gl_texmgr.c: small optimization

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@618 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Sander van Dijk 2012-01-20 19:31:18 +00:00
parent cbd6732189
commit ced1af03af

View file

@ -130,12 +130,15 @@ static void TexMgr_TextureMode_f (cvar_t *var)
for (i = 0; i < NUM_GLMODES; i++)
{
if (!Q_strcmp (modes[i].name, gl_texturemode.string))
{
if (mode != i)
{
mode = i;
for (glt = active_gltextures; glt; glt = glt->next)
TexMgr_SetFilterModes (glt);
Sbar_Changed (); //sbar graphics need to be redrawn with new filter mode
//FIXME: warpimages need to be redrawn, too.
}
return;
}
}