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@ -51,18 +51,6 @@ This should be it. The guides in the link collection at the end of this document
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## Building QuakeSpasm
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Now you can build QuakeSpasm. Simply open the project file using XCode 4.2 and make sure that "QuakeSpasm > My Mac 64-bit" is selected as the scheme in the toolbar. Select "Product > Run" from the menu to run and debug QuakeSpasm. This will not produce a universal binary however. To produce a universal binary for Intel 64bit, Intel 32bit and PowerPC 32bit, you need to select "Product > Archive" from the menu. This will create an application archive that contains the universal binary.
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# Releasing QuakeSpasm
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QuakeSpasm for Mac uses the Sparkle framework for automatic updates. This means you have to provide an appcast and the zipped binary at the following location:
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http://quakespasm.sourceforge.net/sparkle/appcast.xml
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http://quakespasm.sourceforge.net/sparkle/QuakeSpasm <version>.zip
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You may also want to update the release notes at
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http://quakespasm.sourceforge.net/sparkle/rnotes.html
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For security reasons, Sparkle requires updates to be signed. All this is automated using a script.
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# Useful Links
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- XCode 3.2.6:
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http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wa/getSoftware?bundleID=20792
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@ -77,4 +65,4 @@ http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-
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https://github.com/thinkyhead/Legacy-XCode-Scripts
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# Author
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Kristian Duske, kristian.duske@gmail.com
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Kristian Duske, kristian.duske@gmail.com
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