Interpunction nitpicking.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1067 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Sander van Dijk 2014-09-23 19:11:39 +00:00
parent cebef615e5
commit dbb5c25131
3 changed files with 3 additions and 3 deletions

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@ -107,7 +107,7 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
</p>
<p>
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
</p>
<sect> Changes<p>

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@ -179,7 +179,7 @@ these patched libSDL binaries may help.
</P>
<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)</P>
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>

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@ -180,7 +180,7 @@
config.cfg or special settings in a quake.rc won't be loaded. The only
workaround is launching the engine with the -game command-line switch
instead of using the game console command. Or, after running the game
command, you can run "exec quake.rc" by yourself (YMMV.)
command, you can run "exec quake.rc" by yourself (YMMV).
6. Changes