minor doc editing.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1537 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-11-16 19:20:02 +00:00
parent c91dd567e8
commit ba94a8385b
3 changed files with 33 additions and 22 deletions

View file

@ -4,7 +4,7 @@
<toc> <toc>
<verb></verb> <verb></verb>
<em>Page last edited: Aug. 2017</em> <em>Page last edited: Nov. 2017</em>
<sect> About <p> <sect> About <p>
@ -170,8 +170,13 @@ these patched libSDL binaries may help.
<item> Alpha-masked model support. (MF_HOLEY: 0x4000). <item> Alpha-masked model support. (MF_HOLEY: 0x4000).
<item> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard. <item> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.
<item> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments. <item> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.
<item> Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey". <item> Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey".
<item> Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200). <item> Change the "always run" menu option to offer three choices:
<itemize>
<item> off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
<item> vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
<item> quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
<item> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution. <item> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.
<item> New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV). <item> New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV).
<item> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike). <item> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).

View file

@ -12,7 +12,7 @@
<PRE> <PRE>
</PRE> </PRE>
</P> </P>
<P><EM>Page last edited: Aug. 2017</EM></P> <P><EM>Page last edited: Nov. 2017</EM></P>
<P> <P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -262,10 +262,16 @@ these patched libSDL binaries may help.
<LI> Change "games" / "mods" commands to list all subdirectories.</LI> <LI> Change "games" / "mods" commands to list all subdirectories.</LI>
<LI> Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.</LI> <LI> Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.</LI>
<LI> Alpha-masked model support. (MF_HOLEY: 0x4000).</LI> <LI> Alpha-masked model support. (MF_HOLEY: 0x4000).</LI>
<LI> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.</LI> <LI> Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.</LI>
<LI> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.</LI> <LI> Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.</LI>
<LI> Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey".</LI> <LI> Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey".</LI>
<LI> Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).</LI> <LI> Change the "always run" menu option to offer three choices:
<UL>
<LI> off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)</LI>
<LI> vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)</LI>
<LI> quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)</LI>
</UL>
</LI>
<LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI> <LI> New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.</LI>
<LI> New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV).</LI> <LI> New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV).</LI>
<LI> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI> <LI> New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).</LI>

View file

@ -53,7 +53,7 @@
______________________________________________________________________ ______________________________________________________________________
Page last edited: Aug. 2017 Page last edited: Nov. 2017
1. About 1. About
@ -322,15 +322,15 @@
now supports optional format (tga, png or jpg) and quality (1-100) now supports optional format (tga, png or jpg) and quality (1-100)
arguments. arguments.
o Revert "always run" changes from 0.85.9; move the QuakeSpasm o Revert "always run" changes from 0.85.9 and move the QuakeSpasm
customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
forward/side/up speed by "cl_movespeedkey" (usually 2), scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
and make "speedkey" act as "slowkey". to make "speedkey" act as "slowkey".
o Change "always run" menu option to offer o Change "always run" menu option to offer three choices:
"off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), - off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
"vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and - vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
"quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200). - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution. 1/3, or 1/4 resolution.
@ -343,12 +343,12 @@
o New "randmap" command for loading a random map. o New "randmap" command for loading a random map.
o New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", o New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
"gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
tuning the strength of specic view blends. tuning the strength of specic view blends.
o GL2 renderer: use a GLSL shader for world faces. Fixes reports of o GL2 renderer: use a GLSL shader for world faces. Fixes reports of
integrated+discrete GPU laptops having inconsistent fog rendering. integrated+discrete GPU laptops having inconsistent fog rendering.
o Fix macOS startup delay (avoid calling gethostbyname() for ".local" o Fix macOS startup delay (avoid calling gethostbyname() for ".local"
hostnames). hostnames).
@ -364,8 +364,8 @@
o Fix possible freeze in SV_TouchLinks regardless of what QC does in o Fix possible freeze in SV_TouchLinks regardless of what QC does in
the touch function. the touch function.
o Fix for maps with empty strings for vector keys (e.g. "origin"); o Fix for maps with empty strings for vector keys (e.g. "origin");
don't read uninitialized memory. don't read uninitialized memory.
o Support for Open Watcom compiler. o Support for Open Watcom compiler.