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gl_model.c: change the 'ignored' messages from external lit and ent
files back to developer mode. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@841 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 2 additions and 2 deletions
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@ -655,7 +655,7 @@ void Mod_LoadLighting (lump_t *l)
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if (path_id < loadmodel->path_id)
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if (path_id < loadmodel->path_id)
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{
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{
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Hunk_FreeToLowMark(mark);
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Hunk_FreeToLowMark(mark);
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Con_Printf("ignored %s from a gamedir with lower priority\n", litfilename);
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Con_DPrintf("ignored %s from a gamedir with lower priority\n", litfilename);
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}
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}
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else
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else
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if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
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if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
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@ -741,7 +741,7 @@ void Mod_LoadEntities (lump_t *l)
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if (path_id < loadmodel->path_id)
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if (path_id < loadmodel->path_id)
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{
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{
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Hunk_FreeToLowMark(mark);
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Hunk_FreeToLowMark(mark);
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Con_Printf("ignored %s from a gamedir with lower priority\n", entfilename);
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Con_DPrintf("ignored %s from a gamedir with lower priority\n", entfilename);
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}
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}
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else
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else
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{
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{
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