mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-15 16:41:22 +00:00
Merge branch 'master' into alias4
This commit is contained in:
commit
ac6a728b23
14 changed files with 104 additions and 43 deletions
|
@ -4,7 +4,7 @@
|
||||||
<toc>
|
<toc>
|
||||||
<verb></verb>
|
<verb></verb>
|
||||||
|
|
||||||
<em>Page last edited Oct. 11, 2014</em>
|
<em>Page last edited Oct. 17, 2014</em>
|
||||||
|
|
||||||
<sect> About <p>
|
<sect> About <p>
|
||||||
|
|
||||||
|
@ -72,7 +72,7 @@ Compile time options include
|
||||||
<item><bf>make DO_USERDIRS=1</bf> to include user directories support
|
<item><bf>make DO_USERDIRS=1</bf> to include user directories support
|
||||||
<item><bf>make DEBUG=1</bf> for debugging
|
<item><bf>make DEBUG=1</bf> for debugging
|
||||||
<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installations
|
<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/SDL-CONFIG</em> for unusual SDL installations
|
||||||
<item><bf>make USE_SDL2=1</bf> to compile against SDL2 instead of SDL1.2
|
<item><bf>make USE_SDL2=1</bf> to compile against SDL2 instead of SDL-1.2
|
||||||
</itemize>
|
</itemize>
|
||||||
<p>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.
|
<p>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.
|
||||||
<p>The project can also be built with Codeblocks (project files included).</p>
|
<p>The project can also be built with Codeblocks (project files included).</p>
|
||||||
|
@ -104,15 +104,13 @@ these patched libSDL binaries may help.
|
||||||
OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
|
OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p>
|
||||||
High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
|
|
||||||
</p>
|
|
||||||
<p>
|
|
||||||
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
|
The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
|
||||||
</p>
|
</p>
|
||||||
<sect> Changes<p>
|
<sect> Changes<p>
|
||||||
|
|
||||||
<sect1> Changes in 0.90.0<p>
|
<sect1> Changes in 0.90.0<p>
|
||||||
<itemize>
|
<itemize>
|
||||||
|
<item> Fix issues on Windows systems with DPI scaling.</item>
|
||||||
<item> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
|
<item> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
|
||||||
<item> SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
<item> SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
||||||
<item> Revised keyboard input code.
|
<item> Revised keyboard input code.
|
||||||
|
|
|
@ -504,7 +504,7 @@ int CDAudio_Init(void)
|
||||||
|
|
||||||
export_cddev_arg();
|
export_cddev_arg();
|
||||||
|
|
||||||
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
|
if (SDL_InitSubSystem(SDL_INIT_CDROM) < 0)
|
||||||
{
|
{
|
||||||
Con_Printf("Couldn't init SDL cdrom: %s\n", SDL_GetError());
|
Con_Printf("Couldn't init SDL cdrom: %s\n", SDL_GetError());
|
||||||
return -1;
|
return -1;
|
||||||
|
|
|
@ -107,14 +107,15 @@ void Con_ToggleConsole_f (void)
|
||||||
{
|
{
|
||||||
if (key_dest == key_console/* || (key_dest == key_game && con_forcedup)*/)
|
if (key_dest == key_console/* || (key_dest == key_game && con_forcedup)*/)
|
||||||
{
|
{
|
||||||
|
key_lines[edit_line][1] = 0; // clear any typing
|
||||||
|
key_linepos = 1;
|
||||||
|
con_backscroll = 0; //johnfitz -- toggleconsole should return you to the bottom of the scrollback
|
||||||
|
history_line = edit_line; //johnfitz -- it should also return you to the bottom of the command history
|
||||||
|
|
||||||
if (cls.state == ca_connected)
|
if (cls.state == ca_connected)
|
||||||
{
|
{
|
||||||
IN_Activate();
|
IN_Activate();
|
||||||
key_dest = key_game;
|
key_dest = key_game;
|
||||||
key_lines[edit_line][1] = 0; // clear any typing
|
|
||||||
key_linepos = 1;
|
|
||||||
con_backscroll = 0; //johnfitz -- toggleconsole should return you to the bottom of the scrollback
|
|
||||||
history_line = edit_line; //johnfitz -- it should also return you to the bottom of the command history
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -444,10 +444,6 @@ void R_SetupView (void)
|
||||||
else if (r_lightmap.value) r_lightmap_cheatsafe = true;
|
else if (r_lightmap.value) r_lightmap_cheatsafe = true;
|
||||||
}
|
}
|
||||||
//johnfitz
|
//johnfitz
|
||||||
|
|
||||||
// mh dynamic lightmap speedup: upload all modified lightmaps from the last
|
|
||||||
// frame in a single batch
|
|
||||||
R_UploadLightmaps ();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//==============================================================================
|
//==============================================================================
|
||||||
|
|
|
@ -1383,8 +1383,8 @@ void VID_Init (void)
|
||||||
|
|
||||||
putenv (vid_center); /* SDL_putenv is problematic in versions <= 1.2.9 */
|
putenv (vid_center); /* SDL_putenv is problematic in versions <= 1.2.9 */
|
||||||
|
|
||||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
||||||
Sys_Error("Could not initialize SDL Video");
|
Sys_Error("Couldn't init SDL video: %s", SDL_GetError());
|
||||||
|
|
||||||
#if defined(USE_SDL2)
|
#if defined(USE_SDL2)
|
||||||
{
|
{
|
||||||
|
|
|
@ -160,6 +160,9 @@ keyname_t keynames[] =
|
||||||
|
|
||||||
{"SEMICOLON", ';'}, // because a raw semicolon seperates commands
|
{"SEMICOLON", ';'}, // because a raw semicolon seperates commands
|
||||||
|
|
||||||
|
{"BACKQUOTE", '`'}, // because a raw backquote may toggle the console
|
||||||
|
{"TILDE", '~'}, // because a raw tilde may toggle the console
|
||||||
|
|
||||||
{NULL, 0}
|
{NULL, 0}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -824,7 +827,6 @@ void Key_Init (void)
|
||||||
consolekeys[K_DOWNARROW] = true;
|
consolekeys[K_DOWNARROW] = true;
|
||||||
consolekeys[K_LEFTARROW] = true;
|
consolekeys[K_LEFTARROW] = true;
|
||||||
consolekeys[K_RIGHTARROW] = true;
|
consolekeys[K_RIGHTARROW] = true;
|
||||||
consolekeys[K_ALT] = true;
|
|
||||||
consolekeys[K_CTRL] = true;
|
consolekeys[K_CTRL] = true;
|
||||||
consolekeys[K_SHIFT] = true;
|
consolekeys[K_SHIFT] = true;
|
||||||
consolekeys[K_INS] = true;
|
consolekeys[K_INS] = true;
|
||||||
|
@ -1076,6 +1078,13 @@ void Char_Event (int key)
|
||||||
if (key < 32 || key > 126)
|
if (key < 32 || key > 126)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
#if defined(PLATFORM_OSX) || defined(PLATFORM_MAC)
|
||||||
|
if (keydown[K_COMMAND])
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
if (keydown[K_CTRL])
|
||||||
|
return;
|
||||||
|
|
||||||
if (key_inputgrab.active)
|
if (key_inputgrab.active)
|
||||||
{
|
{
|
||||||
key_inputgrab.lastchar = key;
|
key_inputgrab.lastchar = key;
|
||||||
|
|
|
@ -54,7 +54,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
static void Sys_CheckSDL (void)
|
static void Sys_AtExit (void)
|
||||||
|
{
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Sys_InitSDL (void)
|
||||||
{
|
{
|
||||||
#if defined(USE_SDL2)
|
#if defined(USE_SDL2)
|
||||||
SDL_version v;
|
SDL_version v;
|
||||||
|
@ -74,6 +79,12 @@ static void Sys_CheckSDL (void)
|
||||||
Sys_Error("Your version of SDL library is incompatible with me.\n"
|
Sys_Error("Your version of SDL library is incompatible with me.\n"
|
||||||
"You need a library version in the line of %d.%d.%d\n", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
|
"You need a library version in the line of %d.%d.%d\n", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (SDL_Init(0) < 0)
|
||||||
|
{
|
||||||
|
Sys_Error("Couldn't init SDL: %s", SDL_GetError());
|
||||||
|
}
|
||||||
|
atexit(Sys_AtExit);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(_LP64) || defined(__LP64__) || defined(_WIN64)
|
#if defined(_LP64) || defined(__LP64__) || defined(_WIN64)
|
||||||
|
@ -105,14 +116,11 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
isDedicated = (COM_CheckParm("-dedicated") != 0);
|
isDedicated = (COM_CheckParm("-dedicated") != 0);
|
||||||
|
|
||||||
Sys_CheckSDL ();
|
Sys_InitSDL ();
|
||||||
|
|
||||||
Sys_Init();
|
Sys_Init();
|
||||||
|
|
||||||
// default memory size
|
|
||||||
// TODO: less mem, eg. 16 mb, for dedicated server??
|
|
||||||
parms.memsize = DEFAULT_MEMORY;
|
parms.memsize = DEFAULT_MEMORY;
|
||||||
|
|
||||||
if (COM_CheckParm("-heapsize"))
|
if (COM_CheckParm("-heapsize"))
|
||||||
{
|
{
|
||||||
t = COM_CheckParm("-heapsize") + 1;
|
t = COM_CheckParm("-heapsize") + 1;
|
||||||
|
@ -158,12 +166,12 @@ int main(int argc, char *argv[])
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
/* If we have no input focus at all, sleep a bit */
|
/* If we have no input focus at all, sleep a bit */
|
||||||
if ( !VID_HasMouseOrInputFocus() || cl.paused)
|
if (!VID_HasMouseOrInputFocus() || cl.paused)
|
||||||
{
|
{
|
||||||
SDL_Delay(16);
|
SDL_Delay(16);
|
||||||
}
|
}
|
||||||
/* If we're minimised, sleep a bit more */
|
/* If we're minimised, sleep a bit more */
|
||||||
if ( VID_IsMinimized() )
|
if (VID_IsMinimized())
|
||||||
{
|
{
|
||||||
scr_skipupdate = 1;
|
scr_skipupdate = 1;
|
||||||
SDL_Delay(32);
|
SDL_Delay(32);
|
||||||
|
|
|
@ -236,10 +236,14 @@ void R_CullSurfaces (void)
|
||||||
/*
|
/*
|
||||||
================
|
================
|
||||||
R_BuildLightmapChains -- johnfitz -- used for r_lightmap 1
|
R_BuildLightmapChains -- johnfitz -- used for r_lightmap 1
|
||||||
|
|
||||||
|
ericw -- now always used at the start of R_DrawTextureChains for the
|
||||||
|
mh dynamic lighting speedup
|
||||||
================
|
================
|
||||||
*/
|
*/
|
||||||
void R_BuildLightmapChains (qmodel_t *model)
|
void R_BuildLightmapChains (qmodel_t *model, texchain_t chain)
|
||||||
{
|
{
|
||||||
|
texture_t *t;
|
||||||
msurface_t *s;
|
msurface_t *s;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
@ -247,10 +251,17 @@ void R_BuildLightmapChains (qmodel_t *model)
|
||||||
memset (lightmap_polys, 0, sizeof(lightmap_polys));
|
memset (lightmap_polys, 0, sizeof(lightmap_polys));
|
||||||
|
|
||||||
// now rebuild them
|
// now rebuild them
|
||||||
s = &model->surfaces[model->firstmodelsurface];
|
for (i=0 ; i<model->numtextures ; i++)
|
||||||
for (i=0 ; i<model->nummodelsurfaces ; i++, s++)
|
{
|
||||||
if (model != cl.worldmodel || (s->visframe == r_visframecount && !R_CullBox(s->mins, s->maxs) && !R_BackFaceCull (s)))
|
t = model->textures[i];
|
||||||
R_RenderDynamicLightmaps (s);
|
|
||||||
|
if (!t || !t->texturechains[chain])
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (s = t->texturechains[chain]; s; s = s->texturechain)
|
||||||
|
if (!s->culled)
|
||||||
|
R_RenderDynamicLightmaps (s);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//==============================================================================
|
//==============================================================================
|
||||||
|
@ -527,7 +538,6 @@ void R_DrawTextureChains_Multitexture (qmodel_t *model, entity_t *ent, texchain_
|
||||||
GL_EnableMultitexture(); // selects TEXTURE1
|
GL_EnableMultitexture(); // selects TEXTURE1
|
||||||
bound = true;
|
bound = true;
|
||||||
}
|
}
|
||||||
R_RenderDynamicLightmaps (s);
|
|
||||||
GL_Bind (lightmap_textures[s->lightmaptexturenum]);
|
GL_Bind (lightmap_textures[s->lightmaptexturenum]);
|
||||||
glBegin(GL_POLYGON);
|
glBegin(GL_POLYGON);
|
||||||
v = s->polys->verts[0];
|
v = s->polys->verts[0];
|
||||||
|
@ -617,7 +627,6 @@ void R_DrawTextureChains_TextureOnly (qmodel_t *model, entity_t *ent, texchain_t
|
||||||
|
|
||||||
bound = true;
|
bound = true;
|
||||||
}
|
}
|
||||||
R_RenderDynamicLightmaps (s); //adds to lightmap chain
|
|
||||||
DrawGLPoly (s->polys);
|
DrawGLPoly (s->polys);
|
||||||
rs_brushpasses++;
|
rs_brushpasses++;
|
||||||
}
|
}
|
||||||
|
@ -860,7 +869,6 @@ void R_DrawTextureChains_Multitexture_VBO (qmodel_t *model, entity_t *ent, texch
|
||||||
bound = true;
|
bound = true;
|
||||||
lastlightmap = s->lightmaptexturenum;
|
lastlightmap = s->lightmaptexturenum;
|
||||||
}
|
}
|
||||||
R_RenderDynamicLightmaps (s);
|
|
||||||
|
|
||||||
if (s->lightmaptexturenum != lastlightmap)
|
if (s->lightmaptexturenum != lastlightmap)
|
||||||
R_FlushBatch ();
|
R_FlushBatch ();
|
||||||
|
@ -906,6 +914,14 @@ void R_DrawTextureChains (qmodel_t *model, entity_t *ent, texchain_t chain)
|
||||||
else
|
else
|
||||||
entalpha = 1;
|
entalpha = 1;
|
||||||
|
|
||||||
|
// ericw -- the mh dynamic lightmap speedup: make a first pass through all
|
||||||
|
// surfaces we are going to draw, and rebuild any lightmaps that need it.
|
||||||
|
// this also chains surfaces by lightmap which is used by r_lightmap 1.
|
||||||
|
// the previous implementation of the speedup uploaded lightmaps one frame
|
||||||
|
// late which was visible under some conditions, this method avoids that.
|
||||||
|
R_BuildLightmapChains (model, chain);
|
||||||
|
R_UploadLightmaps ();
|
||||||
|
|
||||||
if (r_drawflat_cheatsafe)
|
if (r_drawflat_cheatsafe)
|
||||||
{
|
{
|
||||||
glDisable (GL_TEXTURE_2D);
|
glDisable (GL_TEXTURE_2D);
|
||||||
|
@ -924,7 +940,6 @@ void R_DrawTextureChains (qmodel_t *model, entity_t *ent, texchain_t chain)
|
||||||
|
|
||||||
if (r_lightmap_cheatsafe)
|
if (r_lightmap_cheatsafe)
|
||||||
{
|
{
|
||||||
R_BuildLightmapChains (model);
|
|
||||||
if (!gl_overbright.value)
|
if (!gl_overbright.value)
|
||||||
{
|
{
|
||||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
|
|
|
@ -84,7 +84,7 @@ qboolean SNDDMA_Init (dma_t *dma)
|
||||||
int tmp, val;
|
int tmp, val;
|
||||||
char drivername[128];
|
char drivername[128];
|
||||||
|
|
||||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1)
|
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||||
{
|
{
|
||||||
Con_Printf("Couldn't init SDL audio: %s\n", SDL_GetError());
|
Con_Printf("Couldn't init SDL audio: %s\n", SDL_GetError());
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -173,10 +173,43 @@ static void Sys_GetBasedir (char *argv0, char *dst, size_t dstsize)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef enum { dpi_unaware = 0, dpi_system_aware = 1, dpi_monitor_aware = 2 } dpi_awareness;
|
||||||
|
typedef BOOL(*SetProcessDPIAwareFunc)();
|
||||||
|
typedef HRESULT(*SetProcessDPIAwarenessFunc)(dpi_awareness value);
|
||||||
|
|
||||||
|
void Sys_SetDPIAware (void)
|
||||||
|
{
|
||||||
|
HMODULE hUser32, hShcore;
|
||||||
|
SetProcessDPIAwarenessFunc setDPIAwareness;
|
||||||
|
SetProcessDPIAwareFunc setDPIAware;
|
||||||
|
|
||||||
|
/* Neither SDL 1.2 nor SDL 2.0.3 can handle the OS scaling our window.
|
||||||
|
(e.g. https://bugzilla.libsdl.org/show_bug.cgi?id=2713)
|
||||||
|
Call SetProcessDpiAwareness/SetProcessDPIAware to opt out of scaling.
|
||||||
|
*/
|
||||||
|
|
||||||
|
hShcore = LoadLibraryA ("Shcore.dll");
|
||||||
|
hUser32 = LoadLibraryA ("user32.dll");
|
||||||
|
setDPIAwareness = (SetProcessDPIAwarenessFunc) (hShcore ? GetProcAddress (hShcore, "SetProcessDpiAwareness") : NULL);
|
||||||
|
setDPIAware = (SetProcessDPIAwareFunc) (hUser32 ? GetProcAddress (hUser32, "SetProcessDPIAware") : NULL);
|
||||||
|
|
||||||
|
if (setDPIAwareness) /* Windows 8.1+ */
|
||||||
|
setDPIAwareness (dpi_monitor_aware);
|
||||||
|
else if (setDPIAware) /* Windows Vista-8.0 */
|
||||||
|
setDPIAware ();
|
||||||
|
|
||||||
|
if (hShcore)
|
||||||
|
FreeLibrary (hShcore);
|
||||||
|
if (hUser32)
|
||||||
|
FreeLibrary (hUser32);
|
||||||
|
}
|
||||||
|
|
||||||
void Sys_Init (void)
|
void Sys_Init (void)
|
||||||
{
|
{
|
||||||
OSVERSIONINFO vinfo;
|
OSVERSIONINFO vinfo;
|
||||||
|
|
||||||
|
Sys_SetDPIAware ();
|
||||||
|
|
||||||
memset (cwd, 0, sizeof(cwd));
|
memset (cwd, 0, sizeof(cwd));
|
||||||
Sys_GetBasedir(NULL, cwd, sizeof(cwd));
|
Sys_GetBasedir(NULL, cwd, sizeof(cwd));
|
||||||
host_parms->basedir = cwd;
|
host_parms->basedir = cwd;
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
<PRE>
|
<PRE>
|
||||||
</PRE>
|
</PRE>
|
||||||
</P>
|
</P>
|
||||||
<P><EM>Page last edited Oct. 11, 2014</EM></P>
|
<P><EM>Page last edited Oct. 17, 2014</EM></P>
|
||||||
|
|
||||||
<P>
|
<P>
|
||||||
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
|
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
|
||||||
|
@ -147,7 +147,7 @@ Compile time options include
|
||||||
<LI><B>make DO_USERDIRS=1</B> to include user directories support</LI>
|
<LI><B>make DO_USERDIRS=1</B> to include user directories support</LI>
|
||||||
<LI><B>make DEBUG=1</B> for debugging</LI>
|
<LI><B>make DEBUG=1</B> for debugging</LI>
|
||||||
<LI><B>make SDL_CONFIG=</B><EM>/PATH/TO/SDL-CONFIG</EM> for unusual SDL installations</LI>
|
<LI><B>make SDL_CONFIG=</B><EM>/PATH/TO/SDL-CONFIG</EM> for unusual SDL installations</LI>
|
||||||
<LI><B>make USE_SDL2=1</B> to compile against SDL2 instead of SDL1.2</LI>
|
<LI><B>make USE_SDL2=1</B> to compile against SDL2 instead of SDL-1.2</LI>
|
||||||
</UL>
|
</UL>
|
||||||
</P>
|
</P>
|
||||||
<P>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</P>
|
<P>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</P>
|
||||||
|
@ -177,7 +177,6 @@ these patched libSDL binaries may help.
|
||||||
</UL>
|
</UL>
|
||||||
</P>
|
</P>
|
||||||
<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
|
<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
|
||||||
<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
|
|
||||||
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
|
<P>The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).</P>
|
||||||
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
|
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
|
||||||
|
|
||||||
|
@ -188,6 +187,7 @@ these patched libSDL binaries may help.
|
||||||
|
|
||||||
<P>
|
<P>
|
||||||
<UL>
|
<UL>
|
||||||
|
<LI> Fix issues on Windows systems with DPI scaling.</LI>
|
||||||
<LI> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.</LI>
|
<LI> Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.</LI>
|
||||||
<LI> SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.</LI>
|
<LI> SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.</LI>
|
||||||
<LI> Revised keyboard input code.</LI>
|
<LI> Revised keyboard input code.</LI>
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
______________________________________________________________________
|
______________________________________________________________________
|
||||||
|
|
||||||
|
|
||||||
Page last edited Oct. 11, 2014
|
Page last edited Oct. 17, 2014
|
||||||
|
|
||||||
|
|
||||||
1. About
|
1. About
|
||||||
|
@ -131,7 +131,7 @@
|
||||||
|
|
||||||
o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
|
o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
|
||||||
|
|
||||||
o make USE_SDL2=1 to compile against SDL2 instead of SDL1.2
|
o make USE_SDL2=1 to compile against SDL2 instead of SDL-1.2
|
||||||
|
|
||||||
Streaming music playback requires "libmad" or "libmpg123" for MP3, and
|
Streaming music playback requires "libmad" or "libmpg123" for MP3, and
|
||||||
"libogg" and "libvorbis" for OGG files.
|
"libogg" and "libvorbis" for OGG files.
|
||||||
|
@ -171,10 +171,6 @@
|
||||||
OS X has a well known gamma issue where the screen turns dark, but we
|
OS X has a well known gamma issue where the screen turns dark, but we
|
||||||
currently have no fix.
|
currently have no fix.
|
||||||
|
|
||||||
High-DPI displays on Windows can break Quakespasm. As a workaround,
|
|
||||||
right-click the quakespasm exe, go to Properties, the Compatibility
|
|
||||||
tab, and check "Disable display scaling on high DPI settings".
|
|
||||||
|
|
||||||
The "game" command doesn't execute quake.rc in the new game directory
|
The "game" command doesn't execute quake.rc in the new game directory
|
||||||
being switched to. This means any custom key bindings in a mod's
|
being switched to. This means any custom key bindings in a mod's
|
||||||
config.cfg or special settings in a quake.rc won't be loaded. The only
|
config.cfg or special settings in a quake.rc won't be loaded. The only
|
||||||
|
@ -187,6 +183,8 @@
|
||||||
|
|
||||||
6.1. Changes in 0.90.0
|
6.1. Changes in 0.90.0
|
||||||
|
|
||||||
|
o Fix issues on Windows systems with DPI scaling.
|
||||||
|
|
||||||
o Unix/Mac user directories support. Disabled by default,
|
o Unix/Mac user directories support. Disabled by default,
|
||||||
'make DO_USERDIRS=1' to enable it.
|
'make DO_USERDIRS=1' to enable it.
|
||||||
|
|
||||||
|
|
|
@ -1 +1,4 @@
|
||||||
|
#include <winresrc.h>
|
||||||
|
|
||||||
icon ICON "QuakeSpasm.ico"
|
icon ICON "QuakeSpasm.ico"
|
||||||
|
|
||||||
|
|
Binary file not shown.
Loading…
Reference in a new issue