README: minor edits.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1071 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2014-09-29 11:00:47 +00:00
parent 1a4ca6e90d
commit cad25e4313
3 changed files with 21 additions and 22 deletions

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
<em>Page last edited Sep. 23, 2014</em>
<em>Page last edited Sep. 29, 2014</em>
<sect> About <p>
@ -123,12 +123,12 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Support for opengl non-power-of-two-textures extension.
<item> Support for OpenGL vertex buffer objects (VBO) for world and brush models.
<item> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
<item> Fence texture support.
<item> Fence textures support.
<item> Dynamic light speedup. Speedup loading of tga and pcx external images.
<item> Brush model drawing speedup.
<item> Support for BSP2 and 2PSB map formats.
<item> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
<item> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
<item> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
<item> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
<item> Better Hor+ field of view (FOV) scaling behavior.
<item> Better cross-map demo playback support.
<item> Fix screenshots when screen width isn't a multiple of 4.
@ -140,7 +140,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<item> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
<item> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
<item> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
<item> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
<item> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
<item> Fix cvar cycle command not working sometimes.
<item> Host_Error upon missing models. (Prevents segmentation faults.)
<item> Change sv_aim default value to 1 (i.e. turn off autoaim)

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@ -7,12 +7,11 @@
<BODY>
<H1>QuakeSpasm</H1>
<H2></H2>
<P>
<H2></H2><P>
<PRE>
</PRE>
</P>
<P><EM>Page last edited Sep. 23, 2014</EM></P>
<P><EM>Page last edited Sep. 29, 2014</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -199,12 +198,12 @@ these patched libSDL binaries may help.
<LI> Support for opengl non-power-of-two-textures extension.</LI>
<LI> Support for OpenGL vertex buffer objects (VBO) for world and brush models.</LI>
<LI> Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).</LI>
<LI> Fence texture support.</LI>
<LI> Fence textures support.</LI>
<LI> Dynamic light speedup. Speedup loading of tga and pcx external images.</LI>
<LI> Brush model drawing speedup.</LI>
<LI> Support for BSP2 and 2PSB map formats.</LI>
<LI> Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).</LI>
<LI> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
<LI> Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.</LI>
<LI> Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.</LI>
<LI> Better Hor+ field of view (FOV) scaling behavior.</LI>
<LI> Better cross-map demo playback support.</LI>
<LI> Fix screenshots when screen width isn't a multiple of 4.</LI>
@ -216,7 +215,7 @@ these patched libSDL binaries may help.
<LI> Fix broken behavior upon gamedir changes if -basedir is specified on the command line.</LI>
<LI> NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.</LI>
<LI> MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.</LI>
<LI> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.</LI>
<LI> MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.</LI>
<LI> Fix cvar cycle command not working sometimes.</LI>
<LI> Host_Error upon missing models. (Prevents segmentation faults.)</LI>
<LI> Change sv_aim default value to 1 (i.e. turn off autoaim)</LI>

View file

@ -35,7 +35,7 @@
______________________________________________________________________
Page last edited Sep. 23, 2014
Page last edited Sep. 29, 2014
1. About
@ -217,7 +217,7 @@
o Antialiasing (FSAA) support (command line: -fsaa x, where x can be
0, 2, 4, 8).
o Fence texture support.
o Fence textures support.
o Dynamic light speedup. Speedup loading of tga and pcx external
images.
@ -226,14 +226,14 @@
o Support for BSP2 and 2PSB map formats.
o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-
time options).
o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
compile-time options.
o Music and sfx now mixed at 44100Hz to avoid downsampling music.
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
default), to preserve the same sound quality as 0.85.9. New
-mixspeed option sets the rate for mixing sfx and music, and output
to the OS (default 44100), setting to 11025 reverts to 0.85.9
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
behaviour. New snd_filterquality cvar, value can be between 1
(emulate OS X resampler) and 5 (emulate Windows resampler),
controls the sound of the low-pass filter.
@ -263,9 +263,9 @@
o MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
o MAX_ENT_LEAFS bumped from 16 to 32 to work around
disappearing/flickering bmodels in some situations. Also, if an entity
is visible from MAX_ENT_LEAFS or more leafs, we now always send it to
o MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or
flickering brush models in some situations. Also, if an entity is
visible from MAX_ENT_LEAFS or more leafs, we now always send it to
the client.
o Fix cvar cycle command not working sometimes.