fix the homedir patch (the 2nd pass sholud use host_parms->userdir, not host_parms->basedir)

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@995 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2014-09-08 12:33:22 +00:00
parent b46affa562
commit bba00c335c

View file

@ -1,12 +1,12 @@
initial experimental support for user directories, based on uhexen2
and tyrquake:
** against quakespasm svn revision 906.
** against quakespasm svn revision 994.
** on-the-fly game directory switching not supported yet.
** minimally tested, needs more work.
Index: Quake/sys_sdl_unix.c
===================================================================
--- Quake/sys_sdl_unix.c (revision 906)
--- Quake/sys_sdl_unix.c (revision 994)
+++ Quake/sys_sdl_unix.c (working copy)
@@ -20,6 +20,8 @@
@ -26,8 +26,8 @@ Index: Quake/sys_sdl_unix.c
+#endif /* USE_PASSWORD_FILE */
#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
#include <SDL/SDL.h>
@@ -143,9 +148,43 @@
#if defined(USE_SDL2)
@@ -147,9 +152,43 @@ int Sys_FileTime (const char *path)
return -1;
}
@ -74,7 +74,7 @@ Index: Quake/sys_sdl_unix.c
void Sys_mkdir (const char *path)
Index: Quake/common.c
===================================================================
--- Quake/common.c (revision 906)
--- Quake/common.c (revision 994)
+++ Quake/common.c (working copy)
@@ -1919,6 +1919,7 @@ static void COM_AddGameDirectory (const
searchpath_t *search;
@ -84,7 +84,7 @@ Index: Quake/common.c
q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
@@ -1927,6 +1928,7 @@ static void COM_AddGameDirectory (const
@@ -1927,6 +1928,7 @@ static void COM_AddGameDirectory (const
path_id = com_searchpaths->path_id << 1;
else path_id = 1U;
@ -96,7 +96,7 @@ Index: Quake/common.c
qspak = NULL;
else {
qboolean old = com_modified;
+ if (been_here) base = host_parms->basedir;
+ if (been_here) base = host_parms->userdir;
q_snprintf (pakfile, sizeof(pakfile), "%s/quakespasm.pak", base);
qspak = COM_LoadPackFile (pakfile);
com_modified = old;