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gl_vidsdl.c (VID_Toggle): New proc for easy windowed-fullscreen toggling
using SDL. Works only under X11. keys.c (Key_Event): Moved ALT-Enter windowed-fulscreen toggle handling to main() in main.c so that it works properly for now. main.c (main): Moved ALT-Enter windowed-fulscreen toggle handling from keys.c to main() so that it works properly for now. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@14 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 31 additions and 11 deletions
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@ -1413,6 +1413,27 @@ void VID_Init (void)
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// is removed, we get 800x600.
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}
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// new proc by S.A., called by alt-return key binding.
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void VID_Toggle (void)
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{
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// VID_Restart ();
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S_ClearBuffer ();
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if ( SDL_WM_ToggleFullScreen(draw_context) == 1 )
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{
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Sbar_Changed(); // Sbar seems to need refreshing
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windowed=!windowed;
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if ((int)vid_fullscreen.value == 0)
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Cvar_Set ("vid_fullscreen", "1");
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else
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Cvar_Set ("vid_fullscreen", "0");
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} else {
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Con_Printf ("SDL_WM_ToggleFullScreen failed\n");
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}
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}
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/*
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================
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VID_SyncCvars -- johnfitz -- set vid cvars to match current video mode
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@ -1023,17 +1023,10 @@ void Key_Event (int key, qboolean down)
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}
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// johnfitz -- alt-enter to toggle fullscreen. FIXME -- this does NOT work
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#if 0
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if (!down && (key == K_ENTER) && keydown[K_ALT])
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{
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extern cvar_t vid_fullscreen;
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if (vid_fullscreen.value)
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Cvar_Set ("vid_fullscreen", "0");
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else
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Cvar_Set ("vid_fullscreen", "1");
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VID_Restart ();
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}
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#endif
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// But this hack (from sf.net/uhexen2) for SDLFitz works for me. S.A
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// *** moved to main.c so that it works properly ***
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// if (!down && (key == K_ENTER) && keydown[K_ALT])
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// VID_Toggle();
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// johnfitz
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//
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@ -117,6 +117,12 @@ int main(int argc, char *argv[])
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if (event.key.type == SDL_KEYDOWN)
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Con_ToggleConsole_f();
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}
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else if ((event.key.keysym.sym == SDLK_RETURN) &&
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(event.key.keysym.mod & KMOD_ALT))
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{
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if (event.key.type == SDL_KEYDOWN)
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VID_Toggle();
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}
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else
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{
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Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN);
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