From cb024b2ed587f433a2325622c05315d4255efdd7 Mon Sep 17 00:00:00 2001
From: stevenaaus
Date: Fri, 22 Aug 2014 21:52:34 +0000
Subject: [PATCH] Add links to Erics automatic win builds. (I'll also update
the webpage).
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@973 af15c1b1-3010-417e-b628-4374ebc0bcbd
---
quakespasm/Linux/sgml/README.sgml | 3 ++-
quakespasm/README.html | 4 ++-
quakespasm/README.txt | 41 +++++++++++++++++--------------
3 files changed, 28 insertions(+), 20 deletions(-)
diff --git a/quakespasm/Linux/sgml/README.sgml b/quakespasm/Linux/sgml/README.sgml
index db929986..6def7266 100644
--- a/quakespasm/Linux/sgml/README.sgml
+++ b/quakespasm/Linux/sgml/README.sgml
@@ -17,7 +17,8 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
Downloads
--
+
-
+
-
diff --git a/quakespasm/README.html b/quakespasm/README.html
index ebc71c77..074fafca 100644
--- a/quakespasm/README.html
+++ b/quakespasm/README.html
@@ -78,7 +78,9 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
diff --git a/quakespasm/README.txt b/quakespasm/README.txt
index c3b90454..b7a3dcb0 100644
--- a/quakespasm/README.txt
+++ b/quakespasm/README.txt
@@ -38,7 +38,6 @@
Page last edited July 30, 2014
-
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
@@ -47,11 +46,13 @@
-
2. Downloads
- o
+ o Project Download Page
+
+
+ o Automatic Builds
3. Hints
@@ -63,6 +64,7 @@
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
+
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB
@@ -95,7 +97,6 @@
o See for more details.
-
4. Compiling
To check-out the latest version of QuakeSpasm, use :
@@ -125,11 +126,11 @@
The project can also be built with Codeblocks (project files
included).
-
4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW
and Mingw-w64 .
+
The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X
@@ -140,7 +141,6 @@
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
-
5. Known Bugs
Some versions of Xorg and SDL have brightness issues.
@@ -158,11 +158,11 @@
OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
-
6. Changes
6.1. Changes in 0.85.10
+
o Support for opengl non-power-of-two-textures extension.
o Dynamic light speedup.
@@ -191,6 +191,7 @@
o Fix broken behavior upon gamedir changes if -basedir is specified
on the command line.
+
o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
o Host_Error upon missing models. (Prevents segmentation faults.)
@@ -200,9 +201,9 @@
o Other fixes and clean-ups.
-
6.2. Changes in 0.85.9
+
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for
@@ -229,6 +230,7 @@
o Support for demo recording after connection to server. (thanks to
Baker for a patch)
+
o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments.
@@ -246,15 +248,16 @@
o Several other minor fixes/cleanups.
-
6.3. Changes in 0.85.8
+
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
o Fixed control-character handling in unicode mode. Keyboard input
tweaks.
+
o Made the keypad keys to send separate key events in game mode.
o Text pasting support from OS clipboard to console. (windows and
@@ -293,9 +296,9 @@
o Miscellaneous source code cleanups.
-
6.4. Changes in 0.85.7
+
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
@@ -322,6 +325,7 @@
6.5. Changes in 0.85.6
+
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
@@ -332,9 +336,9 @@
o Minor SDL video fixes.
-
6.6. Changes in 0.85.5
+
o SDL input driver updated adding native keymap and dead key support
to the console
@@ -363,9 +367,9 @@
o Several code updates from uHexen2 project, several code cleanups.
-
6.7. Changes in 0.85.4
+
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
@@ -391,9 +395,9 @@
o Other minor sound and cdaudio updates
-
6.8. Changes in 0.85.3
+
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@@ -428,9 +432,9 @@
o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
-
6.9. Changes in 0.85.2
+
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
@@ -451,14 +455,13 @@
o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
old fitzquake-0.85 bug which used to cause segfaults depending on
the compiler.
-
o Accept commandline options like "+connect ip:port"
o Add OSX Makefile (tested?)
-
6.10. Changes in 0.85.1
+
o 64 bit CPU support
o Restructured SDL sound driver
@@ -494,9 +497,9 @@
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
-
7. Todo
+
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
@@ -506,9 +509,9 @@
o Complete the unix user directories support
-
8. Copyright
+
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2
@@ -519,6 +522,7 @@
9. Links
+
o QuakeSpasm Homepage
o QuakeSpasm Project page
@@ -546,3 +550,4 @@
o Sander's email
+