add sdl2 targets to codeblocks projects

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1105 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2014-10-12 14:00:07 +00:00
parent 3de3dc97ad
commit a6e2753a41
2 changed files with 702 additions and 0 deletions

View File

@ -0,0 +1,340 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="QuakeSpasm-SDL2" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="SDL2/bin/Debug/quakespasm-sdl2" prefix_auto="1" extension_auto="1" />
<Option object_output="SDL2/obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option parameters="-window -basedir /home/kristian/Desktop/Quake -sndspeed 48000" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="SDL2/bin/Release/quakespasm-sdl2" prefix_auto="1" extension_auto="1" />
<Option object_output="SDL2/obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir /home/kristian/Desktop/Quake -sndspeed 48000" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="`sdl2-config --cflags`" />
<Add option="-DUSE_SDL2" />
<Add option="-DUSE_CODEC_MP3" />
<Add option="-DUSE_CODEC_VORBIS" />
<Add option="-DUSE_CODEC_WAVE" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
<Add option="-lGL" />
<Add option="-lvorbisfile" />
<Add option="-lvorbis" />
<Add option="-logg" />
<Add option="-lmad" />
</Linker>
<Unit filename="../../Quake/anorm_dots.h" />
<Unit filename="../../Quake/anorms.h" />
<Unit filename="../../Quake/arch_def.h" />
<Unit filename="../../Quake/bgmusic.c">
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</Unit>
<Unit filename="../../Quake/bgmusic.h" />
<Unit filename="../../Quake/bspfile.h" />
<Unit filename="../../Quake/cd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cdaudio.h" />
<Unit filename="../../Quake/cfgfile.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cfgfile.h" />
<Unit filename="../../Quake/chase.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cl_demo.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cl_input.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cl_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cl_parse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cl_tent.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/client.h" />
<Unit filename="../../Quake/cmd.c">
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</Unit>
<Unit filename="../../Quake/cmd.h" />
<Unit filename="../../Quake/common.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/common.h" />
<Unit filename="../../Quake/console.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/console.h" />
<Unit filename="../../Quake/crc.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/crc.h" />
<Unit filename="../../Quake/cvar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/cvar.h" />
<Unit filename="../../Quake/draw.h" />
<Unit filename="../../Quake/gl_draw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_fog.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_mesh.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_model.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_model.h" />
<Unit filename="../../Quake/gl_refrag.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_rlight.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_rmain.c">
<Option compilerVar="CC" />
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<Unit filename="../../Quake/gl_rmisc.c">
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</Unit>
<Unit filename="../../Quake/gl_screen.c">
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</Unit>
<Unit filename="../../Quake/gl_sky.c">
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</Unit>
<Unit filename="../../Quake/gl_texmgr.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_texmgr.h" />
<Unit filename="../../Quake/gl_vidsdl.c">
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<Unit filename="../../Quake/gl_warp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/gl_warp_sin.h" />
<Unit filename="../../Quake/glquake.h" />
<Unit filename="../../Quake/host.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/host_cmd.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/image.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/image.h" />
<Unit filename="../../Quake/in_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/input.h" />
<Unit filename="../../Quake/keys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/keys.h" />
<Unit filename="../../Quake/main_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/mathlib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/mathlib.h" />
<Unit filename="../../Quake/menu.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/menu.h" />
<Unit filename="../../Quake/modelgen.h" />
<Unit filename="../../Quake/net.h" />
<Unit filename="../../Quake/net_bsd.c">
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</Unit>
<Unit filename="../../Quake/net_defs.h" />
<Unit filename="../../Quake/net_dgrm.c">
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</Unit>
<Unit filename="../../Quake/net_dgrm.h" />
<Unit filename="../../Quake/net_loop.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/net_loop.h" />
<Unit filename="../../Quake/net_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/net_sys.h" />
<Unit filename="../../Quake/net_udp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/net_udp.h" />
<Unit filename="../../Quake/pl_linux.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/platform.h" />
<Unit filename="../../Quake/pr_cmds.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/pr_comp.h" />
<Unit filename="../../Quake/pr_edict.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/pr_exec.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/progdefs.h" />
<Unit filename="../../Quake/progdefs.q1" />
<Unit filename="../../Quake/progs.h" />
<Unit filename="../../Quake/protocol.h" />
<Unit filename="../../Quake/q_sound.h" />
<Unit filename="../../Quake/q_stdinc.h" />
<Unit filename="../../Quake/qs_bmp.h" />
<Unit filename="../../Quake/quakedef.h" />
<Unit filename="../../Quake/r_alias.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/r_brush.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/r_part.c">
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</Unit>
<Unit filename="../../Quake/r_sprite.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/r_world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/render.h" />
<Unit filename="../../Quake/resource.h" />
<Unit filename="../../Quake/sbar.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/sbar.h" />
<Unit filename="../../Quake/screen.h" />
<Unit filename="../../Quake/server.h" />
<Unit filename="../../Quake/snd_codec.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_codec.h" />
<Unit filename="../../Quake/snd_codeci.h" />
<Unit filename="../../Quake/snd_dma.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_flac.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_flac.h" />
<Unit filename="../../Quake/snd_mem.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_mikmod.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_mikmod.h" />
<Unit filename="../../Quake/snd_mix.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_modplug.c">
<Unit filename="../../Quake/snd_modplug.h" />
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_mp3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_mp3.h" />
<Unit filename="../../Quake/snd_opus.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_opus.h" />
<Unit filename="../../Quake/snd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_umx.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_umx.h" />
<Unit filename="../../Quake/snd_vorbis.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_vorbis.h" />
<Unit filename="../../Quake/snd_wave.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/snd_wave.h" />
<Unit filename="../../Quake/spritegn.h" />
<Unit filename="../../Quake/strl_fn.h" />
<Unit filename="../../Quake/strlcat.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/strlcpy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/sv_main.c">
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</Unit>
<Unit filename="../../Quake/sv_move.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/sv_phys.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/sv_user.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/sys.h" />
<Unit filename="../../Quake/sys_sdl_unix.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/vid.h" />
<Unit filename="../../Quake/view.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/view.h" />
<Unit filename="../../Quake/wad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/wad.h" />
<Unit filename="../../Quake/world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/world.h" />
<Unit filename="../../Quake/zone.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../../Quake/zone.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -0,0 +1,362 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="QuakeSpasm-SDL2" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="SDL2\bin\Debug\quakespasm-sdl2" prefix_auto="1" extension_auto="1" />
<Option object_output="SDL2\obj\Debug\" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir C:\QuakeSpasm" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="SDL2\bin\Release\quakespasm-sdl2" prefix_auto="1" extension_auto="1" />
<Option object_output="SDL2\obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-window -basedir C:\QuakeSpasm" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-DUSE_SDL2" />
<Add option="-DUSE_CODEC_MP3" />
<Add option="-DUSE_CODEC_VORBIS" />
<Add option="-DUSE_CODEC_WAVE" />
<Add option="-DUSE_CODEC_FLAC" />
<Add option="-DUSE_CODEC_OPUS" />
<Add option="-DUSE_CODEC_MIKMOD" />
<Add option="-DUSE_CODEC_UMX" />
<Add directory="..\codecs\include" />
<Add directory="C:\SDL2\include" />
</Compiler>
<Linker>
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="vorbisfile" />
<Add library="vorbis" />
<Add library="opusfile" />
<Add library="opus" />
<Add library="FLAC" />
<Add library="ogg" />
<Add library="mad" />
<Add library="mikmod" />
<Add library="winmm" />
<Add library="opengl32" />
<Add library="wsock32" />
<Add directory="..\codecs\x86" />
<Add directory="C:\SDL2\lib" />
</Linker>
<Unit filename="..\..\Quake\anorm_dots.h" />
<Unit filename="..\..\Quake\anorms.h" />
<Unit filename="..\..\Quake\arch_def.h" />
<Unit filename="..\..\Quake\bgmusic.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\bgmusic.h" />
<Unit filename="..\..\Quake\bspfile.h" />
<Unit filename="..\..\Quake\cd_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cdaudio.h" />
<Unit filename="..\..\Quake\cfgfile.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\cfgfile.h" />
<Unit filename="..\..\Quake\chase.c">
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</Unit>
<Unit filename="..\..\Quake\cl_demo.c">
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</Unit>
<Unit filename="..\..\Quake\cl_input.c">
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</Unit>
<Unit filename="..\..\Quake\cl_main.c">
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</Unit>
<Unit filename="..\..\Quake\cl_parse.c">
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</Unit>
<Unit filename="..\..\Quake\cl_tent.c">
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</Unit>
<Unit filename="..\..\Quake\client.h" />
<Unit filename="..\..\Quake\cmd.c">
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</Unit>
<Unit filename="..\..\Quake\cmd.h" />
<Unit filename="..\..\Quake\common.c">
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</Unit>
<Unit filename="..\..\Quake\common.h" />
<Unit filename="..\..\Quake\console.c">
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</Unit>
<Unit filename="..\..\Quake\console.h" />
<Unit filename="..\..\Quake\crc.c">
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</Unit>
<Unit filename="..\..\Quake\crc.h" />
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</Unit>
<Unit filename="..\..\Quake\cvar.h" />
<Unit filename="..\..\Quake\draw.h" />
<Unit filename="..\..\Quake\gl_draw.c">
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</Unit>
<Unit filename="..\..\Quake\gl_fog.c">
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</Unit>
<Unit filename="..\..\Quake\gl_mesh.c">
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</Unit>
<Unit filename="..\..\Quake\gl_model.c">
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</Unit>
<Unit filename="..\..\Quake\gl_model.h" />
<Unit filename="..\..\Quake\gl_refrag.c">
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</Unit>
<Unit filename="..\..\Quake\gl_rlight.c">
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</Unit>
<Unit filename="..\..\Quake\gl_rmain.c">
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<Unit filename="..\..\Quake\gl_rmisc.c">
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</Unit>
<Unit filename="..\..\Quake\gl_screen.c">
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</Unit>
<Unit filename="..\..\Quake\gl_sky.c">
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</Unit>
<Unit filename="..\..\Quake\gl_texmgr.c">
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</Unit>
<Unit filename="..\..\Quake\gl_texmgr.h" />
<Unit filename="..\..\Quake\gl_vidsdl.c">
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</Unit>
<Unit filename="..\..\Quake\gl_warp.c">
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</Unit>
<Unit filename="..\..\Quake\gl_warp_sin.h" />
<Unit filename="..\..\Quake\glquake.h" />
<Unit filename="..\..\Quake\host.c">
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</Unit>
<Unit filename="..\..\Quake\host_cmd.c">
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</Unit>
<Unit filename="..\..\Quake\image.c">
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</Unit>
<Unit filename="..\..\Quake\image.h" />
<Unit filename="..\..\Quake\in_sdl.c">
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</Unit>
<Unit filename="..\..\Quake\input.h" />
<Unit filename="..\..\Quake\keys.c">
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</Unit>
<Unit filename="..\..\Quake\keys.h" />
<Unit filename="..\..\Quake\main_sdl.c">
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</Unit>
<Unit filename="..\..\Quake\mathlib.c">
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</Unit>
<Unit filename="..\..\Quake\mathlib.h" />
<Unit filename="..\..\Quake\menu.c">
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<Unit filename="..\..\Quake\menu.h" />
<Unit filename="..\..\Quake\modelgen.h" />
<Unit filename="..\..\Quake\net.h" />
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<Unit filename="..\..\Quake\net_dgrm.c">
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<Unit filename="..\..\Quake\net_loop.c">
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</Unit>
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</Unit>
<Unit filename="..\..\Quake\net_sys.h" />
<Unit filename="..\..\Quake\net_win.c">
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<Unit filename="..\..\Quake\net_wins.c">
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<Unit filename="..\..\Quake\net_wipx.c">
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<Unit filename="..\..\Quake\net_wipx.h" />
<Unit filename="..\..\Quake\pl_win.c">
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</Unit>
<Unit filename="..\..\Quake\r_world.c">
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<Unit filename="..\..\Quake\render.h" />
<Unit filename="..\..\Quake\resource.h" />
<Unit filename="..\..\Quake\sbar.c">
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<Unit filename="..\..\Quake\sbar.h" />
<Unit filename="..\..\Quake\screen.h" />
<Unit filename="..\..\Quake\server.h" />
<Unit filename="..\..\Quake\snd_codec.c">
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</Unit>
<Unit filename="..\..\Quake\snd_codec.h" />
<Unit filename="..\..\Quake\snd_codeci.h" />
<Unit filename="..\..\Quake\snd_dma.c">
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</Unit>
<Unit filename="..\..\Quake\snd_flac.c">
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</Unit>
<Unit filename="..\..\Quake\snd_flac.h" />
<Unit filename="..\..\Quake\snd_mem.c">
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</Unit>
<Unit filename="..\..\Quake\snd_mikmod.c">
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</Unit>
<Unit filename="..\..\Quake\snd_mikmod.h" />
<Unit filename="..\..\Quake\snd_mix.c">
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</Unit>
<Unit filename="..\..\Quake\snd_modplug.c">
<Unit filename="..\..\Quake\snd_modplug.h" />
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</Unit>
<Unit filename="..\..\Quake\snd_mp3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\snd_mp3.h" />
<Unit filename="..\..\Quake\snd_opus.c">
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</Unit>
<Unit filename="..\..\Quake\snd_opus.h" />
<Unit filename="..\..\Quake\snd_sdl.c">
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</Unit>
<Unit filename="..\..\Quake\snd_umx.c">
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</Unit>
<Unit filename="..\..\Quake\snd_umx.h" />
<Unit filename="..\..\Quake\snd_vorbis.c">
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</Unit>
<Unit filename="..\..\Quake\snd_vorbis.h" />
<Unit filename="..\..\Quake\snd_wave.c">
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</Unit>
<Unit filename="..\..\Quake\snd_wave.h" />
<Unit filename="..\..\Quake\spritegn.h" />
<Unit filename="..\..\Quake\strl_fn.h" />
<Unit filename="..\..\Quake\strlcat.c">
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</Unit>
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</Unit>
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</Unit>
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</Unit>
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</Unit>
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<Unit filename="..\..\Quake\wad.c">
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</Unit>
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<Unit filename="..\..\Quake\world.c">
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</Unit>
<Unit filename="..\..\Quake\world.h" />
<Unit filename="..\..\Quake\wsaerror.h" />
<Unit filename="..\..\Quake\zone.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\Quake\zone.h" />
<Unit filename="..\QuakeSpasm.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder />
</Extensions>
</Project>
</CodeBlocks_project_file>