gl_texmgr.c: small optimization

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@618 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Sander van Dijk 2012-01-20 19:31:18 +00:00
parent cbd6732189
commit ced1af03af

View file

@ -131,11 +131,14 @@ static void TexMgr_TextureMode_f (cvar_t *var)
{ {
if (!Q_strcmp (modes[i].name, gl_texturemode.string)) if (!Q_strcmp (modes[i].name, gl_texturemode.string))
{ {
mode = i; if (mode != i)
for (glt = active_gltextures; glt; glt = glt->next) {
TexMgr_SetFilterModes (glt); mode = i;
Sbar_Changed (); //sbar graphics need to be redrawn with new filter mode for (glt = active_gltextures; glt; glt = glt->next)
//FIXME: warpimages need to be redrawn, too. TexMgr_SetFilterModes (glt);
Sbar_Changed (); //sbar graphics need to be redrawn with new filter mode
//FIXME: warpimages need to be redrawn, too.
}
return; return;
} }
} }