diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index a3d31ab3..60e617a3 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited Sep. 23, 2014 +Page last edited Sep. 29, 2014 About

@@ -57,7 +57,7 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC. Compiling and Installation

-

Quakespasm's (optional) custom data is now stored in the file quakespasm.pak. This file should be placed alongside your quakespasm binary and id1 directory.

+

Quakespasm's (optional) custom data is now stored in the file quakespasm.pak. This file should be placed alongside your quakespasm binary and id1 directory.

To check-out the latest version of QuakeSpasm, use svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm

Linux/Unix

@@ -123,12 +123,12 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Support for opengl non-power-of-two-textures extension. Support for OpenGL vertex buffer objects (VBO) for world and brush models. Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8). - Fence texture support. + Fence textures support. Dynamic light speedup. Speedup loading of tga and pcx external images. Brush model drawing speedup. Support for BSP2 and 2PSB map formats. - Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options). - Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter. + Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options. + Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter. Better Hor+ field of view (FOV) scaling behavior. Better cross-map demo playback support. Fix screenshots when screen width isn't a multiple of 4. @@ -140,7 +140,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Fix broken behavior upon gamedir changes if -basedir is specified on the command line. NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000. MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024. - MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client. + MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client. Fix cvar cycle command not working sometimes. Host_Error upon missing models. (Prevents segmentation faults.) Change sv_aim default value to 1 (i.e. turn off autoaim) diff --git a/Quakespasm.html b/Quakespasm.html index db35b0f4..f3ef117f 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -7,12 +7,11 @@

QuakeSpasm

-

-

+

 

-

Page last edited Sep. 23, 2014

+

Page last edited Sep. 29, 2014

1. About

@@ -130,7 +129,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve

4. Compiling and Installation

-

Quakespasm's (optional) custom data is now stored in the file quakespasm.pak. This file should be placed alongside your quakespasm binary and id1 directory.

+

Quakespasm's (optional) custom data is now stored in the file quakespasm.pak. This file should be placed alongside your quakespasm binary and id1 directory.

To check-out the latest version of QuakeSpasm, use svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm

4.1 Linux/Unix

@@ -199,12 +198,12 @@ these patched libSDL binaries may help.
  • Support for opengl non-power-of-two-textures extension.
  • Support for OpenGL vertex buffer objects (VBO) for world and brush models.
  • Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
  • -
  • Fence texture support.
  • +
  • Fence textures support.
  • Dynamic light speedup. Speedup loading of tga and pcx external images.
  • Brush model drawing speedup.
  • Support for BSP2 and 2PSB map formats.
  • -
  • Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile-time options).
  • -
  • Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
  • +
  • Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
  • +
  • Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
  • Better Hor+ field of view (FOV) scaling behavior.
  • Better cross-map demo playback support.
  • Fix screenshots when screen width isn't a multiple of 4.
  • @@ -216,7 +215,7 @@ these patched libSDL binaries may help.
  • Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
  • NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
  • MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
  • -
  • MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing/flickering bmodels in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
  • +
  • MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
  • Fix cvar cycle command not working sometimes.
  • Host_Error upon missing models. (Prevents segmentation faults.)
  • Change sv_aim default value to 1 (i.e. turn off autoaim)
  • diff --git a/Quakespasm.txt b/Quakespasm.txt index aaf4ad71..b02eac90 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -35,7 +35,7 @@ ______________________________________________________________________ - Page last edited Sep. 23, 2014 + Page last edited Sep. 29, 2014 1. About @@ -217,7 +217,7 @@ o Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8). - o Fence texture support. + o Fence textures support. o Dynamic light speedup. Speedup loading of tga and pcx external images. @@ -226,14 +226,14 @@ o Support for BSP2 and 2PSB map formats. - o Support for Opus, FLAC, and tracker (S3M/UMX) music (as compile- - time options). + o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as + compile-time options. o Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output - to the OS (default 44100), setting to 11025 reverts to 0.85.9 + to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter. @@ -263,9 +263,9 @@ o MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024. - o MAX_ENT_LEAFS bumped from 16 to 32 to work around - disappearing/flickering bmodels in some situations. Also, if an entity - is visible from MAX_ENT_LEAFS or more leafs, we now always send it to + o MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or + flickering brush models in some situations. Also, if an entity is + visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client. o Fix cvar cycle command not working sometimes.