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common.c (com_basedir): added new global char array.
(COM_InitFilesystem): used global com_basedir instead of the automatic basedir variable. common.h (com_basedir): added extern. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@95 af15c1b1-3010-417e-b628-4374ebc0bcbd
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2 changed files with 14 additions and 13 deletions
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@ -1354,6 +1354,7 @@ typedef struct
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char com_cachedir[MAX_OSPATH];
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char com_gamedir[MAX_OSPATH];
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char com_basedir[MAX_OSPATH];
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typedef struct searchpath_s
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{
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@ -1855,23 +1856,22 @@ static void kill_id1_conback (void) /* QuakeSpasm customization: */
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COM_InitFilesystem
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=================
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*/
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void COM_InitFilesystem () //johnfitz -- modified based on topaz's tutorial
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void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial
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{
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int i, j;
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char basedir[MAX_OSPATH];
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searchpath_t *search;
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i = COM_CheckParm ("-basedir");
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if (i && i < com_argc-1)
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strcpy (basedir, com_argv[i+1]);
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strcpy (com_basedir, com_argv[i + 1]);
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else
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strcpy (basedir, host_parms.basedir);
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strcpy (com_basedir, host_parms.basedir);
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j = strlen (basedir);
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j = strlen (com_basedir);
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if (j > 0)
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{
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if ((basedir[j-1] == '\\') || (basedir[j-1] == '/'))
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basedir[j-1] = 0;
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if ((com_basedir[j-1] == '\\') || (com_basedir[j-1] == '/'))
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com_basedir[j-1] = 0;
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}
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i = COM_CheckParm ("-cachedir");
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@ -1888,8 +1888,8 @@ void COM_InitFilesystem () //johnfitz -- modified based on topaz's tutorial
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com_cachedir[0] = 0;
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// start up with GAMENAME by default (id1)
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COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
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strcpy (com_gamedir, va("%s/"GAMENAME, basedir));
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COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
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strcpy (com_gamedir, va("%s/"GAMENAME, com_basedir));
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if (!fitzmode)
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{ /* QuakeSpasm customization: */
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@ -1901,17 +1901,17 @@ void COM_InitFilesystem () //johnfitz -- modified based on topaz's tutorial
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com_nummissionpacks = 0;
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if (COM_CheckParm ("-rogue"))
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{
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COM_AddGameDirectory (va("%s/rogue", basedir) );
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COM_AddGameDirectory (va("%s/rogue", com_basedir));
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com_nummissionpacks++;
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}
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if (COM_CheckParm ("-hipnotic"))
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{
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COM_AddGameDirectory (va("%s/hipnotic", basedir) );
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COM_AddGameDirectory (va("%s/hipnotic", com_basedir));
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com_nummissionpacks++;
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}
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if (COM_CheckParm ("-quoth"))
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{
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COM_AddGameDirectory (va("%s/quoth", basedir) );
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COM_AddGameDirectory (va("%s/quoth", com_basedir));
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com_nummissionpacks++;
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}
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//johnfitz
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@ -1920,7 +1920,7 @@ void COM_InitFilesystem () //johnfitz -- modified based on topaz's tutorial
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if (i && i < com_argc-1)
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{
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com_modified = true;
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COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
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COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1]));
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}
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i = COM_CheckParm ("-path");
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@ -173,6 +173,7 @@ char *va(char *format, ...);
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extern int com_filesize;
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struct cache_user_s;
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extern char com_basedir[MAX_OSPATH];
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extern char com_gamedir[MAX_OSPATH];
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void COM_WriteFile (char *filename, void *data, int len);
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