rebuilt SDL2 for windows and macosx from SDL hg rev.9861

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1251 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2015-09-11 23:32:18 +00:00
parent a56e0e6d4a
commit d26fdb9b37
40 changed files with 2336 additions and 1664 deletions

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@ -309,7 +309,6 @@
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */ /* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */ /* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */ /* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 */
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */ /* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */ /* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
/* #undef SDL_VIDEO_DRIVER_NACL */ /* #undef SDL_VIDEO_DRIVER_NACL */

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@ -43,7 +43,6 @@
#define HAVE_STDINT_H 1 #define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1 #define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1 #define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */ /* C library functions */
#define HAVE_MALLOC 1 #define HAVE_MALLOC 1
@ -76,7 +75,6 @@
#define HAVE_STRTOULL 1 #define HAVE_STRTOULL 1
#define HAVE_STRTOD 1 #define HAVE_STRTOD 1
#define HAVE_ATOI 1 #define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1 #define HAVE_STRCMP 1
#define HAVE_STRNCMP 1 #define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1 #define HAVE_STRCASECMP 1
@ -103,10 +101,10 @@
#define HAVE_SQRTF 1 #define HAVE_SQRTF 1
#define HAVE_TAN 1 #define HAVE_TAN 1
#define HAVE_TANF 1 #define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1 #define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1 #define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1 #define HAVE_SYSCONF 1
#define HAVE_CLOCK_GETTIME 1
#define SIZEOF_VOIDP 4 #define SIZEOF_VOIDP 4

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@ -453,8 +453,8 @@ typedef struct SDL_DollarGestureEvent
/** /**
* \brief An event used to request a file open by the system (event.drop.*) * \brief An event used to request a file open by the system (event.drop.*)
* This event is disabled by default, you can enable it with SDL_EventState() * This event is enabled by default, you can disable it with SDL_EventState().
* \note If you enable this event, you must free the filename in the event. * \note If this event is enabled, you must free the filename in the event.
*/ */
typedef struct SDL_DropEvent typedef struct SDL_DropEvent
{ {

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@ -102,11 +102,6 @@
* return 0; // Success * return 0; // Success
* } * }
* \endcode * \endcode
*
* You can also find out more information on my blog:
* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
*
* \author Edgar Simo Serra
*/ */
#ifndef _SDL_haptic_h #ifndef _SDL_haptic_h

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@ -525,6 +525,14 @@ extern "C" {
*/ */
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
/**
* \brief When set don't force the SDL app to become a foreground process
*
* This hint only applies to Mac OS X.
*
*/
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
/** /**
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
*/ */
@ -585,6 +593,15 @@ extern "C" {
*/ */
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
/**
* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
*
* The variable can be set to the following values:
* "0" - SDL will generate a window-close event when it sees Alt+F4.
* "1" - SDL will only do normal key handling for Alt+F4.
*/
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
/** /**
* \brief An enumeration of hint priorities * \brief An enumeration of hint priorities
*/ */

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@ -137,10 +137,11 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
* *
* \param x The x coordinate * \param x The x coordinate
* \param y The y coordinate * \param y The y coordinate
* \return 0 on success, -1 on error (usually: unsupported by a platform).
* *
* \note This function generates a mouse motion event * \note This function generates a mouse motion event
*/ */
extern DECLSPEC void SDLCALL SDL_WarpMouseGlobal(int x, int y); extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
/** /**
* \brief Set relative mouse mode. * \brief Set relative mouse mode.

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@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
* \param w The width of the texture in pixels. * \param w The width of the texture in pixels.
* \param h The height of the texture in pixels. * \param h The height of the texture in pixels.
* *
* \return The created texture is returned, or 0 if no rendering context was * \return The created texture is returned, or NULL if no rendering context was
* active, the format was unsupported, or the width or height were out * active, the format was unsupported, or the width or height were out
* of range. * of range.
* *
@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
* \param renderer The renderer. * \param renderer The renderer.
* \param surface The surface containing pixel data used to fill the texture. * \param surface The surface containing pixel data used to fill the texture.
* *
* \return The created texture is returned, or 0 on error. * \return The created texture is returned, or NULL on error.
* *
* \note The surface is not modified or freed by this function. * \note The surface is not modified or freed by this function.
* *

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@ -1,2 +1,2 @@
#define SDL_REVISION "hg-9702:115bc7548a8d" #define SDL_REVISION "hg-9861:2117766ff8d2"
#define SDL_REVISION_NUMBER 9702 #define SDL_REVISION_NUMBER 9861

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@ -232,6 +232,7 @@ struct SDL_SysWMinfo
#endif #endif
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
} uikit; } uikit;
#endif #endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND) #if defined(SDL_VIDEO_DRIVER_WAYLAND)

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@ -88,7 +88,7 @@ typedef int SDL_TimerID;
/** /**
* \brief Add a new timer to the pool of timers already running. * \brief Add a new timer to the pool of timers already running.
* *
* \return A timer ID, or NULL when an error occurs. * \return A timer ID, or 0 when an error occurs.
*/ */
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
SDL_TimerCallback callback, SDL_TimerCallback callback,

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@ -296,6 +296,18 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
*/ */
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
/**
* \brief Get the dots/pixels-per-inch for a display
*
* \note Diagonal, horizontal and vertical DPI can all be optionally
* returned if the parameter is non-NULL.
*
* \return 0 on success, or -1 if no DPI information is available or the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
/** /**
* \brief Returns the number of available display modes. * \brief Returns the number of available display modes.
* *

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@ -1,6 +1,6 @@
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -6,10 +6,83 @@ This is a list of major changes in SDL's version history.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
General: General:
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information
when the D3D device is lost, and from Android's event loop when the GLES * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information
context had to be re created. * Added an API to queue audio instead of using the audio callback:
* Native Client backend SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display
Windows:
* Added support for Windows Phone 8.1
* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
* SDL_SysWMinfo now contains the window HDC
* Added support for Unicode command line options
* Prevent beeping when Alt-key combos are pressed
* SDL_SetTextInputRect() re-positions the OS-rendered IME
* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed
* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated)
Mac OS X:
* Implemented drag-and-drop support
* Improved joystick hot-plug detection
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
* Fixed relative mouse mode when the application loses/regains focus
* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
* Fixed the refresh rate of display modes
* SDL_SysWMInfo is now ARC-compatible
* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process
Linux:
* Enabled building with Mir and Wayland support by default.
* Added IBus IME support
* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events
* Added support for multiple audio devices when using Pulseaudio
* Fixed duplicate mouse events when using relative mouse motion
iOS:
* Added support for iOS 8
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
* Added sRGB OpenGL ES context support on iOS 7+
* Added native resolution support for the iPhone 6 Plus
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
* Fixed various rotation and orientation issues
* Fixed memory leaks
Android:
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
Raspberry Pi:
* Added support for the Raspberry Pi 2
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
2.0.3: 2.0.3:

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@ -43,7 +43,6 @@
#define HAVE_STDINT_H 1 #define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1 #define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1 #define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */ /* C library functions */
#define HAVE_MALLOC 1 #define HAVE_MALLOC 1
@ -76,7 +75,6 @@
#define HAVE_STRTOULL 1 #define HAVE_STRTOULL 1
#define HAVE_STRTOD 1 #define HAVE_STRTOD 1
#define HAVE_ATOI 1 #define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1 #define HAVE_STRCMP 1
#define HAVE_STRNCMP 1 #define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1 #define HAVE_STRCASECMP 1
@ -103,10 +101,10 @@
#define HAVE_SQRTF 1 #define HAVE_SQRTF 1
#define HAVE_TAN 1 #define HAVE_TAN 1
#define HAVE_TANF 1 #define HAVE_TANF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1 #define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1 #define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1 #define HAVE_SYSCONF 1
#define HAVE_CLOCK_GETTIME 1
#define SIZEOF_VOIDP 4 #define SIZEOF_VOIDP 4

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@ -453,8 +453,8 @@ typedef struct SDL_DollarGestureEvent
/** /**
* \brief An event used to request a file open by the system (event.drop.*) * \brief An event used to request a file open by the system (event.drop.*)
* This event is disabled by default, you can enable it with SDL_EventState() * This event is enabled by default, you can disable it with SDL_EventState().
* \note If you enable this event, you must free the filename in the event. * \note If this event is enabled, you must free the filename in the event.
*/ */
typedef struct SDL_DropEvent typedef struct SDL_DropEvent
{ {

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@ -102,11 +102,6 @@
* return 0; // Success * return 0; // Success
* } * }
* \endcode * \endcode
*
* You can also find out more information on my blog:
* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
*
* \author Edgar Simo Serra
*/ */
#ifndef _SDL_haptic_h #ifndef _SDL_haptic_h

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@ -525,6 +525,14 @@ extern "C" {
*/ */
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
/**
* \brief When set don't force the SDL app to become a foreground process
*
* This hint only applies to Mac OS X.
*
*/
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
/** /**
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
*/ */
@ -585,6 +593,15 @@ extern "C" {
*/ */
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
/**
* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
*
* The variable can be set to the following values:
* "0" - SDL will generate a window-close event when it sees Alt+F4.
* "1" - SDL will only do normal key handling for Alt+F4.
*/
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
/** /**
* \brief An enumeration of hint priorities * \brief An enumeration of hint priorities
*/ */

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@ -137,10 +137,11 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
* *
* \param x The x coordinate * \param x The x coordinate
* \param y The y coordinate * \param y The y coordinate
* \return 0 on success, -1 on error (usually: unsupported by a platform).
* *
* \note This function generates a mouse motion event * \note This function generates a mouse motion event
*/ */
extern DECLSPEC void SDLCALL SDL_WarpMouseGlobal(int x, int y); extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
/** /**
* \brief Set relative mouse mode. * \brief Set relative mouse mode.

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@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
* \param w The width of the texture in pixels. * \param w The width of the texture in pixels.
* \param h The height of the texture in pixels. * \param h The height of the texture in pixels.
* *
* \return The created texture is returned, or 0 if no rendering context was * \return The created texture is returned, or NULL if no rendering context was
* active, the format was unsupported, or the width or height were out * active, the format was unsupported, or the width or height were out
* of range. * of range.
* *
@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
* \param renderer The renderer. * \param renderer The renderer.
* \param surface The surface containing pixel data used to fill the texture. * \param surface The surface containing pixel data used to fill the texture.
* *
* \return The created texture is returned, or 0 on error. * \return The created texture is returned, or NULL on error.
* *
* \note The surface is not modified or freed by this function. * \note The surface is not modified or freed by this function.
* *

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@ -1,2 +1,2 @@
#define SDL_REVISION "hg-9702:115bc7548a8d" #define SDL_REVISION "hg-9861:2117766ff8d2"
#define SDL_REVISION_NUMBER 9702 #define SDL_REVISION_NUMBER 9861

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@ -232,6 +232,7 @@ struct SDL_SysWMinfo
#endif #endif
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
} uikit; } uikit;
#endif #endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND) #if defined(SDL_VIDEO_DRIVER_WAYLAND)

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@ -88,7 +88,7 @@ typedef int SDL_TimerID;
/** /**
* \brief Add a new timer to the pool of timers already running. * \brief Add a new timer to the pool of timers already running.
* *
* \return A timer ID, or NULL when an error occurs. * \return A timer ID, or 0 when an error occurs.
*/ */
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
SDL_TimerCallback callback, SDL_TimerCallback callback,

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@ -296,6 +296,18 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
*/ */
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
/**
* \brief Get the dots/pixels-per-inch for a display
*
* \note Diagonal, horizontal and vertical DPI can all be optionally
* returned if the parameter is non-NULL.
*
* \return 0 on success, or -1 if no DPI information is available or the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
/** /**
* \brief Returns the number of available display modes. * \brief Returns the number of available display modes.
* *

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