in Sbar_DrawFace(), don't let the index derived off cl.stats[STAT_HEALTH]

to become negative. (noticed this in rmq some time ago...)

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@495 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2011-10-19 20:10:49 +00:00
parent abe9a6031f
commit a38d81e23b
1 changed files with 218 additions and 207 deletions

View File

@ -22,44 +22,45 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quakedef.h"
int sb_updates; // if >= vid.numpages, no update needed
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
int sb_lines; // scan lines to draw
qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5];
qpic_t *rsb_items[2];
qpic_t *rsb_ammo[3];
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5];
qpic_t *rsb_items[2];
qpic_t *rsb_ammo[3];
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t *hsb_items[2];
qpic_t *hsb_items[2];
void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
@ -112,7 +113,7 @@ void Sbar_LoadPics (void)
{
int i;
for (i=0 ; i<10 ; i++)
for (i = 0; i < 10; i++)
{
sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
@ -140,7 +141,7 @@ void Sbar_LoadPics (void)
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
for (i=0 ; i<5 ; i++)
for (i = 0; i < 5; i++)
{
sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
@ -195,29 +196,29 @@ void Sbar_LoadPics (void)
//MED 01/04/97 added new hipnotic weapons
if (hipnotic)
{
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
for (i=0 ; i<5 ; i++)
{
hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
}
for (i = 0; i < 5; i++)
{
hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
}
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
}
if (rogue)
@ -232,10 +233,10 @@ void Sbar_LoadPics (void)
rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
rsb_items[0] = Draw_PicFromWad ("r_shield1");
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
// PGM 01/19/97 - team color border
rsb_teambord = Draw_PicFromWad ("r_teambord");
rsb_teambord = Draw_PicFromWad ("r_teambord");
// PGM 01/19/97 - team color border
rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
@ -347,8 +348,8 @@ Sbar_itoa
int Sbar_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
int pow10;
int dig;
str = buf;
@ -359,7 +360,7 @@ int Sbar_itoa (int num, char *buf)
}
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
;
;
do
{
@ -382,9 +383,9 @@ Sbar_DrawNum
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
char str[12];
char *ptr;
int l, frame;
num = q_min(999,num); //johnfitz -- cap high values rather than truncating number
@ -412,7 +413,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
int fragsort[MAX_SCOREBOARD];
char scoreboardtext[MAX_SCOREBOARD][20];
char scoreboardtext[MAX_SCOREBOARD][20];
int scoreboardtop[MAX_SCOREBOARD];
int scoreboardbottom[MAX_SCOREBOARD];
int scoreboardcount[MAX_SCOREBOARD];
@ -429,7 +430,7 @@ void Sbar_SortFrags (void)
// sort by frags
scoreboardlines = 0;
for (i=0 ; i<cl.maxclients ; i++)
for (i = 0; i < cl.maxclients; i++)
{
if (cl.scores[i].name[0])
{
@ -438,14 +439,18 @@ void Sbar_SortFrags (void)
}
}
for (i=0 ; i<scoreboardlines ; i++)
for (j=0 ; j<scoreboardlines-1-i ; j++)
for (i = 0; i < scoreboardlines; i++)
{
for (j = 0; j < scoreboardlines - 1 - i; j++)
{
if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
{
k = fragsort[j];
fragsort[j] = fragsort[j+1];
fragsort[j+1] = k;
}
}
}
}
int Sbar_ColorForMap (int m)
@ -469,7 +474,7 @@ void Sbar_UpdateScoreboard (void)
// draw the text
memset (scoreboardtext, 0, sizeof(scoreboardtext));
for (i=0 ; i<scoreboardlines; i++)
for (i = 0; i < scoreboardlines; i++)
{
k = fragsort[i];
s = &cl.scores[k];
@ -490,8 +495,8 @@ Sbar_SoloScoreboard -- johnfitz -- new layout
void Sbar_SoloScoreboard (void)
{
char str[256];
int minutes, seconds, tens, units;
int len;
int minutes, seconds, tens, units;
int len;
sprintf (str,"Kills: %i/%i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
Sbar_DrawString (8, 12, str);
@ -550,10 +555,10 @@ Sbar_DrawInventory
*/
void Sbar_DrawInventory (void)
{
int i;
int i;
char num[6];
float time;
int flashon;
int flashon;
if (rogue)
{
@ -568,7 +573,7 @@ void Sbar_DrawInventory (void)
}
// weapons
for (i=0 ; i<7 ; i++)
for (i = 0; i < 7; i++)
{
if (cl.items & (IT_SHOTGUN<<i) )
{
@ -584,7 +589,7 @@ void Sbar_DrawInventory (void)
else
flashon = (flashon%5) + 2;
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
@ -593,60 +598,61 @@ void Sbar_DrawInventory (void)
// MED 01/04/97
// hipnotic weapons
if (hipnotic)
{
int grenadeflashing=0;
for (i=0 ; i<4 ; i++)
{
if (cl.items & (1<<hipweapons[i]) )
{
time = cl.item_gettime[hipweapons[i]];
flashon = (int)((cl.time - time)*10);
if (flashon >= 10)
{
if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
if (hipnotic)
{
int grenadeflashing = 0;
for (i = 0; i < 4; i++)
{
if (cl.items & (1<<hipweapons[i]))
{
time = cl.item_gettime[hipweapons[i]];
flashon = (int)((cl.time - time)*10);
if (flashon >= 10)
{
if (cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]))
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
// check grenade launcher
if (i==2)
{
if (cl.items & HIT_PROXIMITY_GUN)
{
if (flashon)
{
grenadeflashing = 1;
Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
}
}
}
else if (i==3)
{
if (cl.items & (IT_SHOTGUN<<4))
{
if (flashon && !grenadeflashing)
{
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
}
else if (!grenadeflashing)
{
Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
}
}
else
Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
}
else
Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
// check grenade launcher
if (i == 2)
{
if (cl.items & HIT_PROXIMITY_GUN)
{
if (flashon)
{
grenadeflashing = 1;
Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
}
}
}
else if (i == 3)
{
if (cl.items & (IT_SHOTGUN<<4))
{
if (flashon && !grenadeflashing)
{
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
}
else if (!grenadeflashing)
{
Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
}
}
else
Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
}
else
Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
if (rogue)
{
@ -664,7 +670,7 @@ void Sbar_DrawInventory (void)
}
// ammo counts
for (i=0 ; i<4 ; i++)
for (i = 0; i < 4; i++)
{
sprintf (num, "%3i", q_min(999,cl.stats[STAT_SHELLS+i])); //johnfitz -- cap displayed value to 999
if (num[0] != ' ')
@ -676,57 +682,60 @@ void Sbar_DrawInventory (void)
}
flashon = 0;
// items
for (i=0 ; i<6 ; i++)
if (cl.items & (1<<(17+i)))
{
time = cl.item_gettime[17+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
//MED 01/04/97 changed keys
if (!hipnotic || (i>1))
{
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
}
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
//MED 01/04/97 added hipnotic items
// hipnotic items
if (hipnotic)
{
for (i=0 ; i<2 ; i++)
if (cl.items & (1<<(24+i)))
{
time = cl.item_gettime[24+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
// items
for (i = 0; i < 6; i++)
{
if (cl.items & (1<<(17+i)))
{
time = cl.item_gettime[17+i];
if (time && time > cl.time - 2 && flashon)
{ // flash frame
sb_updates = 0;
}
else
{
//MED 01/04/97 changed keys
if (!hipnotic || (i > 1))
{
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
}
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
//MED 01/04/97 added hipnotic items
// hipnotic items
if (hipnotic)
{
for (i = 0; i < 2; i++)
{
if (cl.items & (1<<(24+i)))
{
time = cl.item_gettime[24+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
if (rogue)
{
// new rogue items
for (i=0 ; i<2 ; i++)
for (i = 0; i < 2; i++)
{
if (cl.items & (1<<(29+i)))
{
time = cl.item_gettime[29+i];
if (time && time > cl.time - 2 && flashon )
if (time && time > cl.time - 2 && flashon)
{ // flash frame
sb_updates = 0;
}
@ -734,8 +743,7 @@ void Sbar_DrawInventory (void)
{
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
}
if (time && time > cl.time - 2)
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
@ -743,18 +751,18 @@ void Sbar_DrawInventory (void)
else
{
// sigils
for (i=0 ; i<4 ; i++)
for (i = 0; i < 4; i++)
{
if (cl.items & (1<<(28+i)))
{
time = cl.item_gettime[28+i];
if (time && time > cl.time - 2 && flashon )
if (time && time > cl.time - 2 && flashon)
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
if (time && time > cl.time - 2)
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
@ -770,8 +778,8 @@ Sbar_DrawFrags -- johnfitz -- heavy revision
*/
void Sbar_DrawFrags (void)
{
int numscores, i, x, color;
char num[12];
int numscores, i, x, color;
char num[12];
scoreboard_t *s;
Sbar_SortFrags ();
@ -779,7 +787,7 @@ void Sbar_DrawFrags (void)
// draw the text
numscores = q_min(scoreboardlines, 4);
for (i=0, x=184; i<numscores; i++, x+=32)
for (i = 0, x = 184; i<numscores; i++, x += 32)
{
s = &cl.scores[fragsort[i]];
if (!s->name[0])
@ -820,15 +828,15 @@ Sbar_DrawFace
*/
void Sbar_DrawFace (void)
{
int f, anim;
int f, anim;
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
if (rogue && (cl.maxclients != 1) && (teamplay.value>3) && (teamplay.value<7))
{
int top, bottom;
int xofs;
char num[12];
int top, bottom;
int xofs;
char num[12];
scoreboard_t *s;
s = &cl.scores[cl.viewentity - 1];
@ -851,7 +859,7 @@ void Sbar_DrawFace (void)
f = s->frags;
sprintf (num, "%3i",f);
if (top==8)
if (top == 8)
{
if (num[0] != ' ')
Sbar_DrawCharacter(113, 3, 18 + num[0] - '0');
@ -862,17 +870,17 @@ void Sbar_DrawFace (void)
}
else
{
Sbar_DrawCharacter ( 113, 3, num[0]);
Sbar_DrawCharacter ( 120, 3, num[1]);
Sbar_DrawCharacter ( 127, 3, num[2]);
Sbar_DrawCharacter (113, 3, num[0]);
Sbar_DrawCharacter (120, 3, num[1]);
Sbar_DrawCharacter (127, 3, num[2]);
}
return;
}
// PGM 01/19/97 - team color drawing
if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY))
{
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
@ -897,6 +905,8 @@ void Sbar_DrawFace (void)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (f < 0) // in case we ever decide to draw when health <= 0
f = 0;
if (cl.time <= cl.faceanimtime)
{
@ -969,12 +979,12 @@ void Sbar_Draw (void)
//MED 01/04/97 moved keys here so they would not be overwritten
if (hipnotic)
{
if (cl.items & IT_KEY1)
Sbar_DrawPic (209, 3, sb_items[0]);
if (cl.items & IT_KEY2)
Sbar_DrawPic (209, 12, sb_items[1]);
if (cl.items & IT_KEY1)
Sbar_DrawPic (209, 3, sb_items[0]);
if (cl.items & IT_KEY2)
Sbar_DrawPic (209, 12, sb_items[1]);
}
// armor
// armor
if (cl.items & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
@ -1062,9 +1072,9 @@ Sbar_IntermissionNumber
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
@ -1094,11 +1104,11 @@ Sbar_DeathmatchOverlay
*/
void Sbar_DeathmatchOverlay (void)
{
qpic_t *pic;
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
qpic_t *pic;
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
GL_SetCanvas (CANVAS_MENU); //johnfitz
@ -1114,7 +1124,7 @@ void Sbar_DeathmatchOverlay (void)
x = 80; //johnfitz -- simplified becuase some positioning is handled elsewhere
y = 40;
for (i=0 ; i<l ; i++)
for (i = 0; i < l; i++)
{
k = fragsort[i];
s = &cl.scores[k];
@ -1175,9 +1185,9 @@ Sbar_MiniDeathmatchOverlay
*/
void Sbar_MiniDeathmatchOverlay (void)
{
int i, k, top, bottom, x, y, f, numlines;
char num[12];
float scale; //johnfitz
int i, k, top, bottom, x, y, f, numlines;
char num[12];
float scale; //johnfitz
scoreboard_t *s;
scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0); //johnfitz
@ -1196,14 +1206,14 @@ void Sbar_MiniDeathmatchOverlay (void)
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.viewentity - 1)
break;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
y = (scr_viewsize.value >= 110) ? 24 : 0; //johnfitz -- start at the right place
@ -1220,21 +1230,21 @@ void Sbar_MiniDeathmatchOverlay (void)
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill ( x, y+1, 40, 4, top, 1);
Draw_Fill ( x, y+5, 40, 3, bottom, 1);
Draw_Fill (x, y+1, 40, 4, top, 1);
Draw_Fill (x, y+5, 40, 3, bottom, 1);
// number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character ( x+8 , y, num[0]);
Draw_Character ( x+16 , y, num[1]);
Draw_Character ( x+24 , y, num[2]);
Draw_Character (x+ 8, y, num[0]);
Draw_Character (x+16, y, num[1]);
Draw_Character (x+24, y, num[2]);
// brackets
if (k == cl.viewentity - 1)
{
Draw_Character ( x, y, 16);
Draw_Character ( x+32, y, 17);
Draw_Character (x, y, 16);
Draw_Character (x+32, y, 17);
}
// name
@ -1250,8 +1260,8 @@ Sbar_IntermissionOverlay
void Sbar_IntermissionOverlay (void)
{
qpic_t *pic;
int dig;
int num;
int dig;
int num;
if (cl.gametype == GAME_DEATHMATCH)
{
@ -1298,3 +1308,4 @@ void Sbar_FinaleOverlay (void)
pic = Draw_CachePic ("gfx/finale.lmp");
Draw_Pic ( (320 - pic->width)/2, 16, pic); //johnfitz -- stretched menus
}