Remove more dead code.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@790 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Sander van Dijk 2012-11-28 19:10:52 +00:00
parent 011ca12117
commit d91f083ee4
3 changed files with 0 additions and 21 deletions

View file

@ -367,7 +367,6 @@ void R_Clear (void)
clearbits = GL_DEPTH_BUFFER_BIT; clearbits = GL_DEPTH_BUFFER_BIT;
if (gl_clear.value || isIntelVideo) clearbits |= GL_COLOR_BUFFER_BIT; //intel video workarounds from Baker if (gl_clear.value || isIntelVideo) clearbits |= GL_COLOR_BUFFER_BIT; //intel video workarounds from Baker
if (gl_stencilbits) clearbits |= GL_STENCIL_BUFFER_BIT;
glClear (clearbits); glClear (clearbits);
} }

View file

@ -46,10 +46,8 @@ typedef struct {
int width; int width;
int height; int height;
int modenum; int modenum;
int dib;
int fullscreen; int fullscreen;
int bpp; int bpp;
// int refreshrate; //johnfitz
int halfscreen; int halfscreen;
char modedesc[17]; char modedesc[17];
} vmode_t; } vmode_t;
@ -84,7 +82,6 @@ static void VID_MenuKey (int key);
static const char *VID_GetModeDescription (int mode); static const char *VID_GetModeDescription (int mode);
static void ClearAllStates (void); static void ClearAllStates (void);
static void VID_UpdateWindowStatus (void);
static void GL_Init (void); static void GL_Init (void);
static void GL_SetupState (void); //johnfitz static void GL_SetupState (void); //johnfitz
@ -99,7 +96,6 @@ qboolean gl_texture_env_add = false; //johnfitz
qboolean gl_swap_control = false; //johnfitz qboolean gl_swap_control = false; //johnfitz
qboolean gl_anisotropy_able = false; //johnfitz qboolean gl_anisotropy_able = false; //johnfitz
float gl_max_anisotropy; //johnfitz float gl_max_anisotropy; //johnfitz
int gl_stencilbits; //johnfitz
PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz
PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc = NULL; //johnfitz PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc = NULL; //johnfitz
@ -273,8 +269,6 @@ static int VID_SetMode (int modenum)
vid.numpages = 2; vid.numpages = 2;
vid.type = modelist[modenum].type; vid.type = modelist[modenum].type;
VID_UpdateWindowStatus ();
CDAudio_Resume (); CDAudio_Resume ();
BGM_Resume (); BGM_Resume ();
scr_disabled_for_loading = temp; scr_disabled_for_loading = temp;
@ -442,15 +436,6 @@ static void VID_Unlock (void)
VID_SyncCvars(); VID_SyncCvars();
} }
/*
================
VID_UpdateWindowStatus
================
*/
static void VID_UpdateWindowStatus (void)
{
}
//============================================================================== //==============================================================================
// //
// OPENGL STUFF // OPENGL STUFF
@ -979,7 +964,6 @@ static void VID_InitDIB (void)
modelist[0].bpp); //johnfitz -- added bpp modelist[0].bpp); //johnfitz -- added bpp
modelist[0].modenum = MODE_WINDOWED; modelist[0].modenum = MODE_WINDOWED;
modelist[0].dib = 1;
modelist[0].fullscreen = 0; modelist[0].fullscreen = 0;
modelist[0].halfscreen = 0; modelist[0].halfscreen = 0;
@ -1026,7 +1010,6 @@ static void VID_InitFullDIB (void)
modelist[nummodes].height = modes[j]->h; modelist[nummodes].height = modes[j]->h;
modelist[nummodes].modenum = 0; modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0; modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1; modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = bpps[i]; modelist[nummodes].bpp = bpps[i];
@ -1188,7 +1171,6 @@ void VID_Init (void)
modelist[nummodes].height = height; modelist[nummodes].height = height;
modelist[nummodes].modenum = 0; modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0; modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1; modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = bpp; modelist[nummodes].bpp = bpp;
sprintf (modelist[nummodes].modedesc, "%dx%dx%d", sprintf (modelist[nummodes].modedesc, "%dx%dx%d",

View file

@ -149,8 +149,6 @@ extern float load_subdivide_size; //johnfitz -- remember what subdivide_size val
extern float r_world_matrix[16]; extern float r_world_matrix[16];
extern int gl_stencilbits; //johnfitz
// Multitexture // Multitexture
extern qboolean mtexenabled; extern qboolean mtexenabled;
extern qboolean gl_mtexable; extern qboolean gl_mtexable;