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readme: remove section about High-DPI workaround as we've got a proper fix now
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1120 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -104,9 +104,6 @@ these patched libSDL binaries may help.
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OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
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</p>
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<p>
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
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</p>
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<p>
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The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
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</p>
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<sect> Changes<p>
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@ -177,7 +177,6 @@ these patched libSDL binaries may help.
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</UL>
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</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
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<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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@ -171,10 +171,6 @@
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OS X has a well known gamma issue where the screen turns dark, but we
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currently have no fix.
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High-DPI displays on Windows can break Quakespasm. As a workaround,
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right-click the quakespasm exe, go to Properties, the Compatibility
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tab, and check "Disable display scaling on high DPI settings".
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The "game" command doesn't execute quake.rc in the new game directory
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being switched to. This means any custom key bindings in a mod's
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config.cfg or special settings in a quake.rc won't be loaded. The only
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