diff --git a/quakespasm/Windows/SDL2/WhatsNew.txt b/quakespasm/Windows/SDL2/WhatsNew.txt index c143dff8..c574946c 100644 --- a/quakespasm/Windows/SDL2/WhatsNew.txt +++ b/quakespasm/Windows/SDL2/WhatsNew.txt @@ -20,6 +20,7 @@ Windows UWP: Mac OS X: * Added support for the Vulkan SDK for Mac: https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/ +* Added support for OpenGL ES using ANGLE when it's available Mac OS X / iOS / tvOS: * Added a Metal 2D render implementation @@ -32,6 +33,7 @@ iOS / Android: * Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default) Android: +* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant * SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1) * Added SDL_IsAndroidTV() to tell whether the application is running on Android TV diff --git a/quakespasm/Windows/SDL2/include/SDL_revision.h b/quakespasm/Windows/SDL2/include/SDL_revision.h index 2592334f..dbe9b97d 100644 --- a/quakespasm/Windows/SDL2/include/SDL_revision.h +++ b/quakespasm/Windows/SDL2/include/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-11911:235c5929651c" -#define SDL_REVISION_NUMBER 11911 +#define SDL_REVISION "hg-11914:f1084c419f33" +#define SDL_REVISION_NUMBER 11914 diff --git a/quakespasm/Windows/SDL2/lib/SDL2.dll b/quakespasm/Windows/SDL2/lib/SDL2.dll index a6aa8adb..707211c0 100644 Binary files a/quakespasm/Windows/SDL2/lib/SDL2.dll and b/quakespasm/Windows/SDL2/lib/SDL2.dll differ diff --git a/quakespasm/Windows/SDL2/lib64/SDL2.dll b/quakespasm/Windows/SDL2/lib64/SDL2.dll index 3d370ee0..3fad6e03 100644 Binary files a/quakespasm/Windows/SDL2/lib64/SDL2.dll and b/quakespasm/Windows/SDL2/lib64/SDL2.dll differ