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sbar.c (Sbar_SoloScoreboard): modified to include the map name and
skill. (patch by Steven, modified to utilize cl.mapname by OZ.) git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@28 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 10 additions and 11 deletions
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@ -489,9 +489,8 @@ Sbar_SoloScoreboard -- johnfitz -- new layout
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*/
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void Sbar_SoloScoreboard (void)
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{
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char str[80];
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int minutes, seconds, tens, units;
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int len;
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char str[256];
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int len;
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sprintf (str,"Kills: %i/%i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
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Sbar_DrawString (8, 12, str);
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@ -499,18 +498,18 @@ void Sbar_SoloScoreboard (void)
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sprintf (str,"Secrets: %i/%i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
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Sbar_DrawString (312 - strlen(str)*8, 12, str);
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minutes = cl.time / 60;
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seconds = cl.time - 60*minutes;
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tens = seconds / 10;
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units = seconds - 10*tens;
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sprintf (str,"%i:%i%i", minutes, tens, units);
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sprintf (str,"skill %i", (int)(skill.value + 0.5));
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Sbar_DrawString (160 - strlen(str)*4, 12, str);
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len = strlen (cl.levelname);
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sprintf (str,cl.levelname);
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strcat (str," (");
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strncat (str,cl.mapname,250-strlen(str));
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strcat (str,")");
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len = strlen (str);
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if (len > 40)
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Sbar_DrawScrollString (0, 4, 320, cl.levelname);
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Sbar_DrawScrollString (0, 4, 320, str);
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else
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Sbar_DrawString (160 - len*4, 4, cl.levelname);
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Sbar_DrawString (160 - len*4, 4, str);
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}
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/*
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