gl_model.c: change the 'ignored' messages from external lit and ent

files back to developer mode.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@841 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2013-03-10 11:29:02 +00:00
parent d3676574df
commit b01498b8bd

View file

@ -655,7 +655,7 @@ void Mod_LoadLighting (lump_t *l)
if (path_id < loadmodel->path_id)
{
Hunk_FreeToLowMark(mark);
Con_Printf("ignored %s from a gamedir with lower priority\n", litfilename);
Con_DPrintf("ignored %s from a gamedir with lower priority\n", litfilename);
}
else
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
@ -741,7 +741,7 @@ void Mod_LoadEntities (lump_t *l)
if (path_id < loadmodel->path_id)
{
Hunk_FreeToLowMark(mark);
Con_Printf("ignored %s from a gamedir with lower priority\n", entfilename);
Con_DPrintf("ignored %s from a gamedir with lower priority\n", entfilename);
}
else
{