readme: remove section about High-DPI workaround as we've got a proper fix now

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1120 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
ewasylishen 2014-10-17 00:15:40 +00:00
parent 6bcdf105c9
commit b8f1010b30
3 changed files with 0 additions and 8 deletions

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@ -104,9 +104,6 @@ these patched libSDL binaries may help.
OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
</p>
<p>
High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
</p>
<p>
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
</p>
<sect> Changes<p>

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@ -177,7 +177,6 @@ these patched libSDL binaries may help.
</UL>
</P>
<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>

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@ -171,10 +171,6 @@
OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
High-DPI displays on Windows can break Quakespasm. As a workaround,
right-click the quakespasm exe, go to Properties, the Compatibility
tab, and check "Disable display scaling on high DPI settings".
The "game" command doesn't execute quake.rc in the new game directory
being switched to. This means any custom key bindings in a mod's
config.cfg or special settings in a quake.rc won't be loaded. The only