mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
SDL input driver: updated from the uHexen2 project adding native keymap
and dead key support to the console, thanks to Sander van Dijk. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@524 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
a02adcf4c1
commit
9d809a3687
10 changed files with 338 additions and 336 deletions
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@ -684,7 +684,7 @@ void _Host_Frame (float time)
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return; // don't run too fast, or packets will flood out
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// get new key events
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//Sys_SendKeyEvents (); not needed for SDL
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Sys_SendKeyEvents ();
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// allow mice or other external controllers to add commands
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IN_Commands ();
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511
Quake/in_sdl.c
511
Quake/in_sdl.c
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@ -23,13 +23,26 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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#include "SDL.h"
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static keydest_t prev_key_dest;
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static qboolean no_mouse = false;
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// mouse variables
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static int buttonremap[] =
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{
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K_MOUSE1,
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K_MOUSE3, /* right button */
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K_MOUSE2, /* middle button */
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K_MWHEELUP,
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K_MWHEELDOWN,
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K_MOUSE4,
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K_MOUSE5
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};
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/* mouse variables */
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cvar_t m_filter = {"m_filter","0"};
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// total accumulated mouse movement since last frame
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// this gets updated from the main game loop via IN_MouseMove
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/* total accumulated mouse movement since last frame,
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* gets updated from the main game loop via IN_MouseMove */
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static int total_dx, total_dy = 0;
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static int FilterMouseEvents (const SDL_Event *event)
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@ -93,22 +106,21 @@ void IN_Deactivate (qboolean free_cursor)
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}
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}
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// discard all mouse events when input is deactivated
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/* discard all mouse events when input is deactivated */
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if (SDL_GetEventFilter() != FilterMouseEvents)
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SDL_SetEventFilter(FilterMouseEvents);
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}
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void IN_Init (void)
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{
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BuildKeyMaps();
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SDL_EnableUNICODE (0); /* frame updates will change this as key_dest changes */
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if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
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Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
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if (safemode || COM_CheckParm("-nomouse"))
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{
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no_mouse = true;
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// discard all mouse events when input is deactivated
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/* discard all mouse events when input is deactivated */
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SDL_SetEventFilter(FilterMouseEvents);
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}
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@ -122,11 +134,11 @@ void IN_Shutdown (void)
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void IN_Commands (void)
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{
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// TODO: implement this for joystick support
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/* TODO: implement this for joystick support */
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}
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extern cvar_t cl_maxpitch; //johnfitz -- variable pitch clamping
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extern cvar_t cl_minpitch; //johnfitz -- variable pitch clamping
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extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */
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extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */
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void IN_MouseMove(int dx, int dy)
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@ -167,12 +179,11 @@ void IN_Move (usercmd_t *cmd)
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if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
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{
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cl.viewangles[PITCH] += m_pitch.value * dmy;
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//johnfitz -- variable pitch clamping
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/* johnfitz -- variable pitch clamping */
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if (cl.viewangles[PITCH] > cl_maxpitch.value)
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cl.viewangles[PITCH] = cl_maxpitch.value;
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if (cl.viewangles[PITCH] < cl_minpitch.value)
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cl.viewangles[PITCH] = cl_minpitch.value;
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//johnfitz
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}
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else
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{
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@ -187,206 +198,292 @@ void IN_ClearStates (void)
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{
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}
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/* =================================
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SDL to quake keynum mapping
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=================================*/
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static byte key_map[SDLK_LAST];
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void BuildKeyMaps (void)
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void IN_SendKeyEvents (void)
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{
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int i;
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SDL_Event event;
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int sym, state;
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int modstate;
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for (i = 0; i < SDLK_LAST; i++)
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key_map[i] = 0;
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if (key_dest != prev_key_dest)
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{
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SDL_EnableUNICODE((key_dest == key_console || key_dest == key_message));
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Key_ClearStates();
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prev_key_dest = key_dest;
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}
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key_map[SDLK_BACKSPACE] = K_BACKSPACE;
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key_map[SDLK_TAB] = K_TAB;
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key_map[SDLK_RETURN] = K_ENTER;
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key_map[SDLK_PAUSE] = K_PAUSE;
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key_map[SDLK_ESCAPE] = K_ESCAPE;
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key_map[SDLK_SPACE] = K_SPACE;
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key_map[SDLK_EXCLAIM] = '!';
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key_map[SDLK_QUOTEDBL] = '"';
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key_map[SDLK_HASH] = '#';
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key_map[SDLK_DOLLAR] = '$';
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key_map[SDLK_AMPERSAND] = '&';
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key_map[SDLK_QUOTE] = '\'';
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key_map[SDLK_LEFTPAREN] = '(';
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key_map[SDLK_RIGHTPAREN] = ')';
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key_map[SDLK_ASTERISK] = '*';
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key_map[SDLK_PLUS] = '+';
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key_map[SDLK_COMMA] = ',';
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key_map[SDLK_MINUS] = '-';
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key_map[SDLK_PERIOD] = '.';
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key_map[SDLK_SLASH] = '/';
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key_map[SDLK_0] = '0';
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key_map[SDLK_1] = '1';
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key_map[SDLK_2] = '2';
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key_map[SDLK_3] = '3';
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key_map[SDLK_4] = '4';
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key_map[SDLK_5] = '5';
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key_map[SDLK_6] = '6';
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key_map[SDLK_7] = '7';
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key_map[SDLK_8] = '8';
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key_map[SDLK_9] = '9';
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key_map[SDLK_COLON] = ':';
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key_map[SDLK_SEMICOLON] = ';';
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key_map[SDLK_LESS] = '<';
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key_map[SDLK_EQUALS] = '=';
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key_map[SDLK_GREATER] = '>';
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key_map[SDLK_QUESTION] = '?';
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key_map[SDLK_AT] = '@';
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key_map[SDLK_LEFTBRACKET] = '[';
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key_map[SDLK_BACKSLASH] = '\\';
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key_map[SDLK_RIGHTBRACKET] = ']';
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key_map[SDLK_CARET] = '^';
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key_map[SDLK_UNDERSCORE] = '_';
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key_map[SDLK_BACKQUOTE] = '`';
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key_map[SDLK_a] = 'a';
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key_map[SDLK_b] = 'b';
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key_map[SDLK_c] = 'c';
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key_map[SDLK_d] = 'd';
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key_map[SDLK_e] = 'e';
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key_map[SDLK_f] = 'f';
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key_map[SDLK_g] = 'g';
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key_map[SDLK_h] = 'h';
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key_map[SDLK_i] = 'i';
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key_map[SDLK_j] = 'j';
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key_map[SDLK_k] = 'k';
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key_map[SDLK_l] = 'l';
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key_map[SDLK_m] = 'm';
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key_map[SDLK_n] = 'n';
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key_map[SDLK_o] = 'o';
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key_map[SDLK_p] = 'p';
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key_map[SDLK_q] = 'q';
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key_map[SDLK_r] = 'r';
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key_map[SDLK_s] = 's';
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key_map[SDLK_t] = 't';
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key_map[SDLK_u] = 'u';
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key_map[SDLK_v] = 'v';
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key_map[SDLK_w] = 'w';
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key_map[SDLK_x] = 'x';
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key_map[SDLK_y] = 'y';
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key_map[SDLK_z] = 'z';
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key_map[SDLK_DELETE] = K_DEL;
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key_map[SDLK_KP0] = KP_INS;
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key_map[SDLK_KP1] = KP_END;
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key_map[SDLK_KP2] = KP_DOWNARROW;
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key_map[SDLK_KP3] = KP_PGDN;
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key_map[SDLK_KP4] = KP_LEFTARROW;
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key_map[SDLK_KP5] = KP_5;
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key_map[SDLK_KP6] = KP_RIGHTARROW;
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key_map[SDLK_KP7] = KP_HOME;
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key_map[SDLK_KP8] = KP_UPARROW;
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key_map[SDLK_KP9] = KP_PGUP;
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key_map[SDLK_KP_PERIOD] = KP_DEL;
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key_map[SDLK_KP_DIVIDE] = KP_SLASH;
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key_map[SDLK_KP_MULTIPLY] = KP_STAR;
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key_map[SDLK_KP_MINUS] = KP_MINUS;
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key_map[SDLK_KP_PLUS] = KP_PLUS;
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key_map[SDLK_KP_ENTER] = KP_ENTER;
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key_map[SDLK_KP_EQUALS] = 0;
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key_map[SDLK_UP] = K_UPARROW;
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key_map[SDLK_DOWN] = K_DOWNARROW;
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key_map[SDLK_RIGHT] = K_RIGHTARROW;
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key_map[SDLK_LEFT] = K_LEFTARROW;
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key_map[SDLK_INSERT] = K_INS;
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key_map[SDLK_HOME] = K_HOME;
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key_map[SDLK_END] = K_END;
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key_map[SDLK_PAGEUP] = K_PGUP;
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key_map[SDLK_PAGEDOWN] = K_PGDN;
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key_map[SDLK_F1] = K_F1;
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key_map[SDLK_F2] = K_F2;
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key_map[SDLK_F3] = K_F3;
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key_map[SDLK_F4] = K_F4;
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key_map[SDLK_F5] = K_F5;
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key_map[SDLK_F6] = K_F6;
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key_map[SDLK_F7] = K_F7;
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key_map[SDLK_F8] = K_F8;
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key_map[SDLK_F9] = K_F9;
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key_map[SDLK_F10] = K_F10;
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key_map[SDLK_F11] = K_F11;
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key_map[SDLK_F12] = K_F12;
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key_map[SDLK_F13] = 0;
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key_map[SDLK_F14] = 0;
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key_map[SDLK_F15] = 0;
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key_map[SDLK_NUMLOCK] = KP_NUMLOCK;
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key_map[SDLK_CAPSLOCK] = 0;
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key_map[SDLK_SCROLLOCK] = 0;
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key_map[SDLK_RSHIFT] = K_SHIFT;
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key_map[SDLK_LSHIFT] = K_SHIFT;
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key_map[SDLK_RCTRL] = K_CTRL;
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key_map[SDLK_LCTRL] = K_CTRL;
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key_map[SDLK_RALT] = K_ALT;
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key_map[SDLK_LALT] = K_ALT;
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key_map[SDLK_RMETA] = 0;
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key_map[SDLK_LMETA] = 0;
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key_map[SDLK_LSUPER] = 0;
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key_map[SDLK_RSUPER] = 0;
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key_map[SDLK_MODE] = 0;
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key_map[SDLK_COMPOSE] = 0;
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key_map[SDLK_HELP] = 0;
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key_map[SDLK_PRINT] = 0;
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key_map[SDLK_SYSREQ] = 0;
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key_map[SDLK_BREAK] = 0;
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key_map[SDLK_MENU] = 0;
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key_map[SDLK_POWER] = 0;
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key_map[SDLK_EURO] = 0;
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key_map[SDLK_UNDO] = 0;
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}
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/*
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=======
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MapKey
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Map from SDL to quake keynums
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=======
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*/
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int Key_Map (void *event) /* SDL_KeyboardEvent *event */
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{
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return key_map[(*(SDL_KeyboardEvent *)event).keysym.sym];
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/* TODO: keypad handling
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if (cl_keypad.value) {
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if (extended) {
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switch (key) {
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case K_ENTER: return KP_ENTER;
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case '/': return KP_SLASH;
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case K_PAUSE: return KP_NUMLOCK;
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};
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} else {
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switch (key) {
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case K_HOME: return KP_HOME;
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case K_UPARROW: return KP_UPARROW;
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case K_PGUP: return KP_PGUP;
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case K_LEFTARROW: return KP_LEFTARROW;
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case K_RIGHTARROW: return KP_RIGHTARROW;
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case K_END: return KP_END;
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case K_DOWNARROW: return KP_DOWNARROW;
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case K_PGDN: return KP_PGDN;
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case K_INS: return KP_INS;
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case K_DEL: return KP_DEL;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_ACTIVEEVENT:
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if (event.active.state & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
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{
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if (event.active.gain)
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{
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/* Sys_Printf("FOCUS GAIN\n");*/
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S_UnblockSound();
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}
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else
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{
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/* Sys_Printf("FOCUS LOSS\n");*/
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S_BlockSound();
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}
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}
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}
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} else {
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// cl_keypad 0, compatibility mode
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switch (key) {
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case KP_STAR: return '*';
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case KP_MINUS: return '-';
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case KP_5: return '5';
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case KP_PLUS: return '+';
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break;
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case SDL_KEYDOWN:
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if ((event.key.keysym.sym == SDLK_RETURN) &&
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(event.key.keysym.mod & KMOD_ALT))
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{
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VID_Toggle();
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break;
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}
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else if ((event.key.keysym.sym == SDLK_ESCAPE) &&
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(event.key.keysym.mod & KMOD_SHIFT))
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{
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Con_ToggleConsole_f();
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break;
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}
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case SDL_KEYUP:
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sym = event.key.keysym.sym;
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state = event.key.state;
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modstate = SDL_GetModState();
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switch (key_dest)
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{
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case key_game:
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if ((event.key.keysym.unicode != 0) || (modstate & KMOD_SHIFT))
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{ /* only use unicode for ~ and ` in game mode */
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if ((event.key.keysym.unicode & 0xFF80) == 0)
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{
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if (((event.key.keysym.unicode & 0x7F) == '`') ||
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((event.key.keysym.unicode & 0x7F) == '~') )
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sym = event.key.keysym.unicode & 0x7F;
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}
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}
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break;
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case key_message:
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case key_console:
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if ((event.key.keysym.unicode != 0) || (modstate & KMOD_SHIFT))
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{
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#if defined(__QNX__)
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if ((sym == SDLK_BACKSPACE) || (sym == SDLK_RETURN))
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break; /* S.A: fixes QNX weirdness */
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#endif /* __QNX__ */
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if ((event.key.keysym.unicode & 0xFF80) == 0)
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sym = event.key.keysym.unicode & 0x7F;
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/* else: it's an international character */
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}
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/* printf("You pressed %s (%d) (%c)\n", SDL_GetKeyName(sym), sym, sym);*/
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break;
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default:
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break;
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}
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switch (sym)
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{
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case SDLK_DELETE:
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sym = K_DEL;
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break;
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case SDLK_BACKSPACE:
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sym = K_BACKSPACE;
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break;
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case SDLK_F1:
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sym = K_F1;
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break;
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case SDLK_F2:
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sym = K_F2;
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break;
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case SDLK_F3:
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sym = K_F3;
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break;
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case SDLK_F4:
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sym = K_F4;
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break;
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case SDLK_F5:
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sym = K_F5;
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break;
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case SDLK_F6:
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sym = K_F6;
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break;
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case SDLK_F7:
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sym = K_F7;
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break;
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case SDLK_F8:
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sym = K_F8;
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break;
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case SDLK_F9:
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sym = K_F9;
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break;
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case SDLK_F10:
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sym = K_F10;
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break;
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case SDLK_F11:
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sym = K_F11;
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break;
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case SDLK_F12:
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sym = K_F12;
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break;
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case SDLK_BREAK:
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case SDLK_PAUSE:
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sym = K_PAUSE;
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break;
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case SDLK_UP:
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sym = K_UPARROW;
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break;
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case SDLK_DOWN:
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sym = K_DOWNARROW;
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break;
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case SDLK_RIGHT:
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sym = K_RIGHTARROW;
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break;
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case SDLK_LEFT:
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sym = K_LEFTARROW;
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break;
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case SDLK_INSERT:
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sym = K_INS;
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break;
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case SDLK_HOME:
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sym = K_HOME;
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break;
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||||
case SDLK_END:
|
||||
sym = K_END;
|
||||
break;
|
||||
case SDLK_PAGEUP:
|
||||
sym = K_PGUP;
|
||||
break;
|
||||
case SDLK_PAGEDOWN:
|
||||
sym = K_PGDN;
|
||||
break;
|
||||
case SDLK_RSHIFT:
|
||||
case SDLK_LSHIFT:
|
||||
sym = K_SHIFT;
|
||||
break;
|
||||
case SDLK_RCTRL:
|
||||
case SDLK_LCTRL:
|
||||
sym = K_CTRL;
|
||||
break;
|
||||
case SDLK_RALT:
|
||||
case SDLK_LALT:
|
||||
sym = K_ALT;
|
||||
break;
|
||||
case SDLK_KP0:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_INS;
|
||||
else
|
||||
sym = SDLK_0;
|
||||
break;
|
||||
case SDLK_KP1:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_END;
|
||||
else
|
||||
sym = SDLK_1;
|
||||
break;
|
||||
case SDLK_KP2:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_DOWNARROW;
|
||||
else
|
||||
sym = SDLK_2;
|
||||
break;
|
||||
case SDLK_KP3:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_PGDN;
|
||||
else
|
||||
sym = SDLK_3;
|
||||
break;
|
||||
case SDLK_KP4:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_LEFTARROW;
|
||||
else
|
||||
sym = SDLK_4;
|
||||
break;
|
||||
case SDLK_KP5:
|
||||
sym = SDLK_5;
|
||||
break;
|
||||
case SDLK_KP6:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_RIGHTARROW;
|
||||
else
|
||||
sym = SDLK_6;
|
||||
break;
|
||||
case SDLK_KP7:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_HOME;
|
||||
else
|
||||
sym = SDLK_7;
|
||||
break;
|
||||
case SDLK_KP8:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_UPARROW;
|
||||
else
|
||||
sym = SDLK_8;
|
||||
break;
|
||||
case SDLK_KP9:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_PGUP;
|
||||
else
|
||||
sym = SDLK_9;
|
||||
break;
|
||||
case SDLK_KP_PERIOD:
|
||||
if (modstate & KMOD_NUM)
|
||||
sym = K_DEL;
|
||||
else
|
||||
sym = SDLK_PERIOD;
|
||||
break;
|
||||
case SDLK_KP_DIVIDE:
|
||||
sym = SDLK_SLASH;
|
||||
break;
|
||||
case SDLK_KP_MULTIPLY:
|
||||
sym = SDLK_ASTERISK;
|
||||
break;
|
||||
case SDLK_KP_MINUS:
|
||||
sym = SDLK_MINUS;
|
||||
break;
|
||||
case SDLK_KP_PLUS:
|
||||
sym = SDLK_PLUS;
|
||||
break;
|
||||
case SDLK_KP_ENTER:
|
||||
sym = SDLK_RETURN;
|
||||
break;
|
||||
case SDLK_KP_EQUALS:
|
||||
sym = SDLK_EQUALS;
|
||||
break;
|
||||
case 178: /* the '²' key */
|
||||
sym = '~';
|
||||
break;
|
||||
}
|
||||
/* If we're not directly handled and still
|
||||
* above 255, just force it to 0 */
|
||||
if (sym > 255)
|
||||
sym = 0;
|
||||
Key_Event (sym, state);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (event.button.button < 1 ||
|
||||
event.button.button > sizeof(buttonremap) / sizeof(buttonremap[0]))
|
||||
{
|
||||
Con_Printf ("Ignored event for mouse button %d\n",
|
||||
event.button.button);
|
||||
break;
|
||||
}
|
||||
Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED);
|
||||
break;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
IN_MouseMove(event.motion.xrel, event.motion.yrel);
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
CL_Disconnect ();
|
||||
Sys_Quit ();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,10 @@ void IN_Commands (void);
|
|||
// mouse moved by dx and dy pixels
|
||||
void IN_MouseMove(int dx, int dy);
|
||||
|
||||
|
||||
void IN_SendKeyEvents (void);
|
||||
// used as a callback for Sys_SendKeyEvents() by some drivers
|
||||
|
||||
void IN_Move (usercmd_t *cmd);
|
||||
// add additional movement on top of the keyboard move cmd
|
||||
|
||||
|
@ -47,9 +51,5 @@ void IN_Activate ();
|
|||
// called when the app becomes inactive
|
||||
void IN_Deactivate (qboolean free_cursor);
|
||||
|
||||
/* for SDL builds only */
|
||||
void BuildKeyMaps (void);
|
||||
int Key_Map (void *event); /* SDL_KeyboardEvent *event */
|
||||
|
||||
#endif /* _QUAKE_INPUT_H */
|
||||
|
||||
|
|
|
@ -751,10 +751,7 @@ void Key_Init (void)
|
|||
{
|
||||
int i;
|
||||
|
||||
BuildKeyMaps();
|
||||
|
||||
History_Init ();
|
||||
|
||||
#if 0 /* This section of code is now done in History_Init */
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
|
|
|
@ -27,12 +27,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define DEFAULT_MEMORY 0x4000000
|
||||
|
||||
static quakeparms_t parms;
|
||||
static Uint8 appState;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Event event;
|
||||
int t;
|
||||
int done = 0;
|
||||
double time, oldtime, newtime;
|
||||
|
||||
host_parms = &parms;
|
||||
|
@ -93,95 +92,35 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
}
|
||||
else
|
||||
while (!done)
|
||||
while (1)
|
||||
{
|
||||
while (!done && SDL_PollEvent (&event))
|
||||
appState = SDL_GetAppState();
|
||||
/* If we have no input focus at all, sleep a bit */
|
||||
if ( !(appState & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) || cl.paused)
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (event.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS))
|
||||
{
|
||||
if (!COM_CheckParm("-bgsound")) {
|
||||
if (event.active.gain)
|
||||
S_UnblockSound();
|
||||
else
|
||||
S_BlockSound();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
IN_MouseMove(event.motion.xrel, event.motion.yrel);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
switch (event.button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT:
|
||||
Key_Event(K_MOUSE1, event.button.type == SDL_MOUSEBUTTONDOWN);
|
||||
break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
Key_Event(K_MOUSE2, event.button.type == SDL_MOUSEBUTTONDOWN);
|
||||
break;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
Key_Event(K_MOUSE3, event.button.type == SDL_MOUSEBUTTONDOWN);
|
||||
break;
|
||||
case SDL_BUTTON_WHEELUP:
|
||||
Key_Event(K_MWHEELUP, event.button.type == SDL_MOUSEBUTTONDOWN);
|
||||
break;
|
||||
case SDL_BUTTON_WHEELDOWN:
|
||||
Key_Event(K_MWHEELDOWN, event.button.type == SDL_MOUSEBUTTONDOWN);
|
||||
break;
|
||||
case SDL_BUTTON_X1:
|
||||
Key_Event(K_MOUSE4, event.button.type == SDL_MOUSEBUTTONDOWN);
|
||||
break;
|
||||
case SDL_BUTTON_X2:
|
||||
Key_Event(K_MOUSE5, event.button.type == SDL_MOUSEBUTTONDOWN);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
// SHIFT + ESC and circomflex always opens the console no matter what
|
||||
if ((event.key.keysym.sym == SDLK_ESCAPE && (event.key.keysym.mod & KMOD_SHIFT))
|
||||
|| (event.key.keysym.sym == SDLK_CARET))
|
||||
{
|
||||
if (event.key.type == SDL_KEYDOWN)
|
||||
Con_ToggleConsole_f();
|
||||
}
|
||||
else if ((event.key.keysym.sym == SDLK_RETURN) &&
|
||||
(event.key.keysym.mod & KMOD_ALT))
|
||||
{
|
||||
if (event.key.type == SDL_KEYDOWN)
|
||||
VID_Toggle();
|
||||
}
|
||||
else
|
||||
{
|
||||
Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN);
|
||||
}
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_Delay(16);
|
||||
}
|
||||
|
||||
newtime = Sys_DoubleTime();
|
||||
/* If we're minimised, sleep a bit more */
|
||||
if ( !(appState & SDL_APPACTIVE) )
|
||||
{
|
||||
scr_skipupdate = 1;
|
||||
SDL_Delay(32);
|
||||
}
|
||||
else
|
||||
{
|
||||
scr_skipupdate = 0;
|
||||
}
|
||||
newtime = Sys_DoubleTime ();
|
||||
time = newtime - oldtime;
|
||||
Host_Frame(time);
|
||||
|
||||
/* throttle the game loop just a little bit
|
||||
and make the game run a little cooler:
|
||||
noone needs more than 1000fps, I think */
|
||||
Host_Frame (time);
|
||||
|
||||
if (time < sys_throttle.value)
|
||||
SDL_Delay(1);
|
||||
|
||||
oldtime = newtime;
|
||||
}
|
||||
|
||||
Sys_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -257,25 +257,7 @@ void Sys_Sleep (unsigned long msecs)
|
|||
|
||||
void Sys_SendKeyEvents (void)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
SDL_PumpEvents();
|
||||
while (SDL_PollEvent (&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN);
|
||||
return;
|
||||
case SDL_QUIT:
|
||||
Sys_Quit();
|
||||
break;
|
||||
default:
|
||||
SDL_PumpEvents();
|
||||
break;
|
||||
}
|
||||
}
|
||||
IN_SendKeyEvents();
|
||||
}
|
||||
|
||||
void Sys_LowFPPrecision (void)
|
||||
|
|
|
@ -350,25 +350,7 @@ void Sys_Sleep (unsigned long msecs)
|
|||
|
||||
void Sys_SendKeyEvents (void)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
SDL_PumpEvents();
|
||||
while (SDL_PollEvent (&event))
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN);
|
||||
return;
|
||||
case SDL_QUIT:
|
||||
Sys_Quit();
|
||||
break;
|
||||
default:
|
||||
SDL_PumpEvents();
|
||||
break;
|
||||
}
|
||||
}
|
||||
IN_SendKeyEvents();
|
||||
}
|
||||
|
||||
void Sys_LowFPPrecision (void)
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
<PRE>
|
||||
</PRE>
|
||||
</P>
|
||||
<P>QuakeSpasm 0.85.5 (14 December 2011)</P>
|
||||
<P>QuakeSpasm 0.85.5 (16 December 2011)</P>
|
||||
|
||||
<P>
|
||||
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
|
||||
|
@ -158,6 +158,7 @@ Compile time options include
|
|||
|
||||
<P>
|
||||
<UL>
|
||||
<LI> SDL input driver updated adding native keymap and dead key support to the console</LI>
|
||||
<LI> Fixed a crash in net play in maps with extended limits</LI>
|
||||
<LI> Verified successful compilation using gcc-4.6</LI>
|
||||
<LI> Added a cvar gl_zfix to stop GL texture flicker (z fighting)</LI>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<toc>
|
||||
<verb></verb>
|
||||
|
||||
QuakeSpasm 0.85.5 (14 December 2011)
|
||||
QuakeSpasm 0.85.5 (16 December 2011)
|
||||
|
||||
<sect> About <p>
|
||||
|
||||
|
@ -92,6 +92,7 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
|
|||
|
||||
<sect1> Changes in 0.85.5 (unreleased) <p>
|
||||
<itemize>
|
||||
<item> SDL input driver updated adding native keymap and dead key support to the console
|
||||
<item> Fixed a crash in net play in maps with extended limits
|
||||
<item> Verified successful compilation using gcc-4.6
|
||||
<item> Added a cvar gl_zfix to stop GL texture flicker (z fighting)
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
______________________________________________________________________
|
||||
|
||||
|
||||
QuakeSpasm 0.85.5 (14 December 2011)
|
||||
QuakeSpasm 0.85.5 (16 December 2011)
|
||||
|
||||
|
||||
1. About
|
||||
|
@ -156,6 +156,9 @@
|
|||
5.1. Changes in 0.85.5 (unreleased)
|
||||
|
||||
|
||||
o SDL input driver updated adding native keymap and dead key support
|
||||
to the console
|
||||
|
||||
o Fixed a crash in net play in maps with extended limits
|
||||
|
||||
o Verified successful compilation using gcc-4.6
|
||||
|
|
Loading…
Reference in a new issue