updated the user directories patch to apply and function properly after

the latset changes.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@391 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2011-01-11 20:05:12 +00:00
parent a892a57873
commit da4d431a18

View file

@ -1,30 +1,41 @@
support for user directories, based on a patch by Piotr Szymaniak.
against quakespasm svn revision 97.
** !! in alpha state, minimally tested, and certainly outdated !! **
** against quakespasm svn revision 390.
** in alpha state, minimally tested.
** on-the-fly game directory changes not supported yet.
** needs more work.
Index: Quake/common.c
===================================================================
--- Quake/common.c (revision 301)
--- Quake/common.c (revision 390)
+++ Quake/common.c (working copy)
@@ -1778,25 +1778,27 @@
@@ -1825,32 +1825,36 @@
COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
=================
*/
-void COM_AddGameDirectory (const char *dir)
+#define SYS_USERDIR ".quakespasm"
+static char *homedir = NULL;
+void COM_AddGameDirectory (const char *base, const char *dir)
{
int i;
unsigned int path_id;
searchpath_t *search;
pack_t *pak;
char pakfile[MAX_OSPATH];
+ qboolean been_here = false;
- strcpy (com_gamedir, dir);
+ if (!base)
+ return;
+ strcpy(com_gamedir, va("%s/%s", base, dir));
+ strcpy (com_gamedir, va("%s/%s", base, dir));
// assign a path_id to this game directory
if (com_searchpaths)
path_id = com_searchpaths->path_id << 1;
else path_id = 1U;
+_add_path:
// add the directory to the search path
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
search->path_id = path_id;
- strcpy (search->filename, dir);
+ strcpy (search->filename, com_gamedir);
search->next = com_searchpaths;
@ -38,68 +49,69 @@ Index: Quake/common.c
pak = COM_LoadPackFile (pakfile);
if (!pak)
break;
@@ -1839,7 +1841,12 @@
@@ -1860,6 +1864,14 @@
search->next = com_searchpaths;
com_searchpaths = search;
}
+
+ if (!been_here && homedir != NULL)
+ {
+ been_here = true;
+ strcpy(com_gamedir, va("%s/%s/%s", homedir, SYS_USERDIR, dir));
+ Sys_mkdir(com_gamedir);
+ goto _add_path;
+ }
}
static void kill_id1_conback (void) /* QuakeSpasm customization: */
@@ -1894,6 +1906,10 @@
{
int i, j;
searchpath_t *search;
+ char *home;
+ home = getenv("HOME");
+ if (home)
+ Sys_mkdir (va("%s/.quakespasm", home));
+ homedir = getenv("HOME");
+ if (homedir)
+ Sys_mkdir (va("%s/%s", homedir, SYS_USERDIR));
+
i = COM_CheckParm ("-basedir");
if (i && i < com_argc-1)
strcpy (com_basedir, com_argv[i + 1]);
@@ -1854,8 +1861,8 @@
@@ -1908,8 +1924,7 @@
}
// start up with GAMENAME by default (id1)
- COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
- strcpy (com_gamedir, va("%s/"GAMENAME, com_basedir));
+ COM_AddGameDirectory(com_basedir, GAMENAME);
+ COM_AddGameDirectory(home, ".quakespasm/" GAMENAME);
+ COM_AddGameDirectory (com_basedir, GAMENAME);
if (!fitzmode)
{ /* QuakeSpasm customization: */
@@ -1867,17 +1874,20 @@
@@ -1921,17 +1936,17 @@
com_nummissionpacks = 0;
if (COM_CheckParm ("-rogue"))
{
- COM_AddGameDirectory (va("%s/rogue", com_basedir));
+ COM_AddGameDirectory(com_basedir, "rogue");
+ COM_AddGameDirectory(home, ".quakespasm/rogue");
+ COM_AddGameDirectory (com_basedir, "rogue");
com_nummissionpacks++;
}
if (COM_CheckParm ("-hipnotic"))
{
- COM_AddGameDirectory (va("%s/hipnotic", com_basedir));
+ COM_AddGameDirectory(com_basedir, "hipnotic");
+ COM_AddGameDirectory(home, ".quakespasm/hipnotic");
+ COM_AddGameDirectory (com_basedir, "hipnotic");
com_nummissionpacks++;
}
if (COM_CheckParm ("-quoth"))
{
- COM_AddGameDirectory (va("%s/quoth", com_basedir));
+ COM_AddGameDirectory(com_basedir, "quoth");
+ COM_AddGameDirectory(home, ".quakespasm/quoth");
+ COM_AddGameDirectory (com_basedir, "quoth");
com_nummissionpacks++;
}
//johnfitz
@@ -1886,9 +1896,14 @@
@@ -1940,7 +1955,7 @@
if (i && i < com_argc-1)
{
com_modified = true;
- COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1]));
+ COM_AddGameDirectory(com_basedir, com_argv[i + 1]);
+ COM_AddGameDirectory(home, va(".quakespasm/%s", com_argv[i + 1]));
+ COM_AddGameDirectory (com_basedir, com_argv[i + 1]);
}
}
+ /* If home is available, create the game directory */
+ if (home)
+ Sys_mkdir(com_gamedir);
+
i = COM_CheckParm ("-path");
if (i)
{