diff --git a/Quake/in_sdl.c b/Quake/in_sdl.c index 4fc4b119..0c4f748c 100644 --- a/Quake/in_sdl.c +++ b/Quake/in_sdl.c @@ -61,11 +61,7 @@ static int buttonremap[] = K_MOUSE5 }; -/* mouse variables */ -cvar_t m_filter = {"m_filter","0",CVAR_NONE}; - -/* total accumulated mouse movement since last frame, - * gets updated from the main game loop via IN_MouseMove */ +/* total accumulated mouse movement since last frame */ static int total_dx, total_dy = 0; static int IN_FilterMouseEvents (const SDL_Event *event) @@ -311,14 +307,6 @@ void IN_Move (usercmd_t *cmd) { int dmx, dmy; - /* TODO: fix this - if (m_filter.value) - { - dmx = (2*mx - dmx) * 0.5; - dmy = (2*my - dmy) * 0.5; - } - */ - dmx = total_dx * sensitivity.value; dmy = total_dy * sensitivity.value;