mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-02 22:11:22 +00:00
revert r903 and the old conback hack commits. change the engine
to load id1/quakespasm.pak for content customizations. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@904 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
66764cfd6f
commit
d941ee83db
21 changed files with 264 additions and 20782 deletions
|
@ -33,7 +33,6 @@
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<Compiler>
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<Add option="-Wall" />
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<Add option="`sdl-config --cflags`" />
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<Add option="-DUSE_QS_CONBACK" />
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<Add option="-DUSE_CODEC_MP3" />
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<Add option="-DUSE_CODEC_VORBIS" />
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<Add option="-DUSE_CODEC_WAVE" />
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@ -89,10 +88,6 @@
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../../Quake/common.h" />
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<Unit filename="../../Quake/conback.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../../Quake/conback.h" />
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<Unit filename="../../Quake/console.c">
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<Option compilerVar="CC" />
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</Unit>
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|
|
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@ -64,7 +64,6 @@
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483A78750D2EEAF000CB2E4C /* gl_rmisc.c in Sources */ = {isa = PBXBuildFile; fileRef = 483A78610D2EEAF000CB2E4C /* gl_rmisc.c */; };
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483A78760D2EEAF000CB2E4C /* gl_screen.c in Sources */ = {isa = PBXBuildFile; fileRef = 483A78620D2EEAF000CB2E4C /* gl_screen.c */; };
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483A78770D2EEAF000CB2E4C /* gl_sky.c in Sources */ = {isa = PBXBuildFile; fileRef = 483A78630D2EEAF000CB2E4C /* gl_sky.c */; };
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483A78780D2EEAF000CB2E4C /* conback.c in Sources */ = {isa = PBXBuildFile; fileRef = 483A78640D2EEAF000CB2E4C /* conback.c */; };
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483A78790D2EEAF000CB2E4C /* gl_texmgr.c in Sources */ = {isa = PBXBuildFile; fileRef = 483A78650D2EEAF000CB2E4C /* gl_texmgr.c */; };
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483A787A0D2EEAF000CB2E4C /* gl_vidsdl.c in Sources */ = {isa = PBXBuildFile; fileRef = 483A78660D2EEAF000CB2E4C /* gl_vidsdl.c */; };
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483A787B0D2EEAF000CB2E4C /* gl_warp.c in Sources */ = {isa = PBXBuildFile; fileRef = 483A78670D2EEAF000CB2E4C /* gl_warp.c */; };
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@ -177,7 +176,6 @@
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482812FC179C3EF4004E1D61 /* libFLAC.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libFLAC.dylib; path = codecs/lib/libFLAC.dylib; sourceTree = "<group>"; };
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482812FF179C3F13004E1D61 /* snd_flac.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = snd_flac.c; path = ../Quake/snd_flac.c; sourceTree = "<group>"; };
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48281300179C3F13004E1D61 /* snd_flac.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = snd_flac.h; path = ../Quake/snd_flac.h; sourceTree = "<group>"; };
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48305B530D8AF8EC00A29C24 /* conback.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = conback.h; path = ../Quake/conback.h; sourceTree = SOURCE_ROOT; };
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483A77E60D2EE97700CB2E4C /* cmd.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = cmd.h; path = ../Quake/cmd.h; sourceTree = SOURCE_ROOT; };
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483A77E70D2EE97700CB2E4C /* common.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = common.h; path = ../Quake/common.h; sourceTree = SOURCE_ROOT; };
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483A77E80D2EE97700CB2E4C /* console.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = console.h; path = ../Quake/console.h; sourceTree = SOURCE_ROOT; };
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@ -261,7 +259,6 @@
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483A78610D2EEAF000CB2E4C /* gl_rmisc.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = gl_rmisc.c; path = ../Quake/gl_rmisc.c; sourceTree = SOURCE_ROOT; };
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483A78620D2EEAF000CB2E4C /* gl_screen.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = gl_screen.c; path = ../Quake/gl_screen.c; sourceTree = SOURCE_ROOT; };
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483A78630D2EEAF000CB2E4C /* gl_sky.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = gl_sky.c; path = ../Quake/gl_sky.c; sourceTree = SOURCE_ROOT; };
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483A78640D2EEAF000CB2E4C /* conback.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = conback.c; path = ../Quake/conback.c; sourceTree = SOURCE_ROOT; };
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483A78650D2EEAF000CB2E4C /* gl_texmgr.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = gl_texmgr.c; path = ../Quake/gl_texmgr.c; sourceTree = SOURCE_ROOT; };
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483A78660D2EEAF000CB2E4C /* gl_vidsdl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = gl_vidsdl.c; path = ../Quake/gl_vidsdl.c; sourceTree = SOURCE_ROOT; };
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483A78670D2EEAF000CB2E4C /* gl_warp.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = gl_warp.c; path = ../Quake/gl_warp.c; sourceTree = SOURCE_ROOT; };
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@ -492,7 +489,6 @@
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483A78610D2EEAF000CB2E4C /* gl_rmisc.c */,
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483A78620D2EEAF000CB2E4C /* gl_screen.c */,
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483A78630D2EEAF000CB2E4C /* gl_sky.c */,
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483A78640D2EEAF000CB2E4C /* conback.c */,
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483A78650D2EEAF000CB2E4C /* gl_texmgr.c */,
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483A78660D2EEAF000CB2E4C /* gl_vidsdl.c */,
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483A78670D2EEAF000CB2E4C /* gl_warp.c */,
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@ -587,7 +583,6 @@
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isa = PBXGroup;
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children = (
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483A77F90D2EE9A900CB2E4C /* client.h */,
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48305B530D8AF8EC00A29C24 /* conback.h */,
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483A77FA0D2EE9A900CB2E4C /* net.h */,
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48134A1512102F400015BF15 /* net_defs.h */,
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48728D290D3004A80004D61B /* net_dgrm.h */,
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@ -750,7 +745,6 @@
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483A78750D2EEAF000CB2E4C /* gl_rmisc.c in Sources */,
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483A78760D2EEAF000CB2E4C /* gl_screen.c in Sources */,
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483A78770D2EEAF000CB2E4C /* gl_sky.c in Sources */,
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483A78780D2EEAF000CB2E4C /* conback.c in Sources */,
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483A78790D2EEAF000CB2E4C /* gl_texmgr.c in Sources */,
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483A787A0D2EEAF000CB2E4C /* gl_vidsdl.c in Sources */,
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483A787B0D2EEAF000CB2E4C /* gl_warp.c in Sources */,
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@ -828,7 +822,6 @@
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GCC_MODEL_TUNING = G5;
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_PREPROCESSOR_DEFINITIONS = (
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USE_QS_CONBACK,
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SDL_FRAMEWORK,
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);
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GCC_VERSION = com.apple.compilers.llvmgcc42;
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@ -871,7 +864,6 @@
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USE_CODEC_WAVE,
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USE_CODEC_FLAC,
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USE_CODEC_OPUS,
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USE_QS_CONBACK,
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SDL_FRAMEWORK,
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);
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GCC_VERSION = com.apple.compilers.llvmgcc42;
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@ -919,7 +911,6 @@
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);
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GCC_MODEL_TUNING = G3;
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GCC_PREPROCESSOR_DEFINITIONS = (
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USE_QS_CONBACK,
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SDL_FRAMEWORK,
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);
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GCC_VERSION = 4.0;
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@ -962,7 +953,6 @@
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USE_CODEC_WAVE,
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USE_CODEC_FLAC,
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USE_CODEC_OPUS,
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USE_QS_CONBACK,
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SDL_FRAMEWORK,
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);
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GCC_VERSION = 4.0;
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Binary file not shown.
Before Width: | Height: | Size: 960 KiB |
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@ -1,11 +1,11 @@
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support for user directories, based on uhexen2 and tyrquake:
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** against quakespasm svn revision 725.
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** against quakespasm svn revision 904.
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** on-the-fly game directory switching not supported yet.
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** minimally tested, needs more work.
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Index: Quake/sys_sdl_unix.c
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===================================================================
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--- Quake/sys_sdl_unix.c (revision 699)
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--- Quake/sys_sdl_unix.c (revision 904)
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+++ Quake/sys_sdl_unix.c (working copy)
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@@ -20,6 +20,8 @@
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@ -73,27 +73,17 @@ Index: Quake/sys_sdl_unix.c
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void Sys_mkdir (const char *path)
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Index: Quake/common.c
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===================================================================
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--- Quake/common.c (revision 658)
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--- Quake/common.c (revision 904)
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+++ Quake/common.c (working copy)
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@@ -1854,32 +1854,34 @@ pack_t *COM_LoadPackFile (const char *pa
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COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
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=================
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*/
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-static void COM_AddGameDirectory (const char *dir)
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+static void COM_AddGameDirectory (const char *base, const char *dir)
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{
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int i;
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unsigned int path_id;
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@@ -1917,6 +1917,7 @@ static void COM_AddGameDirectory (const
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searchpath_t *search;
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pack_t *pak;
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pack_t *pak, *qspak;
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char pakfile[MAX_OSPATH];
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+ qboolean been_here = false;
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- q_strlcpy (com_gamedir, dir, sizeof(com_gamedir));
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+ q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
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q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
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// assign a path_id to this game directory
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if (com_searchpaths)
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@@ -1925,6 +1926,7 @@ static void COM_AddGameDirectory (const
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path_id = com_searchpaths->path_id << 1;
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else path_id = 1U;
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@ -101,22 +91,9 @@ Index: Quake/common.c
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// add the directory to the search path
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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search->path_id = path_id;
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- q_strlcpy (search->filename, dir, sizeof(search->filename));
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+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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search->next = com_searchpaths;
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com_searchpaths = search;
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// add any pak files in the format pak0.pak pak1.pak, ...
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for (i = 0; ; i++)
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{
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- q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
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+ q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i);
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@@ -1889,6 +1891,14 @@ static void COM_AddGameDirectory (const
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search->next = com_searchpaths;
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com_searchpaths = search;
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@@ -1961,6 +1963,14 @@ static void COM_AddGameDirectory (const
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}
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if (!pak) break;
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}
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+
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+ if (!been_here && host_parms->userdir != host_parms->basedir)
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@ -128,44 +105,4 @@ Index: Quake/common.c
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+ }
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}
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#if defined(USE_QS_CONBACK)
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@@ -1943,8 +1953,7 @@ void COM_InitFilesystem (void) //johnfit
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}
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// start up with GAMENAME by default (id1)
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- COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
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- q_strlcpy (com_gamedir, va("%s/"GAMENAME, com_basedir), sizeof(com_gamedir));
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+ COM_AddGameDirectory (com_basedir, GAMENAME);
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#if defined(USE_QS_CONBACK)
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if (!fitzmode)
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@@ -1958,17 +1967,17 @@ void COM_InitFilesystem (void) //johnfit
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com_nummissionpacks = 0;
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if (COM_CheckParm ("-rogue"))
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{
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- COM_AddGameDirectory (va("%s/rogue", com_basedir));
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+ COM_AddGameDirectory (com_basedir, "rogue");
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com_nummissionpacks++;
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}
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if (COM_CheckParm ("-hipnotic"))
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{
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- COM_AddGameDirectory (va("%s/hipnotic", com_basedir));
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+ COM_AddGameDirectory (com_basedir, "hipnotic");
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com_nummissionpacks++;
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}
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if (COM_CheckParm ("-quoth"))
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{
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- COM_AddGameDirectory (va("%s/quoth", com_basedir));
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+ COM_AddGameDirectory (com_basedir, "quoth");
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com_nummissionpacks++;
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}
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//johnfitz
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@@ -1977,7 +1986,7 @@ void COM_InitFilesystem (void) //johnfit
|
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if (i && i < com_argc-1)
|
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{
|
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com_modified = true;
|
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- COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1]));
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+ COM_AddGameDirectory (com_basedir, com_argv[i + 1]);
|
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}
|
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|
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COM_CheckRegistered ();
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/*
|
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|
|
110
Misc/qs_pak/default.cfg
Normal file
110
Misc/qs_pak/default.cfg
Normal file
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@ -0,0 +1,110 @@
|
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//
|
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// load keybindings
|
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//
|
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// commands with a leading + will also be called for key up events with
|
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// the + changed to a -
|
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unbindall
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|
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//
|
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// character controls
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//
|
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|
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bind ALT +strafe
|
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|
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bind , +moveleft
|
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bind a +moveleft
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bind . +moveright
|
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bind d +moveright
|
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bind DEL +lookdown
|
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bind PGDN +lookup
|
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bind END centerview
|
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|
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bind e +moveup
|
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bind c +movedown
|
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bind SHIFT +speed
|
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bind CTRL +attack
|
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bind UPARROW +forward
|
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bind w +forward
|
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bind DOWNARROW +back
|
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bind s +back
|
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bind LEFTARROW +left
|
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bind RIGHTARROW +right
|
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|
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bind SPACE +jump
|
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//bind ENTER +jump
|
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|
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bind TAB +showscores
|
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|
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bind 1 "impulse 1"
|
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bind 2 "impulse 2"
|
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bind 3 "impulse 3"
|
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bind 4 "impulse 4"
|
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bind 5 "impulse 5"
|
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bind 6 "impulse 6"
|
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bind 7 "impulse 7"
|
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bind 8 "impulse 8"
|
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|
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bind 0 "impulse 0"
|
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|
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bind / "impulse 10" // change weapon
|
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bind MWHEELDOWN "impulse 10"
|
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bind MWHEELUP "impulse 12"
|
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|
||||
// zoom
|
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alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
|
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alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
|
||||
bind F11 zoom_in
|
||||
|
||||
// Function keys
|
||||
bind F1 "help"
|
||||
bind F2 "menu_save"
|
||||
bind F3 "menu_load"
|
||||
bind F4 "menu_options"
|
||||
bind F5 "menu_multiplayer"
|
||||
bind F6 "echo Quicksaving...; wait; save quick"
|
||||
bind F9 "echo Quickloading...; wait; load quick"
|
||||
bind F10 "quit"
|
||||
bind F12 "screenshot"
|
||||
|
||||
// mouse options
|
||||
bind \ +mlook
|
||||
|
||||
//
|
||||
// client environment commands
|
||||
//
|
||||
bind PAUSE "pause"
|
||||
bind ESCAPE "togglemenu"
|
||||
bind ~ "toggleconsole"
|
||||
bind ` "toggleconsole"
|
||||
|
||||
bind t "messagemode"
|
||||
|
||||
bind + "sizeup"
|
||||
bind = "sizeup"
|
||||
bind - "sizedown"
|
||||
|
||||
bind INS +klook
|
||||
|
||||
//
|
||||
// mouse buttons
|
||||
//
|
||||
bind MOUSE1 +attack
|
||||
//bind MOUSE2 +forward
|
||||
bind MOUSE2 +jump
|
||||
//bind MOUSE3 +mlook
|
||||
|
||||
//
|
||||
// default cvars
|
||||
//
|
||||
gamma 1.0
|
||||
volume 0.7
|
||||
sensitivity 3
|
||||
|
||||
//viewsize 100
|
||||
viewsize 110
|
||||
scr_conscale 1.6
|
||||
scr_menuscale 1.6
|
||||
scr_sbarscale 1.6
|
||||
|
||||
// default to mouse-look enabled
|
||||
+mlook
|
98
Misc/qs_pak/default.cfg.orig
Normal file
98
Misc/qs_pak/default.cfg.orig
Normal file
|
@ -0,0 +1,98 @@
|
|||
//
|
||||
// load keybindings
|
||||
//
|
||||
// commands with a leading + will also be called for key up events with
|
||||
// the + changed to a -
|
||||
unbindall
|
||||
|
||||
//
|
||||
// character controls
|
||||
//
|
||||
|
||||
bind ALT +strafe
|
||||
|
||||
bind , +moveleft
|
||||
bind . +moveright
|
||||
bind DEL +lookdown
|
||||
bind PGDN +lookup
|
||||
bind END centerview
|
||||
bind z +lookdown
|
||||
bind a +lookup
|
||||
|
||||
bind d +moveup
|
||||
bind c +movedown
|
||||
bind SHIFT +speed
|
||||
bind CTRL +attack
|
||||
bind UPARROW +forward
|
||||
bind DOWNARROW +back
|
||||
bind LEFTARROW +left
|
||||
bind RIGHTARROW +right
|
||||
|
||||
bind SPACE +jump
|
||||
bind ENTER +jump
|
||||
|
||||
bind TAB +showscores
|
||||
|
||||
bind 1 "impulse 1"
|
||||
bind 2 "impulse 2"
|
||||
bind 3 "impulse 3"
|
||||
bind 4 "impulse 4"
|
||||
bind 5 "impulse 5"
|
||||
bind 6 "impulse 6"
|
||||
bind 7 "impulse 7"
|
||||
bind 8 "impulse 8"
|
||||
|
||||
bind 0 "impulse 0"
|
||||
|
||||
bind / "impulse 10" // change weapon
|
||||
|
||||
// zoom
|
||||
alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
|
||||
alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
|
||||
bind F11 zoom_in
|
||||
|
||||
// Function keys
|
||||
bind F1 "help"
|
||||
bind F2 "menu_save"
|
||||
bind F3 "menu_load"
|
||||
bind F4 "menu_options"
|
||||
bind F5 "menu_multiplayer"
|
||||
bind F6 "echo Quicksaving...; wait; save quick"
|
||||
bind F9 "echo Quickloading...; wait; load quick"
|
||||
bind F10 "quit"
|
||||
bind F12 "screenshot"
|
||||
|
||||
// mouse options
|
||||
bind \ +mlook
|
||||
|
||||
//
|
||||
// client environment commands
|
||||
//
|
||||
bind PAUSE "pause"
|
||||
bind ESCAPE "togglemenu"
|
||||
bind ~ "toggleconsole"
|
||||
bind ` "toggleconsole"
|
||||
|
||||
bind t "messagemode"
|
||||
|
||||
bind + "sizeup"
|
||||
bind = "sizeup"
|
||||
bind - "sizedown"
|
||||
|
||||
bind INS +klook
|
||||
|
||||
//
|
||||
// mouse buttons
|
||||
//
|
||||
bind MOUSE1 +attack
|
||||
bind MOUSE2 +forward
|
||||
bind MOUSE3 +mlook
|
||||
|
||||
//
|
||||
// default cvars
|
||||
//
|
||||
viewsize 100
|
||||
gamma 1.0
|
||||
volume 0.7
|
||||
sensitivity 3
|
||||
|
7
Misc/qs_pak/mkpak.sh
Normal file
7
Misc/qs_pak/mkpak.sh
Normal file
|
@ -0,0 +1,7 @@
|
|||
#!/bin/sh
|
||||
|
||||
input_files="gfx/conback.lmp default.cfg"
|
||||
output_pak="quakespasm.pak"
|
||||
|
||||
#can use qpakman to generate
|
||||
qpakman $input_files -o $output_pak
|
|
@ -5,9 +5,6 @@
|
|||
# "make SDLNET=1" to use SDL_net (NOT recommended) instead of platform
|
||||
# specific code.
|
||||
|
||||
### Embed custom Quakespasm console background picture
|
||||
USE_QS_CONBACK=1
|
||||
|
||||
### Enable/Disable codecs for streaming music support
|
||||
USE_CODEC_WAVE=1
|
||||
USE_CODEC_FLAC=0
|
||||
|
@ -106,10 +103,6 @@ NET_LIBS :=
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_QS_CONBACK),1)
|
||||
CFLAGS+= -DUSE_QS_CONBACK
|
||||
endif
|
||||
|
||||
ifneq ($(VORBISLIB),vorbis)
|
||||
ifneq ($(VORBISLIB),tremor)
|
||||
$(error Invalid VORBISLIB setting)
|
||||
|
@ -280,7 +273,6 @@ OBJS := strlcat.o \
|
|||
sv_phys.o \
|
||||
sv_user.o \
|
||||
world.o \
|
||||
conback.o \
|
||||
zone.o \
|
||||
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
|
||||
|
||||
|
|
|
@ -6,9 +6,6 @@
|
|||
# "make SDLNET=1" to use SDL_net (NOT recommended) instead of platform
|
||||
# specific code.
|
||||
|
||||
### Embed custom Quakespasm console background picture
|
||||
USE_QS_CONBACK=1
|
||||
|
||||
### Enable/Disable codecs for streaming music support
|
||||
USE_CODEC_WAVE=1
|
||||
USE_CODEC_FLAC=1
|
||||
|
@ -94,10 +91,6 @@ else
|
|||
NET_LIBS :=
|
||||
endif
|
||||
|
||||
ifeq ($(USE_QS_CONBACK),1)
|
||||
CFLAGS+= -DUSE_QS_CONBACK
|
||||
endif
|
||||
|
||||
ifneq ($(VORBISLIB),vorbis)
|
||||
ifneq ($(VORBISLIB),tremor)
|
||||
$(error Invalid VORBISLIB setting)
|
||||
|
@ -281,7 +274,6 @@ OBJS := strlcat.o \
|
|||
sv_phys.o \
|
||||
sv_user.o \
|
||||
world.o \
|
||||
conback.o \
|
||||
zone.o \
|
||||
$(SYSOBJ_SYS) $(SYSOBJ_LAUNCHER) $(SYSOBJ_MAIN)
|
||||
|
||||
|
|
|
@ -6,9 +6,6 @@
|
|||
# "make SDLNET=1" to use SDL_net (NOT recommended) instead of platform
|
||||
# specific code.
|
||||
|
||||
### Embed custom Quakespasm console background picture
|
||||
USE_QS_CONBACK=1
|
||||
|
||||
### Enable/disable codecs for streaming music support
|
||||
USE_CODEC_WAVE=1
|
||||
USE_CODEC_FLAC=0
|
||||
|
@ -100,10 +97,6 @@ CFLAGS += $(DEFWINSOCK)
|
|||
NET_LIBS := $(LIBWINSOCK)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_QS_CONBACK),1)
|
||||
CFLAGS+= -DUSE_QS_CONBACK
|
||||
endif
|
||||
|
||||
ifneq ($(VORBISLIB),vorbis)
|
||||
ifneq ($(VORBISLIB),tremor)
|
||||
$(error Invalid VORBISLIB setting)
|
||||
|
@ -285,7 +278,6 @@ OBJS := strlcat.o \
|
|||
sv_phys.o \
|
||||
sv_user.o \
|
||||
world.o \
|
||||
conback.o \
|
||||
zone.o \
|
||||
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
|
||||
|
||||
|
|
|
@ -6,9 +6,6 @@
|
|||
# "make SDLNET=1" to use SDL_net (NOT recommended) instead of platform
|
||||
# specific code.
|
||||
|
||||
### Embed custom Quakespasm console background picture
|
||||
USE_QS_CONBACK=1
|
||||
|
||||
### Enable/disable codecs for streaming music support
|
||||
USE_CODEC_WAVE=1
|
||||
USE_CODEC_FLAC=0
|
||||
|
@ -100,10 +97,6 @@ CFLAGS += $(DEFWINSOCK)
|
|||
NET_LIBS := $(LIBWINSOCK)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_QS_CONBACK),1)
|
||||
CFLAGS+= -DUSE_QS_CONBACK
|
||||
endif
|
||||
|
||||
ifneq ($(VORBISLIB),vorbis)
|
||||
ifneq ($(VORBISLIB),tremor)
|
||||
$(error Invalid VORBISLIB setting)
|
||||
|
@ -285,7 +278,6 @@ OBJS := strlcat.o \
|
|||
sv_phys.o \
|
||||
sv_user.o \
|
||||
world.o \
|
||||
conback.o \
|
||||
zone.o \
|
||||
$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
|
||||
|
||||
|
|
14
Quake/cmd.c
14
Quake/cmd.c
|
@ -267,20 +267,6 @@ void Cmd_Exec_f (void)
|
|||
}
|
||||
Con_Printf ("execing %s\n",Cmd_Argv(1));
|
||||
|
||||
// Override some key bindings in id1/pak0.pak/default.cfg
|
||||
if (com_pakfile != NULL
|
||||
&& strstr (com_pakfile, "id1/pak0.pak") != NULL // FIXME: Case-sensitive
|
||||
&& strcmp (Cmd_Argv(1), "default.cfg") == 0)
|
||||
{
|
||||
Cbuf_InsertText ("bind w +forward\n");
|
||||
Cbuf_InsertText ("bind a +moveleft\n");
|
||||
Cbuf_InsertText ("bind s +back\n");
|
||||
Cbuf_InsertText ("bind d +moveright\n");
|
||||
Cbuf_InsertText ("bind MWHEELUP \"impulse 12\"\n");
|
||||
Cbuf_InsertText ("bind MWHEELDOWN \"impulse 10\"\n");
|
||||
Cbuf_InsertText ("+mlook\n");
|
||||
}
|
||||
|
||||
Cbuf_InsertText (f);
|
||||
Hunk_FreeToLowMark (mark);
|
||||
}
|
||||
|
|
|
@ -1452,7 +1452,6 @@ typedef struct
|
|||
char com_gamedir[MAX_OSPATH];
|
||||
char com_basedir[MAX_OSPATH];
|
||||
int file_from_pak; // ZOID: global indicating that file came from a pak
|
||||
const char *com_pakfile; // if file_from_pak is 1, the filename of the pak
|
||||
|
||||
typedef struct searchpath_s
|
||||
{
|
||||
|
@ -1574,8 +1573,7 @@ static int COM_FindFile (const char *filename, int *handle, FILE **file,
|
|||
Sys_Error ("COM_FindFile: both handle and file set");
|
||||
|
||||
file_from_pak = 0;
|
||||
com_pakfile = NULL;
|
||||
|
||||
|
||||
//
|
||||
// search through the path, one element at a time
|
||||
//
|
||||
|
@ -1591,7 +1589,6 @@ static int COM_FindFile (const char *filename, int *handle, FILE **file,
|
|||
// found it!
|
||||
com_filesize = pak->files[i].filelen;
|
||||
file_from_pak = 1;
|
||||
com_pakfile = pak->filename;
|
||||
if (path_id)
|
||||
*path_id = search->path_id;
|
||||
if (handle)
|
||||
|
@ -1913,15 +1910,15 @@ pack_t *COM_LoadPackFile (const char *packfile)
|
|||
COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
|
||||
=================
|
||||
*/
|
||||
static void COM_AddGameDirectory (const char *dir)
|
||||
static void COM_AddGameDirectory (const char *base, const char *dir)
|
||||
{
|
||||
int i;
|
||||
unsigned int path_id;
|
||||
searchpath_t *search;
|
||||
pack_t *pak;
|
||||
pack_t *pak, *qspak;
|
||||
char pakfile[MAX_OSPATH];
|
||||
|
||||
q_strlcpy (com_gamedir, dir, sizeof(com_gamedir));
|
||||
q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
|
||||
|
||||
// assign a path_id to this game directory
|
||||
if (com_searchpaths)
|
||||
|
@ -1931,49 +1928,40 @@ static void COM_AddGameDirectory (const char *dir)
|
|||
// add the directory to the search path
|
||||
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
|
||||
search->path_id = path_id;
|
||||
q_strlcpy (search->filename, dir, sizeof(search->filename));
|
||||
q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
|
||||
search->next = com_searchpaths;
|
||||
com_searchpaths = search;
|
||||
|
||||
// add any pak files in the format pak0.pak pak1.pak, ...
|
||||
for (i = 0; ; i++)
|
||||
{
|
||||
q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
|
||||
q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i);
|
||||
pak = COM_LoadPackFile (pakfile);
|
||||
if (!pak)
|
||||
break;
|
||||
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
|
||||
search->path_id = path_id;
|
||||
search->pack = pak;
|
||||
search->next = com_searchpaths;
|
||||
com_searchpaths = search;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_QS_CONBACK)
|
||||
static void kill_id1_conback (void) /* QuakeSpasm customization: */
|
||||
{
|
||||
searchpath_t *search;
|
||||
int i;
|
||||
|
||||
for (search = com_searchpaths; search; search = search->next)
|
||||
{
|
||||
if (!search->pack)
|
||||
continue;
|
||||
if (!strstr(search->pack->filename, "/id1/pak0.pak"))
|
||||
continue;
|
||||
for (i = 0 ; i < search->pack->numfiles ; i++)
|
||||
{
|
||||
if (strcmp(search->pack->files[i].name,
|
||||
"gfx/conback.lmp") == 0)
|
||||
{
|
||||
search->pack->files[i].name[0] = '$';
|
||||
return;
|
||||
}
|
||||
if (i != 0 || path_id != 1 || fitzmode)
|
||||
qspak = NULL;
|
||||
else {
|
||||
qboolean old = com_modified;
|
||||
q_snprintf (pakfile, sizeof(pakfile), "%s/quakespasm.pak", com_gamedir);
|
||||
qspak = COM_LoadPackFile (pakfile);
|
||||
com_modified = old;/* make quakespasm customization pak to not set com_modified. */
|
||||
}
|
||||
if (pak) {
|
||||
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
|
||||
search->path_id = path_id;
|
||||
search->pack = pak;
|
||||
search->next = com_searchpaths;
|
||||
com_searchpaths = search;
|
||||
}
|
||||
if (qspak) {
|
||||
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
|
||||
search->path_id = path_id;
|
||||
search->pack = qspak;
|
||||
search->next = com_searchpaths;
|
||||
com_searchpaths = search;
|
||||
}
|
||||
if (!pak) break;
|
||||
}
|
||||
}
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
||||
/*
|
||||
=================
|
||||
|
@ -2002,32 +1990,24 @@ void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial
|
|||
}
|
||||
|
||||
// start up with GAMENAME by default (id1)
|
||||
COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
|
||||
q_strlcpy (com_gamedir, va("%s/"GAMENAME, com_basedir), sizeof(com_gamedir));
|
||||
|
||||
#if defined(USE_QS_CONBACK)
|
||||
if (!fitzmode)
|
||||
{ /* QuakeSpasm customization: */
|
||||
kill_id1_conback ();
|
||||
}
|
||||
#endif /* USE_QS_CONBACK */
|
||||
COM_AddGameDirectory (com_basedir, GAMENAME);
|
||||
|
||||
//johnfitz -- track number of mission packs added
|
||||
//since we don't want to allow the "game" command to strip them away
|
||||
com_nummissionpacks = 0;
|
||||
if (COM_CheckParm ("-rogue"))
|
||||
{
|
||||
COM_AddGameDirectory (va("%s/rogue", com_basedir));
|
||||
COM_AddGameDirectory (com_basedir, "rogue");
|
||||
com_nummissionpacks++;
|
||||
}
|
||||
if (COM_CheckParm ("-hipnotic"))
|
||||
{
|
||||
COM_AddGameDirectory (va("%s/hipnotic", com_basedir));
|
||||
COM_AddGameDirectory (com_basedir, "hipnotic");
|
||||
com_nummissionpacks++;
|
||||
}
|
||||
if (COM_CheckParm ("-quoth"))
|
||||
{
|
||||
COM_AddGameDirectory (va("%s/quoth", com_basedir));
|
||||
COM_AddGameDirectory (com_basedir, "quoth");
|
||||
com_nummissionpacks++;
|
||||
}
|
||||
//johnfitz
|
||||
|
@ -2036,7 +2016,7 @@ void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial
|
|||
if (i && i < com_argc-1)
|
||||
{
|
||||
com_modified = true;
|
||||
COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1]));
|
||||
COM_AddGameDirectory (com_basedir, com_argv[i + 1]);
|
||||
}
|
||||
|
||||
COM_CheckRegistered ();
|
||||
|
|
|
@ -197,7 +197,6 @@ struct cache_user_s;
|
|||
extern char com_basedir[MAX_OSPATH];
|
||||
extern char com_gamedir[MAX_OSPATH];
|
||||
extern int file_from_pak; // global indicating that file came from a pak
|
||||
extern const char *com_pakfile; // global indicating the filename of the pak if file_from_pak is 1
|
||||
|
||||
void COM_WriteFile (const char *filename, const void *data, int len);
|
||||
int COM_OpenFile (const char *filename, int *handle, unsigned int *path_id);
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
// Embed a custom conback.lmp into the binary
|
||||
//
|
||||
// S.A. 6 Feb 2010, Ozkan 18 Feb 2010
|
||||
|
||||
#include "quakedef.h"
|
||||
|
||||
#if defined(USE_QS_CONBACK)
|
||||
static const byte conback_byte[] =
|
||||
{
|
||||
# include "conback.h"
|
||||
};
|
||||
|
||||
static char *custom_conback = NULL;
|
||||
static char size_data[2 * sizeof(int)];
|
||||
|
||||
char *get_conback (void)
|
||||
{
|
||||
if (custom_conback) {
|
||||
memcpy(custom_conback, size_data, 2 * sizeof(int));
|
||||
return custom_conback;
|
||||
}
|
||||
/* sanity check */
|
||||
if (sizeof(conback_byte) < sizeof(qpic_t))
|
||||
Sys_Error ("Bad conback image.");
|
||||
/* make a copy of the conback_byte[] array */
|
||||
custom_conback = (char *)malloc (sizeof(conback_byte));
|
||||
memcpy (custom_conback, conback_byte, sizeof(conback_byte));
|
||||
/* backup the original size fields */
|
||||
memcpy (size_data, custom_conback, 2 * sizeof(int));
|
||||
return custom_conback;
|
||||
}
|
||||
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
20481
Quake/conback.h
20481
Quake/conback.h
File diff suppressed because it is too large
Load diff
|
@ -340,66 +340,6 @@ qpic_t *Draw_CachePic (const char *path)
|
|||
return &pic->pic;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Draw_ConbackPic -- QuakeSpasm custom conback drawing.
|
||||
================
|
||||
*/
|
||||
#if !defined(USE_QS_CONBACK)
|
||||
static inline qpic_t *Draw_ConbackPic (void)
|
||||
{
|
||||
return Draw_CachePic ("gfx/conback.lmp");
|
||||
}
|
||||
#else
|
||||
extern char *get_conback(void);
|
||||
static qboolean have_mod_conback;
|
||||
void Draw_CheckConback (void)
|
||||
{
|
||||
have_mod_conback = (COM_LoadTempFile("gfx/conback.lmp", NULL) != NULL);
|
||||
}
|
||||
qpic_t *Draw_ConbackPic (void)
|
||||
{
|
||||
if (fitzmode) {
|
||||
return Draw_CachePic ("gfx/conback.lmp");
|
||||
} else if (have_mod_conback) {
|
||||
/* even if we are running in custom mode
|
||||
allow for mod-provided conback images */
|
||||
return Draw_CachePic ("gfx/conback.lmp");
|
||||
} else {
|
||||
/* QuakeSpasm customization: */
|
||||
cachepic_t *pic;
|
||||
int i;
|
||||
qpic_t *dat;
|
||||
glpic_t gl;
|
||||
|
||||
for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
|
||||
{
|
||||
if (!strcmp ("gfx/conback.lmp", pic->name))
|
||||
return &pic->pic;
|
||||
}
|
||||
if (menu_numcachepics == MAX_CACHED_PICS)
|
||||
Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
|
||||
menu_numcachepics++;
|
||||
strcpy (pic->name, "gfx/conback.lmp");
|
||||
/* load custom conback, image in memory */
|
||||
dat = (qpic_t *)get_conback ();
|
||||
SwapPic (dat);
|
||||
pic->pic.width = dat->width;
|
||||
pic->pic.height = dat->height;
|
||||
gl.gltexture = TexMgr_LoadImage (NULL, "gfx/conback.lmp", dat->width, dat->height, SRC_INDEXED, dat->data,
|
||||
"", (src_offset_t)dat->data,
|
||||
TEXPREF_ALPHA | TEXPREF_PAD | TEXPREF_NOPICMIP); //johnfitz -- TexMgr
|
||||
gl.sl = 0;
|
||||
gl.sh = (float)dat->width/(float)TexMgr_PadConditional(dat->width); //johnfitz
|
||||
gl.tl = 0;
|
||||
gl.th = (float)dat->height/(float)TexMgr_PadConditional(dat->height); //johnfitz
|
||||
memcpy (pic->pic.data, &gl, sizeof(glpic_t));
|
||||
|
||||
return &pic->pic;
|
||||
} /* -- QuakeSpasm */
|
||||
}
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
||||
/*
|
||||
================
|
||||
Draw_MakePic -- johnfitz -- generate pics from internal data
|
||||
|
@ -646,7 +586,7 @@ void Draw_ConsoleBackground (void)
|
|||
qpic_t *pic;
|
||||
float alpha;
|
||||
|
||||
pic = Draw_ConbackPic ();
|
||||
pic = Draw_CachePic ("gfx/conback.lmp");
|
||||
pic->width = vid.conwidth;
|
||||
pic->height = vid.conheight;
|
||||
|
||||
|
|
BIN
Quake/id1/quakespasm.pak
Normal file
BIN
Quake/id1/quakespasm.pak
Normal file
Binary file not shown.
|
@ -32,7 +32,6 @@
|
|||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DUSE_QS_CONBACK" />
|
||||
<Add option="-DUSE_CODEC_MP3" />
|
||||
<Add option="-DUSE_CODEC_VORBIS" />
|
||||
<Add option="-DUSE_CODEC_WAVE" />
|
||||
|
@ -100,10 +99,6 @@
|
|||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="..\..\Quake\common.h" />
|
||||
<Unit filename="..\..\Quake\conback.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="..\..\Quake\conback.h" />
|
||||
<Unit filename="..\..\Quake\console.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
|
@ -116,7 +116,7 @@
|
|||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
|
@ -190,7 +190,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
|
@ -266,7 +266,7 @@
|
|||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
|
@ -369,10 +369,6 @@
|
|||
RelativePath="..\..\Quake\common.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Quake\conback.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Quake\console.c"
|
||||
>
|
||||
|
@ -675,10 +671,6 @@
|
|||
RelativePath="..\..\Quake\common.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Quake\conback.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Quake\console.h"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue