. Changes in 0.92.1
6.5. Changes in 0.92.1
o Fixed large menu scale factors (was broken in 0.92.0).
@ -418,7 +451,7 @@
o Updated some of the third-party libraries.
6.5. Changes in 0.92.0
6.6. Changes in 0.92.0
o SDL2 Game Controller support.
@ -455,9 +488,9 @@
o Updated some of the third-party libraries. Other fixes/clean-ups.
6.6. Changes in 0.91.0
6.7. Changes in 0.91.0
6.6.1. Bugfixes
6.7.1. Bugfixes
o Fix unwanted fog mode change upon video restart.
@ -493,7 +526,7 @@
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
6.6.2. Visual improvements
6.7.2. Visual improvements
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
@ -504,18 +537,18 @@
o GLSL gamma is now supported on older hardware without NPOT
extension.
6.6.3. Interface improvements
6.7.3. Interface improvements
o New r_pos command to show player position.
o NaN detection in traceline with "developer 1" set now warns instead
of errors.
6.6.4. Code cleanup / Other
6.7.4. Code cleanup / Other
o Update third-party libraries.
6.6.5. Raised limits
6.7.5. Raised limits
o Default max_edicts 8192 (was 2048) and no longer saved to
config.cfg.
@ -527,9 +560,9 @@
o Raised MAX_SFX to 1024 (was 512).
6.7. Changes in 0.90.1
6.8. Changes in 0.90.1
6.7.1. Bugfixes
6.8.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0).
@ -552,13 +585,13 @@
o Fix crash on out-of-bounds skin number.
6.7.2. Performance
6.8.2. Performance
o Use multithreaded OpenGL on OS X for better performance.
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
6.7.3. Visual improvements
6.8.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
@ -572,7 +605,7 @@
o r_noshadow_list cvar added (from MarkV.)
6.7.4. Interface improvements
6.8.4. Interface improvements
o Support pausing demo playback with the "pause" command.
@ -589,14 +622,14 @@
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
6.7.5. Code cleanup
6.8.5. Code cleanup
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
6.8. Changes in 0.90.0
6.9. Changes in 0.90.0
o Fix issues on Windows systems with DPI scaling.
@ -704,7 +737,7 @@
o Other fixes and clean-ups.
6.9. Changes in 0.85.9
6.10. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
@ -751,7 +784,7 @@
o Several other minor fixes/cleanups.
6.10. Changes in 0.85.8
6.11. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
@ -798,7 +831,7 @@
o Miscellaneous source code cleanups.
6.11. Changes in 0.85.7
6.12. Changes in 0.85.7
o Added support for cross-level demo playback
@ -824,7 +857,7 @@
o Several other small changes mostly invisible to the end-user
6.12. Changes in 0.85.6
6.13. Changes in 0.85.6
o More work for string buffer safety
@ -837,7 +870,7 @@
o Minor SDL video fixes.
6.13. Changes in 0.85.5
6.14. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@ -868,7 +901,7 @@
o Several code updates from uHexen2 project, several code cleanups.
6.14. Changes in 0.85.4
6.15. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
@ -896,7 +929,7 @@
o Other minor sound and cdaudio updates
6.15. Changes in 0.85.3
6.16. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@ -933,7 +966,7 @@
some other CD tweaks.
6.16. Changes in 0.85.2
6.17. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
@ -961,7 +994,7 @@
o Add OSX Makefile (tested?)
6.17. Changes in 0.85.1
6.18. Changes in 0.85.1
o 64 bit CPU support