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README: minor edits.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1071 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 21 additions and 22 deletions
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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<em>Page last edited Sep. 23, 2014</em>
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<em>Page last edited Sep. 29, 2014</em>
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<sect> About <p>
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@ -57,7 +57,7 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC.
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<sect> Compiling and Installation<p>
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<p>Quakespasm's (optional) custom data is now stored in the file <bf>quakespasm.pak</bf>. This file should be placed alongside your quakespasm binary and <bf>id1</bf> directory.</p>
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<p>Quakespasm's (optional) custom data is now stored in the file <bf>quakespasm.pak</bf>. This file should be placed alongside your quakespasm binary and <bf>id1</bf> directory.</p>
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<p><em>To check-out the latest version of QuakeSpasm, use</em> <bf>svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm</bf></p>
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<sect1> Linux/Unix <p>
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@ -123,12 +123,12 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Support for opengl non-power-of-two-textures extension.
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<item> Support for OpenGL vertex buffer objects (VBO) for world and brush models.
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<item> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
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<item> Fence texture support.
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<item> Fence textures support.
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<item> Dynamic light speedup. Speedup loading of tga and pcx external images.
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<item> Brush model drawing speedup.
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<item> Support for BSP2 and 2PSB map formats.
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<item> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
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<item> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
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<item> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
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<item> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
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<item> Better Hor+ field of view (FOV) scaling behavior.
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<item> Better cross-map demo playback support.
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<item> Fix screenshots when screen width isn't a multiple of 4.
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@ -140,7 +140,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
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<item> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
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<item> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
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<item> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
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<item> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
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<item> Fix cvar cycle command not working sometimes.
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<item> Host_Error upon missing models. (Prevents segmentation faults.)
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<item> Change sv_aim default value to 1 (i.e. turn off autoaim)
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<BODY>
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<H1>QuakeSpasm</H1>
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<H2></H2>
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<P>
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<H2></H2><P>
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited Sep. 23, 2014</EM></P>
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<P><EM>Page last edited Sep. 29, 2014</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -130,7 +129,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2>
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<P>Quakespasm's (optional) custom data is now stored in the file <B>quakespasm.pak</B>. This file should be placed alongside your quakespasm binary and <B>id1</B> directory.</P>
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<P>Quakespasm's (optional) custom data is now stored in the file <B>quakespasm.pak</B>. This file should be placed alongside your quakespasm binary and <B>id1</B> directory.</P>
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<P><EM>To check-out the latest version of QuakeSpasm, use</EM> <B>svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm</B></P>
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<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A>
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</H2>
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@ -199,12 +198,12 @@ these patched libSDL binaries may help.
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<LI> Support for opengl non-power-of-two-textures extension.</LI>
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<LI> Support for OpenGL vertex buffer objects (VBO) for world and brush models.</LI>
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<LI> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).</LI>
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<LI> Fence texture support.</LI>
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<LI> Fence textures support.</LI>
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<LI> Dynamic light speedup. Speedup loading of tga and pcx external images.</LI>
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<LI> Brush model drawing speedup.</LI>
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<LI> Support for BSP2 and 2PSB map formats.</LI>
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<LI> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).</LI>
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<LI> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
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<LI> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.</LI>
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<LI> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
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<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
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<LI> Better cross-map demo playback support.</LI>
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<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
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@ -216,7 +215,7 @@ these patched libSDL binaries may help.
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<LI> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.</LI>
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<LI> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.</LI>
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<LI> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.</LI>
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<LI> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.</LI>
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<LI> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.</LI>
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<LI> Fix cvar cycle command not working sometimes.</LI>
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<LI> Host_Error upon missing models. (Prevents segmentation faults.)</LI>
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<LI> Change sv_aim default value to 1 (i.e. turn off autoaim)</LI>
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@ -35,7 +35,7 @@
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______________________________________________________________________
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Page last edited Sep. 23, 2014
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Page last edited Sep. 29, 2014
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1. About
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o Antialiasing (FSAA) support (command line: -fsaa x, where x can be
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0, 2, 4, 8).
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o Fence texture support.
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o Fence textures support.
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o Dynamic light speedup. Speedup loading of tga and pcx external
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images.
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@ -226,14 +226,14 @@
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o Support for BSP2 and 2PSB map formats.
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o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
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time options).
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o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
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compile-time options.
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o Music and sfx now mixed at 44100Hz to avoid downsampling music.
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Low-pass filter applied to the sfx if -sndspeed is 11025 (the
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default), to preserve the same sound quality as 0.85.9. New
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-mixspeed option sets the rate for mixing sfx and music, and output
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to the OS (default 44100), setting to 11025 reverts to 0.85.9
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to the OS (default 44100), setting it to 11025 reverts to 0.85.9
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behaviour. New snd_filterquality cvar, value can be between 1
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(emulate OS X resampler) and 5 (emulate Windows resampler),
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controls the sound of the low-pass filter.
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@ -263,9 +263,9 @@
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o MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
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o MAX_ENT_LEAFS bumped from 16 to 32 to work around
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disappearing/flickering bmodels in some situations. Also, if an entity
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is visible from MAX_ENT_LEAFS or more leafs, we now always send it to
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o MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or
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flickering brush models in some situations. Also, if an entity is
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visible from MAX_ENT_LEAFS or more leafs, we now always send it to
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the client.
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o Fix cvar cycle command not working sometimes.
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