VS project: Fix failure to find "winsock2.h" (#8)

and undefined reference to __imp__freeaddrinfo@4 (link Ws2_32.lib)
This commit is contained in:
Eric Wasylishen 2019-10-06 16:06:28 -06:00 committed by Shpoike
parent 666825037a
commit dd0d414b17
1 changed files with 12 additions and 12 deletions

View File

@ -40,7 +40,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;$(VC_IncludePath);$(WindowsSDK_IncludePath)"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -61,9 +61,9 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib wsock32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib wsock32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib Ws2_32.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="..\codecs\x86;..\SDL2\lib"
AdditionalLibraryDirectories="..\codecs\x86;..\SDL2\lib;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86)"
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="2"
@ -116,7 +116,7 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;$(VC_IncludePath);$(WindowsSDK_IncludePath)"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@ -136,9 +136,9 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib wsock32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib wsock32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib Ws2_32.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="..\codecs\x86;..\SDL2\lib"
AdditionalLibraryDirectories="..\codecs\x86;..\SDL2\lib;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86)"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
@ -191,7 +191,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;$(VC_IncludePath);$(WindowsSDK_IncludePath)"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -212,9 +212,9 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib ws2_32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib ws2_32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib Ws2_32.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="..\codecs\x64;..\SDL2\lib64"
AdditionalLibraryDirectories="..\codecs\x64;..\SDL2\lib64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)"
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="2"
@ -268,7 +268,7 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake"
AdditionalIncludeDirectories="..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;$(VC_IncludePath);$(WindowsSDK_IncludePath)"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@ -288,9 +288,9 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib ws2_32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libopusfile.lib libopus.lib libFLAC.lib libogg.lib libmad.lib libmikmod.lib ws2_32.lib opengl32.lib winmm.lib SDL2.lib SDL2main.lib Ws2_32.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="..\codecs\x64;..\SDL2\lib64"
AdditionalLibraryDirectories="..\codecs\x64;..\SDL2\lib64;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"