From dd8f4fbd295be5d3f5ebdb0e39ec522f46f1c388 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer
Date: Fri, 20 Aug 2021 18:11:20 +0300
Subject: [PATCH] bump version to 0.93.3 and update the changelog
---
Linux/sgml/Quakespasm.sgml | 19 ++++-
MacOSX/Info.plist | 2 +-
Quake/quakedef.h | 2 +-
Quakespasm.html | 94 +++++++++++++++----------
Quakespasm.txt | 141 +++++++++++++++++++++++--------------
5 files changed, 165 insertions(+), 93 deletions(-)
diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml
index 24f99c95..2f4fb236 100644
--- a/Linux/sgml/Quakespasm.sgml
+++ b/Linux/sgml/Quakespasm.sgml
@@ -4,7 +4,7 @@
-Page last edited: September 2020
+Page last edited: August 2021
About
@@ -152,6 +152,23 @@ these patched libSDL binaries may help.
Changes
+ Changes in 0.93.3
+
+- Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
+
- Fixed buffer overflow with large char skybox names (sf.net bug/38)
+
- Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
+
- OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
+
- OpenGL: merged surface mark & cull optimizations from vkQuake.
+
- Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)
+
- Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.
+
- Music: improvements to mp3 tag detection / skipping.
+
- Music: umx loader fix for malformed / crafted files.
+
- New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music.
+
- Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.
+
- Source repository moved to git.
+
+
+
Changes in 0.93.2
- Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256.
diff --git a/MacOSX/Info.plist b/MacOSX/Info.plist
index 7c494e62..1ae82c1a 100644
--- a/MacOSX/Info.plist
+++ b/MacOSX/Info.plist
@@ -17,7 +17,7 @@
CFBundlePackageType
APPL
CFBundleShortVersionString
- 0.93.2
+ 0.93.3
CFBundleSignature
????
LSApplicationCategoryType
diff --git a/Quake/quakedef.h b/Quake/quakedef.h
index 85a7e7ba..b4b9bf69 100644
--- a/Quake/quakedef.h
+++ b/Quake/quakedef.h
@@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.93
-#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.93.2
+#define QUAKESPASM_VER_PATCH 3 // helper to print a string like 0.93.2
#ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif
diff --git a/Quakespasm.html b/Quakespasm.html
index 7aa9a0fc..b1805412 100644
--- a/Quakespasm.html
+++ b/Quakespasm.html
@@ -12,7 +12,7 @@
-Page last edited: September 2020
+Page last edited: August 2021
@@ -42,23 +42,24 @@
@@ -228,7 +229,7 @@ Compile time options include
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your system supports OpenGL 2. For reference on older systems:
-
+
Some versions of Xorg and SDL have brightness issues.
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
these patched libSDL binaries may help.
@@ -243,7 +244,26 @@ these patched libSDL binaries may help.
-
+
+- Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
+- Fixed buffer overflow with large char skybox names (sf.net bug/38)
+- Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
+- OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
+- OpenGL: merged surface mark & cull optimizations from vkQuake.
+- Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc)
+- Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map.
+- Music: improvements to mp3 tag detection / skipping.
+- Music: umx loader fix for malformed / crafted files.
+- New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music.
+- Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.
+- Source repository moved to git.
+
+
+6.2 Changes in 0.93.2
@@ -256,7 +276,7 @@ these patched libSDL binaries may help.
Update the third-party libraries. Other fixes/cleanups.
-6.2 Changes in 0.93.1
+6.3 Changes in 0.93.1
@@ -270,7 +290,7 @@ these patched libSDL binaries may help.
Update the third-party libraries. Other fixes/cleanups.
-6.3 Changes in 0.93.0
+6.4 Changes in 0.93.0
@@ -313,7 +333,7 @@ these patched libSDL binaries may help.
Update the third-party libraries.
-6.4 Changes in 0.92.1
+6.5 Changes in 0.92.1
@@ -323,7 +343,7 @@ these patched libSDL binaries may help.
Updated some of the third-party libraries.
-6.5 Changes in 0.92.0
+6.6 Changes in 0.92.0
@@ -343,7 +363,7 @@ these patched libSDL binaries may help.
Updated some of the third-party libraries. Other fixes/clean-ups.
-6.6 Changes in 0.91.0
+6.7 Changes in 0.91.0
@@ -403,7 +423,7 @@ these patched libSDL binaries may help.
Raised MAX_SFX to 1024 (was 512).
-6.7 Changes in 0.90.1
+6.8 Changes in 0.90.1
@@ -463,7 +483,7 @@ these patched libSDL binaries may help.
Update 3rd-party libraries.
-6.8 Changes in 0.90.0
+6.9 Changes in 0.90.0
@@ -508,7 +528,7 @@ these patched libSDL binaries may help.
Other fixes and clean-ups.
-6.9 Changes in 0.85.9
+6.10 Changes in 0.85.9
@@ -532,7 +552,7 @@ these patched libSDL binaries may help.
Several other minor fixes/cleanups.
-6.10 Changes in 0.85.8
+6.11 Changes in 0.85.8
@@ -557,7 +577,7 @@ these patched libSDL binaries may help.
Miscellaneous source code cleanups.
-6.11 Changes in 0.85.7
+6.12 Changes in 0.85.7
@@ -575,7 +595,7 @@ these patched libSDL binaries may help.
Several other small changes mostly invisible to the end-user
-6.12 Changes in 0.85.6
+6.13 Changes in 0.85.6
@@ -586,7 +606,7 @@ these patched libSDL binaries may help.
Minor SDL video fixes.
-6.13 Changes in 0.85.5
+6.14 Changes in 0.85.5
@@ -605,7 +625,7 @@ these patched libSDL binaries may help.
Several code updates from uHexen2 project, several code cleanups.
-6.14 Changes in 0.85.4
+6.15 Changes in 0.85.4
@@ -623,7 +643,7 @@ these patched libSDL binaries may help.
Other minor sound and cdaudio updates
-6.15 Changes in 0.85.3
+6.16 Changes in 0.85.3
@@ -646,7 +666,7 @@ these patched libSDL binaries may help.
-6.16 Changes in 0.85.2
+6.17 Changes in 0.85.2
@@ -665,7 +685,7 @@ these patched libSDL binaries may help.
-6.17 Changes in 0.85.1
+6.18 Changes in 0.85.1
@@ -726,6 +746,8 @@ these patched libSDL binaries may help.
10. Links
+
+
-
diff --git a/Quakespasm.txt b/Quakespasm.txt
index dde853b9..3c410574 100644
--- a/Quakespasm.txt
+++ b/Quakespasm.txt
@@ -19,33 +19,34 @@
5. Known Bugs
6. Changes
- 6.1 Changes in 0.93.2
- 6.2 Changes in 0.93.1
- 6.3 Changes in 0.93.0
- 6.4 Changes in 0.92.1
- 6.5 Changes in 0.92.0
- 6.6 Changes in 0.91.0
- 6.6.1 Bugfixes
- 6.6.2 Visual improvements
- 6.6.3 Interface improvements
- 6.6.4 Code cleanup / Other
- 6.6.5 Raised limits
- 6.7 Changes in 0.90.1
+ 6.1 Changes in 0.93.3
+ 6.2 Changes in 0.93.2
+ 6.3 Changes in 0.93.1
+ 6.4 Changes in 0.93.0
+ 6.5 Changes in 0.92.1
+ 6.6 Changes in 0.92.0
+ 6.7 Changes in 0.91.0
6.7.1 Bugfixes
- 6.7.2 Performance
- 6.7.3 Visual improvements
- 6.7.4 Interface improvements
- 6.7.5 Code cleanup
- 6.8 Changes in 0.90.0
- 6.9 Changes in 0.85.9
- 6.10 Changes in 0.85.8
- 6.11 Changes in 0.85.7
- 6.12 Changes in 0.85.6
- 6.13 Changes in 0.85.5
- 6.14 Changes in 0.85.4
- 6.15 Changes in 0.85.3
- 6.16 Changes in 0.85.2
- 6.17 Changes in 0.85.1
+ 6.7.2 Visual improvements
+ 6.7.3 Interface improvements
+ 6.7.4 Code cleanup / Other
+ 6.7.5 Raised limits
+ 6.8 Changes in 0.90.1
+ 6.8.1 Bugfixes
+ 6.8.2 Performance
+ 6.8.3 Visual improvements
+ 6.8.4 Interface improvements
+ 6.8.5 Code cleanup
+ 6.9 Changes in 0.90.0
+ 6.10 Changes in 0.85.9
+ 6.11 Changes in 0.85.8
+ 6.12 Changes in 0.85.7
+ 6.13 Changes in 0.85.6
+ 6.14 Changes in 0.85.5
+ 6.15 Changes in 0.85.4
+ 6.16 Changes in 0.85.3
+ 6.17 Changes in 0.85.2
+ 6.18 Changes in 0.85.1
7. Todo
8. Copyright
@@ -55,7 +56,7 @@
______________________________________________________________________
- Page last edited: September 2020
+ Page last edited: August 2021
1. About
@@ -286,7 +287,39 @@
6. Changes
- 6.1. Changes in 0.93.2
+ 6.1. Changes in 0.93.3
+
+ o Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
+
+ o Fixed buffer overflow with large char skybox names (sf.net bug/38)
+
+ o Fixed a missing MAXALIASFRAMES bounds check (sf.net bug/37)
+
+ o OpenGL: workaround Intel UHD 600 driver bug (sf.net bug/39)
+
+ o OpenGL: merged surface mark & cull optimizations from vkQuake.
+
+ o Reject lit files if they're the wrong size (eg hipnotic/start.bsp
+ vs id1/start.lit or just a bsp that no longer has any coloured
+ lits, etc)
+
+ o Save: remove CR/LFs from level name to avoids broken saves, e.g.
+ with autumn_sp map.
+
+ o Music: improvements to mp3 tag detection / skipping.
+
+ o Music: umx loader fix for malformed / crafted files.
+
+ o New console command music_jump: Jump to given order in music, like
+ Unreal's music change - only for module (tracker) music.
+
+ o Updated third-party libraries (music codecs, SDL, etc.) Other minor
+ fixes, tidy-ups and protability tweaks.
+
+ o Source repository moved to git.
+
+
+ 6.2. Changes in 0.93.2
o Lightmaps are now dynamically allocated (from QSS), and
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
@@ -306,7 +339,7 @@
o Update the third-party libraries. Other fixes/cleanups.
- 6.2. Changes in 0.93.1
+ 6.3. Changes in 0.93.1
o Fixed a fog regression which was introduced in 0.93.0.
@@ -324,7 +357,7 @@
o Update the third-party libraries. Other fixes/cleanups.
- 6.3. Changes in 0.93.0
+ 6.4. Changes in 0.93.0
o Raise default "joy_deadzone_trigger" cvar to 0.2.
@@ -409,7 +442,7 @@
o Update the third-party libraries.
- 6.4. Changes in 0.92.1
+ 6.5. Changes in 0.92.1
o Fixed large menu scale factors (was broken in 0.92.0).
@@ -418,7 +451,7 @@
o Updated some of the third-party libraries.
- 6.5. Changes in 0.92.0
+ 6.6. Changes in 0.92.0
o SDL2 Game Controller support.
@@ -455,9 +488,9 @@
o Updated some of the third-party libraries. Other fixes/clean-ups.
- 6.6. Changes in 0.91.0
+ 6.7. Changes in 0.91.0
- 6.6.1. Bugfixes
+ 6.7.1. Bugfixes
o Fix unwanted fog mode change upon video restart.
@@ -493,7 +526,7 @@
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
- 6.6.2. Visual improvements
+ 6.7.2. Visual improvements
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
@@ -504,18 +537,18 @@
o GLSL gamma is now supported on older hardware without NPOT
extension.
- 6.6.3. Interface improvements
+ 6.7.3. Interface improvements
o New r_pos command to show player position.
o NaN detection in traceline with "developer 1" set now warns instead
of errors.
- 6.6.4. Code cleanup / Other
+ 6.7.4. Code cleanup / Other
o Update third-party libraries.
- 6.6.5. Raised limits
+ 6.7.5. Raised limits
o Default max_edicts 8192 (was 2048) and no longer saved to
config.cfg.
@@ -527,9 +560,9 @@
o Raised MAX_SFX to 1024 (was 512).
- 6.7. Changes in 0.90.1
+ 6.8. Changes in 0.90.1
- 6.7.1. Bugfixes
+ 6.8.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0).
@@ -552,13 +585,13 @@
o Fix crash on out-of-bounds skin number.
- 6.7.2. Performance
+ 6.8.2. Performance
o Use multithreaded OpenGL on OS X for better performance.
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
- 6.7.3. Visual improvements
+ 6.8.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
@@ -572,7 +605,7 @@
o r_noshadow_list cvar added (from MarkV.)
- 6.7.4. Interface improvements
+ 6.8.4. Interface improvements
o Support pausing demo playback with the "pause" command.
@@ -589,14 +622,14 @@
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
- 6.7.5. Code cleanup
+ 6.8.5. Code cleanup
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
- 6.8. Changes in 0.90.0
+ 6.9. Changes in 0.90.0
o Fix issues on Windows systems with DPI scaling.
@@ -704,7 +737,7 @@
o Other fixes and clean-ups.
- 6.9. Changes in 0.85.9
+ 6.10. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
@@ -751,7 +784,7 @@
o Several other minor fixes/cleanups.
- 6.10. Changes in 0.85.8
+ 6.11. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
@@ -798,7 +831,7 @@
o Miscellaneous source code cleanups.
- 6.11. Changes in 0.85.7
+ 6.12. Changes in 0.85.7
o Added support for cross-level demo playback
@@ -824,7 +857,7 @@
o Several other small changes mostly invisible to the end-user
- 6.12. Changes in 0.85.6
+ 6.13. Changes in 0.85.6
o More work for string buffer safety
@@ -837,7 +870,7 @@
o Minor SDL video fixes.
- 6.13. Changes in 0.85.5
+ 6.14. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@@ -868,7 +901,7 @@
o Several code updates from uHexen2 project, several code cleanups.
- 6.14. Changes in 0.85.4
+ 6.15. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
@@ -896,7 +929,7 @@
o Other minor sound and cdaudio updates
- 6.15. Changes in 0.85.3
+ 6.16. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@@ -933,7 +966,7 @@
some other CD tweaks.
- 6.16. Changes in 0.85.2
+ 6.17. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
@@ -961,7 +994,7 @@
o Add OSX Makefile (tested?)
- 6.17. Changes in 0.85.1
+ 6.18. Changes in 0.85.1
o 64 bit CPU support