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sv_move.c: add explicit int cast to a float argument to abs().
Previously, the cast was implicit since abs() takes an int, so there is no change in behaviour. Suppresses a clang warning that we might want fabs(). git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1451 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -320,7 +320,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
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}
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}
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// try other directions
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// try other directions
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if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
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if ( ((rand()&3) & 1) || abs((int)deltay)>abs((int)deltax)) // ericw -- explicit int cast to suppress clang suggestion to use fabsf
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{
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{
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tdir=d[1];
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tdir=d[1];
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d[1]=d[2];
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d[1]=d[2];
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