mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-09 01:01:07 +00:00
changelog update / tidy-up.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1438 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
72d5f11278
commit
c6b7f686c8
3 changed files with 16 additions and 16 deletions
|
@ -159,11 +159,11 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
|
|||
|
||||
<sect1> Changes in 0.93.0<p>
|
||||
<itemize>
|
||||
<item> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
|
||||
<item> Raise console buffer size to 1MB.
|
||||
<item> Raise MAX_STATIC_ENTITIES from 512 to 4096.
|
||||
<item> Raise MAX_STACK_DEPTH from 32 to 64.
|
||||
<item> Raise command buffer size from 8K to 256K to support large configs.
|
||||
<item> Remove MAX_EFRAGS limit.
|
||||
<item> Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
|
||||
<item> Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.
|
||||
<item> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.
|
||||
<item> Change "game" command to now exec quake.rc.
|
||||
|
@ -175,7 +175,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
|
|||
<item> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.
|
||||
<item> Fix crash in BoundPoly with polygons extending beyond +/-9999.
|
||||
<item> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).
|
||||
<item> Updated some of the third-party libraries.
|
||||
<item> Update the third-party libraries.
|
||||
</itemize>
|
||||
</p>
|
||||
|
||||
|
|
|
@ -251,11 +251,11 @@ these patched libSDL binaries may help.
|
|||
|
||||
<P>
|
||||
<UL>
|
||||
<LI> Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.</LI>
|
||||
<LI> Raise console buffer size to 1MB.</LI>
|
||||
<LI> Raise MAX_STATIC_ENTITIES from 512 to 4096.</LI>
|
||||
<LI> Raise MAX_STACK_DEPTH from 32 to 64.</LI>
|
||||
<LI> Raise command buffer size from 8K to 256K to support large configs.</LI>
|
||||
<LI> Remove MAX_EFRAGS limit.</LI>
|
||||
<LI> Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.</LI>
|
||||
<LI> Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves.</LI>
|
||||
<LI> Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.</LI>
|
||||
<LI> Change "game" command to now exec quake.rc.</LI>
|
||||
|
@ -267,7 +267,7 @@ these patched libSDL binaries may help.
|
|||
<LI> Fix memory corruption in PF_lightstyle with out of bounds lightstyles.</LI>
|
||||
<LI> Fix crash in BoundPoly with polygons extending beyond +/-9999.</LI>
|
||||
<LI> Fix QS window to stay on the current monitor when changing video modes (SDL2 only).</LI>
|
||||
<LI> Updated some of the third-party libraries.</LI>
|
||||
<LI> Update the third-party libraries.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.92.1</A>
|
||||
|
|
|
@ -296,7 +296,7 @@
|
|||
|
||||
6.1. Changes in 0.93.0
|
||||
|
||||
o Drop the MAX_MAP_LEAFS limit and allocate vis on the heap.
|
||||
o Raise console buffer size to 1MB.
|
||||
|
||||
o Raise MAX_STATIC_ENTITIES from 512 to 4096.
|
||||
|
||||
|
@ -304,7 +304,7 @@
|
|||
|
||||
o Raise command buffer size from 8K to 256K to support large configs.
|
||||
|
||||
o Remove MAX_EFRAGS limit.
|
||||
o Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
|
||||
|
||||
o Remove "Loadgame buffer overflow" limit, which could happen when
|
||||
loading DP or QSS saves.
|
||||
|
@ -319,8 +319,8 @@
|
|||
o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
|
||||
1/3, or 1/4 resolution.
|
||||
|
||||
o New "find"/"apropos" command, searches for commands/cvar names for
|
||||
the given substring (from Spike).
|
||||
o New "find" / "apropos" command, searches for commands/cvar names
|
||||
for the given substring (from Spike).
|
||||
|
||||
o New "randmap" command for loading a random map.
|
||||
|
||||
|
@ -335,7 +335,7 @@
|
|||
o Fix QS window to stay on the current monitor when changing video
|
||||
modes (SDL2 only).
|
||||
|
||||
o Updated some of the third-party libraries.
|
||||
o Update the third-party libraries.
|
||||
|
||||
|
||||
6.2. Changes in 0.92.1
|
||||
|
|
Loading…
Reference in a new issue