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r_part_fte: fix crashes on .bsp's with missing textures
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1 changed files with 6 additions and 1 deletions
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@ -3565,6 +3565,8 @@ void PScript_RecalculateSkyTris (void)
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/*in quakespasm there are always two textures added on the end (rather than pointing to textures outside the model)*/
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/*in quakespasm there are always two textures added on the end (rather than pointing to textures outside the model)*/
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for (t = 0; t < m->numtextures-2; t++)
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for (t = 0; t < m->numtextures-2; t++)
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{
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{
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if (!m->textures[t])
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continue;
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if (!q_strcasecmp(key+8, m->textures[t]->name))
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if (!q_strcasecmp(key+8, m->textures[t]->name))
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remaps[t] = PScript_FindParticleType(com_token);
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remaps[t] = PScript_FindParticleType(com_token);
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}
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}
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@ -3576,7 +3578,10 @@ void PScript_RecalculateSkyTris (void)
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{
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{
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ptype = remaps[t];
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ptype = remaps[t];
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if (ptype == P_INVALID)
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if (ptype == P_INVALID)
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{
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if (m->textures[t])
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ptype = PScript_FindParticleType(va("tex_%s", m->textures[t]->name));
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ptype = PScript_FindParticleType(va("tex_%s", m->textures[t]->name));
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}
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if (ptype >= 0)
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if (ptype >= 0)
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{
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{
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