mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
Added lightmap scaling.
This commit is contained in:
parent
fe63ebc870
commit
afb6583375
6 changed files with 122 additions and 36 deletions
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@ -244,6 +244,8 @@ typedef struct
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} dledge_t;
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#define MAXLIGHTMAPS 4
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#define LMBLOCK_WIDTH 256
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#define LMBLOCK_HEIGHT 256
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typedef struct
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{
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short planenum;
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108
Quake/gl_model.c
108
Quake/gl_model.c
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@ -37,6 +37,7 @@ qmodel_t *Mod_LoadModel (qmodel_t *mod, qboolean crash);
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cvar_t external_ents = {"external_ents", "1", CVAR_ARCHIVE};
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cvar_t gl_load24bit = {"gl_load24bit", "1", CVAR_ARCHIVE};
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cvar_t mod_ignorelmscale = {"mod_ignorelmscale", "0"};
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static byte *mod_novis;
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static int mod_novis_capacity;
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@ -61,6 +62,7 @@ void Mod_Init (void)
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Cvar_RegisterVariable (&gl_subdivide_size);
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Cvar_RegisterVariable (&external_ents);
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Cvar_RegisterVariable (&gl_load24bit);
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Cvar_RegisterVariable (&mod_ignorelmscale);
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//johnfitz -- create notexture miptex
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r_notexture_mip = (texture_t *) Hunk_AllocName (sizeof(texture_t), "r_notexture_mip");
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@ -469,12 +471,13 @@ static char *bspxbase;
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static bspx_header_t *bspxheader;
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//supported lumps:
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//RGBLIGHTING (.lit)
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//LMSHIFT (.lit2)
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//LMOFFSET (LMSHIFT helper)
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//LMSTYLE (LMSHIFT helper)
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//unsupported lumps ('documented' elsewhere):
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//BRUSHLIST (because hulls suck)
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//LIGHTINGDIR (.lux)
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//LMSHIFT (.lit2)
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//LMOFFSET (.lit2)
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//LMSTYLE (.lit2)
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static void *Q1BSPX_FindLump(char *lumpname, int *lumpsize)
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{
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int i;
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@ -999,6 +1002,46 @@ _load_embedded:
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}
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/*
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=================
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Mod_ParseWorldspawnKey
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=================
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(Blame Spike)
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This just quickly scans the worldspawn entity for a single key. Returning both _prefixed and non prefixed keys.
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(wantkey argument should not have a _prefix.)
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*/
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const char *Mod_ParseWorldspawnKey(qmodel_t *mod, const char *wantkey, char *buffer, size_t sizeofbuffer)
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{
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char foundkey[128];
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const char *data = COM_Parse(mod->entities);
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if (data && com_token[0] == '{')
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{
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while (1)
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{
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data = COM_Parse(data);
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if (!data)
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break; // error
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if (com_token[0] == '}')
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break; // end of worldspawn
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if (com_token[0] == '_')
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strcpy(foundkey, com_token + 1);
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else
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strcpy(foundkey, com_token);
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data = COM_Parse(data);
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if (!data)
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break; // error
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if (!strcmp(wantkey, foundkey))
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{
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q_strlcpy(buffer, com_token, sizeofbuffer);
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return buffer;
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}
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}
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}
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return NULL;
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}
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/*
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=================
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Mod_LoadVertexes
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@ -1164,6 +1207,7 @@ void CalcSurfaceExtents (msurface_t *s)
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mvertex_t *v;
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mtexinfo_t *tex;
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int bmins[2], bmaxs[2];
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int maxextent, lmscale;
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mins[0] = mins[1] = FLT_MAX;
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maxs[0] = maxs[1] = -FLT_MAX;
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@ -1207,15 +1251,18 @@ void CalcSurfaceExtents (msurface_t *s)
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}
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}
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lmscale = 1<<s->lmshift;
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maxextent = q_max(LMBLOCK_WIDTH,LMBLOCK_HEIGHT)*lmscale;
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for (i=0 ; i<2 ; i++)
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{
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bmins[i] = floor(mins[i]/16);
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bmaxs[i] = ceil(maxs[i]/16);
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bmins[i] = floor(mins[i]/lmscale);
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bmaxs[i] = ceil(maxs[i]/lmscale);
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s->texturemins[i] = bmins[i] * 16;
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s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
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s->texturemins[i] = bmins[i] * lmscale;
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s->extents[i] = (bmaxs[i] - bmins[i]) * lmscale;
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if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 2000) //johnfitz -- was 512 in glquake, 256 in winquake
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if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > maxextent) //johnfitz -- was 512 in glquake, 256 in winquake
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Sys_Error ("Bad surface extents");
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}
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}
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@ -1314,9 +1361,15 @@ void Mod_LoadFaces (lump_t *l, qboolean bsp2)
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dsface_t *ins;
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dlface_t *inl;
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msurface_t *out;
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int i, count, surfnum, lofs;
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int i, count, surfnum, lofs, shift;
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int planenum, side, texinfon;
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unsigned char *lmshift = NULL, defaultshift = 4;
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unsigned int *lmoffset = NULL;
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unsigned char *lmstyle = NULL;
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int lumpsize;
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char scalebuf[16];
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if (bsp2)
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{
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ins = NULL;
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@ -1340,13 +1393,33 @@ void Mod_LoadFaces (lump_t *l, qboolean bsp2)
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Con_DWarning ("%i faces exceeds standard limit of 32767.\n", count);
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//johnfitz
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if (!mod_ignorelmscale.value)
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{
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lmshift = Q1BSPX_FindLump("LMSHIFT", &lumpsize);
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if (lumpsize != sizeof(*lmshift)*count)
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lmshift = NULL;
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lmoffset = Q1BSPX_FindLump("LMOFFSET", &lumpsize);
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if (lumpsize != sizeof(*lmoffset)*count)
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lmoffset = NULL;
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lmstyle = Q1BSPX_FindLump("LMSTYLE", &lumpsize);
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if (lumpsize != sizeof(*lmstyle)*MAXLIGHTMAPS*count)
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lmstyle = NULL;
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if (Mod_ParseWorldspawnKey(loadmodel, "lightmap_scale", scalebuf, sizeof(scalebuf)))
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{
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i = atoi(scalebuf);
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for (defaultshift = 0; (1<<defaultshift) < i && defaultshift < 254; defaultshift++)
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break;
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}
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}
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loadmodel->surfaces = out;
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loadmodel->numsurfaces = count;
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for (surfnum=0 ; surfnum<count ; surfnum++, out++)
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{
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if (bsp2)
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{
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{ //32bit datatypes
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out->firstedge = LittleLong(inl->firstedge);
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out->numedges = LittleLong(inl->numedges);
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planenum = LittleLong(inl->planenum);
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@ -1358,7 +1431,7 @@ void Mod_LoadFaces (lump_t *l, qboolean bsp2)
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inl++;
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}
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else
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{
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{ //16bit datatypes
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out->firstedge = LittleLong(ins->firstedge);
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out->numedges = LittleShort(ins->numedges);
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planenum = LittleShort(ins->planenum);
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@ -1369,6 +1442,15 @@ void Mod_LoadFaces (lump_t *l, qboolean bsp2)
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lofs = LittleLong(ins->lightofs);
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ins++;
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}
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shift = defaultshift;
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//bspx overrides (for lmscale)
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if (lmstyle)
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shift = lmshift[surfnum];
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if (lmoffset)
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lofs = LittleLong(lmoffset[surfnum]);
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if (lmstyle)
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for (i=0 ; i<MAXLIGHTMAPS ; i++)
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out->styles[i] = lmstyle[surfnum*MAXLIGHTMAPS+i];
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out->flags = 0;
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out->flags |= SURF_PLANEBACK;
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out->plane = loadmodel->planes + planenum;
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out->texinfo = loadmodel->texinfo + texinfon;
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out->lmshift = shift;
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CalcSurfaceExtents (out);
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@ -2357,13 +2439,13 @@ void Mod_LoadBrushModel (qmodel_t *mod, void *buffer)
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Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
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Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
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Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
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Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); //Spike: moved this earlier, so that we can parse worldspawn keys earlier.
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Mod_LoadFaces (&header->lumps[LUMP_FACES], bsp2);
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Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES], bsp2);
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Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
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Mod_LoadLeafs (&header->lumps[LUMP_LEAFS], bsp2);
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Mod_LoadNodes (&header->lumps[LUMP_NODES], bsp2);
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Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES], bsp2);
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Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
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Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
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Mod_MakeHull0 ();
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@ -147,6 +147,7 @@ typedef struct msurface_s
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short extents[2];
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int light_s, light_t; // gl lightmap coordinates
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unsigned char lmshift;
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glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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@ -346,9 +346,9 @@ loc0:
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byte *lightmap;
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int maps, line3, dsfrac = ds & 15, dtfrac = dt & 15, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
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float scale;
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line3 = ((surf->extents[0]>>4)+1)*3;
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line3 = ((surf->extents[0]>>surf->lmshift)+1)*3;
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lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color
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lightmap = surf->samples + ((dt>>surf->lmshift) * ((surf->extents[0]>>surf->lmshift)+1) + (ds>>surf->lmshift))*3; // LordHavoc: *3 for color
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for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
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{
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r01 += (float) lightmap[ 3] * scale;g01 += (float) lightmap[ 4] * scale;b01 += (float) lightmap[5] * scale;
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r10 += (float) lightmap[line3+0] * scale;g10 += (float) lightmap[line3+1] * scale;b10 += (float) lightmap[line3+2] * scale;
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r11 += (float) lightmap[line3+3] * scale;g11 += (float) lightmap[line3+4] * scale;b11 += (float) lightmap[line3+5] * scale;
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lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
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lightmap += ((surf->extents[0]>>surf->lmshift)+1) * ((surf->extents[1]>>surf->lmshift)+1)*3; // LordHavoc: *3 for colored lighting
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}
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color[0] += (float) ((int) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)));
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@ -1851,10 +1851,8 @@ static void PF_getsurfacepointattribute(void)
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G_FLOAT(OFS_RETURN+2) = 0;
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break;
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case 5: //lmst coord, not actually very useful
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#define BLOCK_WIDTH 128
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#define BLOCK_HEIGHT 128
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G_FLOAT(OFS_RETURN+0) = (DotProduct(v->position, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3] - fa->texturemins[0] + fa->light_s*16+8) / (BLOCK_WIDTH*16);
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G_FLOAT(OFS_RETURN+1) = (DotProduct(v->position, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3] - fa->texturemins[1] + fa->light_t*16+8) / (BLOCK_HEIGHT*16);
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G_FLOAT(OFS_RETURN+0) = (DotProduct(v->position, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3] - fa->texturemins[0] + (fa->light_s+.5)*(1<<fa->lmshift)) / (LMBLOCK_WIDTH*(1<<fa->lmshift));
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G_FLOAT(OFS_RETURN+1) = (DotProduct(v->position, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3] - fa->texturemins[1] + (fa->light_t+.5)*(1<<fa->lmshift)) / (LMBLOCK_HEIGHT*(1<<fa->lmshift));
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G_FLOAT(OFS_RETURN+2) = 0;
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break;
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case 6: //colour
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@ -690,8 +690,8 @@ dynamic:
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theRect->w += theRect->l - fa->light_s;
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theRect->l = fa->light_s;
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}
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smax = (fa->extents[0]>>4)+1;
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tmax = (fa->extents[1]>>4)+1;
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smax = (fa->extents[0]>>fa->lmshift)+1;
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tmax = (fa->extents[1]>>fa->lmshift)+1;
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if ((theRect->w + theRect->l) < (fa->light_s + smax))
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theRect->w = (fa->light_s-theRect->l)+smax;
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if ((theRect->h + theRect->t) < (fa->light_t + tmax))
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@ -782,8 +782,8 @@ void GL_CreateSurfaceLightmap (qmodel_t *model, msurface_t *surf)
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int smax, tmax;
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byte *base;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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surf->lightmaptexturenum = AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
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base = lightmap[surf->lightmaptexturenum].data;
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@ -803,6 +803,7 @@ void BuildSurfaceDisplayList (msurface_t *fa)
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float *vec;
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float s, t;
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glpoly_t *poly;
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int lmscale = (1<<fa->lmshift);
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// reconstruct the polygon
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pedges = currentmodel->edges;
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@ -845,15 +846,15 @@ void BuildSurfaceDisplayList (msurface_t *fa)
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//
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s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
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s -= fa->texturemins[0];
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s += fa->light_s*16;
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s += 8;
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s /= LMBLOCK_WIDTH*16; //fa->texinfo->texture->width;
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s += fa->light_s*lmscale;
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s += lmscale/2.0;
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s /= LMBLOCK_WIDTH*lmscale; //fa->texinfo->texture->width;
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t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
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t -= fa->texturemins[1];
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t += fa->light_t*16;
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t += 8;
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t /= LMBLOCK_HEIGHT*16; //fa->texinfo->texture->height;
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t += fa->light_t*lmscale;
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t += lmscale/2.0;
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t /= LMBLOCK_HEIGHT*lmscale; //fa->texinfo->texture->height;
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poly->verts[i][5] = s;
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poly->verts[i][6] = t;
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@ -1056,10 +1057,12 @@ void R_AddDynamicLights (msurface_t *surf)
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float cred, cgreen, cblue, brightness;
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unsigned *bl;
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//johnfitz
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int lmscale;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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tex = surf->texinfo;
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lmscale = 1<<surf->lmshift;
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for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
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{
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@ -1095,12 +1098,12 @@ void R_AddDynamicLights (msurface_t *surf)
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//johnfitz
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - t*16;
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td = local[1] - t*lmscale;
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - s*16;
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sd = local[0] - s*lmscale;
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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@ -1142,8 +1145,8 @@ void R_BuildLightMap (qmodel_t *model, msurface_t *surf, byte *dest, int stride)
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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smax = (surf->extents[0]>>surf->lmshift)+1;
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tmax = (surf->extents[1]>>surf->lmshift)+1;
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size = smax*tmax;
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lightmap = surf->samples;
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