mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
Cleaned up some build settings and fixed a minor glitch in OS X launcher UI.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@552 af15c1b1-3010-417e-b628-4374ebc0bcbd
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parent
18cec13bd1
commit
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3 changed files with 172 additions and 987 deletions
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MacOSX/English.lproj/Launcher.nib/designable.nib
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@ -820,7 +820,6 @@
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INSTALL_PATH = "$(HOME)/Applications";
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LIBRARY_SEARCH_PATHS = (
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"$(inherited)",
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/opt/local/lib,
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"\"$(SRCROOT)\"",
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);
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PRODUCT_NAME = QuakeSpasm;
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@ -862,8 +861,6 @@
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"$(inherited)",
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"\"$(SRCROOT)\"",
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);
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"MACOSX_DEPLOYMENT_TARGET[arch=i386]" = 10.4;
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"MACOSX_DEPLOYMENT_TARGET[arch=ppc]" = 10.4;
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OTHER_CFLAGS = "";
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"OTHER_CFLAGS[arch=ppc64]" = (
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"-arch",
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@ -884,9 +881,6 @@
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);
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PRODUCT_NAME = QuakeSpasm;
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SDKROOT = macosx10.5;
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"SDKROOT[arch=i386]" = macosx10.4;
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"SDKROOT[arch=ppc]" = macosx10.4;
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"SDKROOT[arch=x86_64]" = macosx10.5;
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WRAPPER_EXTENSION = app;
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};
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name = Release;
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@ -908,15 +902,18 @@
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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HEADER_SEARCH_PATHS = (
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/opt/local/include,
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/Library/Frameworks/SDL.framework/Headers,
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"$(HEADER_SEARCH_PATHS)",
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);
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LIBRARY_SEARCH_PATHS = /opt/local/lib;
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LIBRARY_SEARCH_PATHS = "";
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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"MACOSX_DEPLOYMENT_TARGET[arch=i386]" = 10.4;
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"MACOSX_DEPLOYMENT_TARGET[arch=x86_64]" = 10.5;
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ONLY_ACTIVE_ARCH = NO;
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PREBINDING = NO;
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SDKROOT = macosx10.5;
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"SDKROOT[arch=i386]" = macosx10.4;
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"SDKROOT[arch=x86_64]" = macosx10.5;
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VALID_ARCHS = "i386 x86_64";
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};
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name = Debug;
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@ -950,6 +947,8 @@
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);
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LIBRARY_SEARCH_PATHS = "";
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MACOSX_DEPLOYMENT_TARGET = 10.4;
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"MACOSX_DEPLOYMENT_TARGET[arch=i386]" = 10.4;
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"MACOSX_DEPLOYMENT_TARGET[arch=ppc]" = 10.4;
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"MACOSX_DEPLOYMENT_TARGET[arch=x86_64]" = 10.5;
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ONLY_ACTIVE_ARCH = NO;
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OTHER_CFLAGS = "";
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@ -972,6 +971,9 @@
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);
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PREBINDING = NO;
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SDKROOT = macosx10.5;
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"SDKROOT[arch=i386]" = macosx10.4;
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"SDKROOT[arch=ppc]" = macosx10.4;
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"SDKROOT[arch=x86_64]" = macosx10.5;
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VALID_ARCHS = "i386 x86_64 ppc ppc64 ppc7400 ppc970";
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};
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name = Release;
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