Minor cleanups.

in_keys.c: Key_ConsoleBindable: remove redundant check, this is now handled by Key_KeynumToString/Key_StringToKeynum.
in_sdl.c: IN_SendKeyEvents: use a single method for checking whether we have a keydown or keyup event.


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1047 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
svdijk 2014-09-21 02:10:14 +00:00
parent 0472529285
commit a7f9e3988b
2 changed files with 2 additions and 5 deletions

View file

@ -636,12 +636,12 @@ void IN_SendKeyEvents (void)
else
lastKeyDown = 0;
Key_Event (sym, event.key.state == SDL_PRESSED);
Key_Event (sym, event.type == SDL_KEYDOWN);
break;
#else
sym = IN_SDL_KeysymToQuakeKey(event.key.keysym.sym);
Key_Event (sym, event.key.state == SDL_PRESSED);
Key_Event (sym, event.type == SDL_KEYDOWN);
if (event.type == SDL_KEYDOWN && !Key_ConsoleBindable(sym) &&
event.key.keysym.unicode != 0 && (event.key.keysym.unicode & 0xFF80) == 0)

View file

@ -1140,9 +1140,6 @@ Key_ConsoleBindable
*/
qboolean Key_ConsoleBindable(int key)
{
if (key < 0 || key > 255)
return false;
if (Key_StringToKeynum(Key_KeynumToString(key)) == -1)
return false;