From ba94a8385be75477c88ded76433af8eca50a7ecf Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Thu, 16 Nov 2017 19:20:02 +0000 Subject: [PATCH] minor doc editing. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1537 af15c1b1-3010-417e-b628-4374ebc0bcbd --- Linux/sgml/Quakespasm.sgml | 11 ++++++++--- Quakespasm.html | 14 ++++++++++---- Quakespasm.txt | 30 +++++++++++++++--------------- 3 files changed, 33 insertions(+), 22 deletions(-) diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index 51872980..6f34e7da 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited: Aug. 2017 +Page last edited: Nov. 2017 About

@@ -170,8 +170,13 @@ these patched libSDL binaries may help. Alpha-masked model support. (MF_HOLEY: 0x4000). Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard. Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments. - Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey". - Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200). + Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey". + Change the "always run" menu option to offer three choices: + + off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200) + vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) + quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) + New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution. New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV). New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike). diff --git a/Quakespasm.html b/Quakespasm.html index 025dd8aa..a9ebfac2 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -12,7 +12,7 @@

 

-

Page last edited: Aug. 2017

+

Page last edited: Nov. 2017

1. About

@@ -262,10 +262,16 @@ these patched libSDL binaries may help.
  • Change "games" / "mods" commands to list all subdirectories.
  • Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
  • Alpha-masked model support. (MF_HOLEY: 0x4000).
  • -
  • Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.
  • +
  • Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard.
  • Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments.
  • -
  • Revert "always run" changes from 0.85.9; move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and make "speedkey" act as "slowkey".
  • -
  • Change "always run" menu option to offer "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200).
  • +
  • Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey".
  • +
  • Change the "always run" menu option to offer three choices: +
      +
    • off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
    • +
    • vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
    • +
    • quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
    • +
    +
  • New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution.
  • New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV).
  • New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike).
  • diff --git a/Quakespasm.txt b/Quakespasm.txt index 09e64296..2b9121c1 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -53,7 +53,7 @@ ______________________________________________________________________ - Page last edited: Aug. 2017 + Page last edited: Nov. 2017 1. About @@ -322,15 +322,15 @@ now supports optional format (tga, png or jpg) and quality (1-100) arguments. - o Revert "always run" changes from 0.85.9; move the QuakeSpasm - customizations to a new "cl_alwaysrun" cvar. Set to 1 to scale - forward/side/up speed by "cl_movespeedkey" (usually 2), - and make "speedkey" act as "slowkey". + o Revert "always run" changes from 0.85.9 and move the QuakeSpasm + customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to + scale forward/side/up speed by "cl_movespeedkey" (usually 2), and + to make "speedkey" act as "slowkey". - o Change "always run" menu option to offer - "off" (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200), - "vanilla" (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) and - "quakespasm" (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200). + o Change "always run" menu option to offer three choices: + - off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200) + - vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) + - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution. @@ -343,12 +343,12 @@ o New "randmap" command for loading a random map. - o New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", - "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for + o New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", + "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends. - o GL2 renderer: use a GLSL shader for world faces. Fixes reports of - integrated+discrete GPU laptops having inconsistent fog rendering. + o GL2 renderer: use a GLSL shader for world faces. Fixes reports of + integrated+discrete GPU laptops having inconsistent fog rendering. o Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames). @@ -364,8 +364,8 @@ o Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function. - o Fix for maps with empty strings for vector keys (e.g. "origin"); - don't read uninitialized memory. + o Fix for maps with empty strings for vector keys (e.g. "origin"); + don't read uninitialized memory. o Support for Open Watcom compiler.