SDL input driver: updated from the uHexen2 project adding native keymap

and dead key support to the console, thanks to Sander van Dijk.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@524 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2011-12-16 14:11:37 +00:00
parent a02adcf4c1
commit 9d809a3687
10 changed files with 338 additions and 336 deletions

View File

@ -684,7 +684,7 @@ void _Host_Frame (float time)
return; // don't run too fast, or packets will flood out
// get new key events
//Sys_SendKeyEvents (); not needed for SDL
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();

View File

@ -23,13 +23,26 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quakedef.h"
#include "SDL.h"
static keydest_t prev_key_dest;
static qboolean no_mouse = false;
// mouse variables
static int buttonremap[] =
{
K_MOUSE1,
K_MOUSE3, /* right button */
K_MOUSE2, /* middle button */
K_MWHEELUP,
K_MWHEELDOWN,
K_MOUSE4,
K_MOUSE5
};
/* mouse variables */
cvar_t m_filter = {"m_filter","0"};
// total accumulated mouse movement since last frame
// this gets updated from the main game loop via IN_MouseMove
/* total accumulated mouse movement since last frame,
* gets updated from the main game loop via IN_MouseMove */
static int total_dx, total_dy = 0;
static int FilterMouseEvents (const SDL_Event *event)
@ -93,22 +106,21 @@ void IN_Deactivate (qboolean free_cursor)
}
}
// discard all mouse events when input is deactivated
/* discard all mouse events when input is deactivated */
if (SDL_GetEventFilter() != FilterMouseEvents)
SDL_SetEventFilter(FilterMouseEvents);
}
void IN_Init (void)
{
BuildKeyMaps();
SDL_EnableUNICODE (0); /* frame updates will change this as key_dest changes */
if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
if (safemode || COM_CheckParm("-nomouse"))
{
no_mouse = true;
// discard all mouse events when input is deactivated
/* discard all mouse events when input is deactivated */
SDL_SetEventFilter(FilterMouseEvents);
}
@ -122,11 +134,11 @@ void IN_Shutdown (void)
void IN_Commands (void)
{
// TODO: implement this for joystick support
/* TODO: implement this for joystick support */
}
extern cvar_t cl_maxpitch; //johnfitz -- variable pitch clamping
extern cvar_t cl_minpitch; //johnfitz -- variable pitch clamping
extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */
extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */
void IN_MouseMove(int dx, int dy)
@ -167,12 +179,11 @@ void IN_Move (usercmd_t *cmd)
if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
{
cl.viewangles[PITCH] += m_pitch.value * dmy;
//johnfitz -- variable pitch clamping
/* johnfitz -- variable pitch clamping */
if (cl.viewangles[PITCH] > cl_maxpitch.value)
cl.viewangles[PITCH] = cl_maxpitch.value;
if (cl.viewangles[PITCH] < cl_minpitch.value)
cl.viewangles[PITCH] = cl_minpitch.value;
//johnfitz
}
else
{
@ -187,206 +198,292 @@ void IN_ClearStates (void)
{
}
/* =================================
SDL to quake keynum mapping
=================================*/
static byte key_map[SDLK_LAST];
void BuildKeyMaps (void)
void IN_SendKeyEvents (void)
{
int i;
SDL_Event event;
int sym, state;
int modstate;
for (i = 0; i < SDLK_LAST; i++)
key_map[i] = 0;
key_map[SDLK_BACKSPACE] = K_BACKSPACE;
key_map[SDLK_TAB] = K_TAB;
key_map[SDLK_RETURN] = K_ENTER;
key_map[SDLK_PAUSE] = K_PAUSE;
key_map[SDLK_ESCAPE] = K_ESCAPE;
key_map[SDLK_SPACE] = K_SPACE;
key_map[SDLK_EXCLAIM] = '!';
key_map[SDLK_QUOTEDBL] = '"';
key_map[SDLK_HASH] = '#';
key_map[SDLK_DOLLAR] = '$';
key_map[SDLK_AMPERSAND] = '&';
key_map[SDLK_QUOTE] = '\'';
key_map[SDLK_LEFTPAREN] = '(';
key_map[SDLK_RIGHTPAREN] = ')';
key_map[SDLK_ASTERISK] = '*';
key_map[SDLK_PLUS] = '+';
key_map[SDLK_COMMA] = ',';
key_map[SDLK_MINUS] = '-';
key_map[SDLK_PERIOD] = '.';
key_map[SDLK_SLASH] = '/';
key_map[SDLK_0] = '0';
key_map[SDLK_1] = '1';
key_map[SDLK_2] = '2';
key_map[SDLK_3] = '3';
key_map[SDLK_4] = '4';
key_map[SDLK_5] = '5';
key_map[SDLK_6] = '6';
key_map[SDLK_7] = '7';
key_map[SDLK_8] = '8';
key_map[SDLK_9] = '9';
key_map[SDLK_COLON] = ':';
key_map[SDLK_SEMICOLON] = ';';
key_map[SDLK_LESS] = '<';
key_map[SDLK_EQUALS] = '=';
key_map[SDLK_GREATER] = '>';
key_map[SDLK_QUESTION] = '?';
key_map[SDLK_AT] = '@';
key_map[SDLK_LEFTBRACKET] = '[';
key_map[SDLK_BACKSLASH] = '\\';
key_map[SDLK_RIGHTBRACKET] = ']';
key_map[SDLK_CARET] = '^';
key_map[SDLK_UNDERSCORE] = '_';
key_map[SDLK_BACKQUOTE] = '`';
key_map[SDLK_a] = 'a';
key_map[SDLK_b] = 'b';
key_map[SDLK_c] = 'c';
key_map[SDLK_d] = 'd';
key_map[SDLK_e] = 'e';
key_map[SDLK_f] = 'f';
key_map[SDLK_g] = 'g';
key_map[SDLK_h] = 'h';
key_map[SDLK_i] = 'i';
key_map[SDLK_j] = 'j';
key_map[SDLK_k] = 'k';
key_map[SDLK_l] = 'l';
key_map[SDLK_m] = 'm';
key_map[SDLK_n] = 'n';
key_map[SDLK_o] = 'o';
key_map[SDLK_p] = 'p';
key_map[SDLK_q] = 'q';
key_map[SDLK_r] = 'r';
key_map[SDLK_s] = 's';
key_map[SDLK_t] = 't';
key_map[SDLK_u] = 'u';
key_map[SDLK_v] = 'v';
key_map[SDLK_w] = 'w';
key_map[SDLK_x] = 'x';
key_map[SDLK_y] = 'y';
key_map[SDLK_z] = 'z';
key_map[SDLK_DELETE] = K_DEL;
key_map[SDLK_KP0] = KP_INS;
key_map[SDLK_KP1] = KP_END;
key_map[SDLK_KP2] = KP_DOWNARROW;
key_map[SDLK_KP3] = KP_PGDN;
key_map[SDLK_KP4] = KP_LEFTARROW;
key_map[SDLK_KP5] = KP_5;
key_map[SDLK_KP6] = KP_RIGHTARROW;
key_map[SDLK_KP7] = KP_HOME;
key_map[SDLK_KP8] = KP_UPARROW;
key_map[SDLK_KP9] = KP_PGUP;
key_map[SDLK_KP_PERIOD] = KP_DEL;
key_map[SDLK_KP_DIVIDE] = KP_SLASH;
key_map[SDLK_KP_MULTIPLY] = KP_STAR;
key_map[SDLK_KP_MINUS] = KP_MINUS;
key_map[SDLK_KP_PLUS] = KP_PLUS;
key_map[SDLK_KP_ENTER] = KP_ENTER;
key_map[SDLK_KP_EQUALS] = 0;
key_map[SDLK_UP] = K_UPARROW;
key_map[SDLK_DOWN] = K_DOWNARROW;
key_map[SDLK_RIGHT] = K_RIGHTARROW;
key_map[SDLK_LEFT] = K_LEFTARROW;
key_map[SDLK_INSERT] = K_INS;
key_map[SDLK_HOME] = K_HOME;
key_map[SDLK_END] = K_END;
key_map[SDLK_PAGEUP] = K_PGUP;
key_map[SDLK_PAGEDOWN] = K_PGDN;
key_map[SDLK_F1] = K_F1;
key_map[SDLK_F2] = K_F2;
key_map[SDLK_F3] = K_F3;
key_map[SDLK_F4] = K_F4;
key_map[SDLK_F5] = K_F5;
key_map[SDLK_F6] = K_F6;
key_map[SDLK_F7] = K_F7;
key_map[SDLK_F8] = K_F8;
key_map[SDLK_F9] = K_F9;
key_map[SDLK_F10] = K_F10;
key_map[SDLK_F11] = K_F11;
key_map[SDLK_F12] = K_F12;
key_map[SDLK_F13] = 0;
key_map[SDLK_F14] = 0;
key_map[SDLK_F15] = 0;
key_map[SDLK_NUMLOCK] = KP_NUMLOCK;
key_map[SDLK_CAPSLOCK] = 0;
key_map[SDLK_SCROLLOCK] = 0;
key_map[SDLK_RSHIFT] = K_SHIFT;
key_map[SDLK_LSHIFT] = K_SHIFT;
key_map[SDLK_RCTRL] = K_CTRL;
key_map[SDLK_LCTRL] = K_CTRL;
key_map[SDLK_RALT] = K_ALT;
key_map[SDLK_LALT] = K_ALT;
key_map[SDLK_RMETA] = 0;
key_map[SDLK_LMETA] = 0;
key_map[SDLK_LSUPER] = 0;
key_map[SDLK_RSUPER] = 0;
key_map[SDLK_MODE] = 0;
key_map[SDLK_COMPOSE] = 0;
key_map[SDLK_HELP] = 0;
key_map[SDLK_PRINT] = 0;
key_map[SDLK_SYSREQ] = 0;
key_map[SDLK_BREAK] = 0;
key_map[SDLK_MENU] = 0;
key_map[SDLK_POWER] = 0;
key_map[SDLK_EURO] = 0;
key_map[SDLK_UNDO] = 0;
}
/*
=======
MapKey
Map from SDL to quake keynums
=======
*/
int Key_Map (void *event) /* SDL_KeyboardEvent *event */
if (key_dest != prev_key_dest)
{
return key_map[(*(SDL_KeyboardEvent *)event).keysym.sym];
/* TODO: keypad handling
if (cl_keypad.value) {
if (extended) {
switch (key) {
case K_ENTER: return KP_ENTER;
case '/': return KP_SLASH;
case K_PAUSE: return KP_NUMLOCK;
};
} else {
switch (key) {
case K_HOME: return KP_HOME;
case K_UPARROW: return KP_UPARROW;
case K_PGUP: return KP_PGUP;
case K_LEFTARROW: return KP_LEFTARROW;
case K_RIGHTARROW: return KP_RIGHTARROW;
case K_END: return KP_END;
case K_DOWNARROW: return KP_DOWNARROW;
case K_PGDN: return KP_PGDN;
case K_INS: return KP_INS;
case K_DEL: return KP_DEL;
}
}
} else {
// cl_keypad 0, compatibility mode
switch (key) {
case KP_STAR: return '*';
case KP_MINUS: return '-';
case KP_5: return '5';
case KP_PLUS: return '+';
}
}
*/
SDL_EnableUNICODE((key_dest == key_console || key_dest == key_message));
Key_ClearStates();
prev_key_dest = key_dest;
}
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_ACTIVEEVENT:
if (event.active.state & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
{
if (event.active.gain)
{
/* Sys_Printf("FOCUS GAIN\n");*/
S_UnblockSound();
}
else
{
/* Sys_Printf("FOCUS LOSS\n");*/
S_BlockSound();
}
}
break;
case SDL_KEYDOWN:
if ((event.key.keysym.sym == SDLK_RETURN) &&
(event.key.keysym.mod & KMOD_ALT))
{
VID_Toggle();
break;
}
else if ((event.key.keysym.sym == SDLK_ESCAPE) &&
(event.key.keysym.mod & KMOD_SHIFT))
{
Con_ToggleConsole_f();
break;
}
case SDL_KEYUP:
sym = event.key.keysym.sym;
state = event.key.state;
modstate = SDL_GetModState();
switch (key_dest)
{
case key_game:
if ((event.key.keysym.unicode != 0) || (modstate & KMOD_SHIFT))
{ /* only use unicode for ~ and ` in game mode */
if ((event.key.keysym.unicode & 0xFF80) == 0)
{
if (((event.key.keysym.unicode & 0x7F) == '`') ||
((event.key.keysym.unicode & 0x7F) == '~') )
sym = event.key.keysym.unicode & 0x7F;
}
}
break;
case key_message:
case key_console:
if ((event.key.keysym.unicode != 0) || (modstate & KMOD_SHIFT))
{
#if defined(__QNX__)
if ((sym == SDLK_BACKSPACE) || (sym == SDLK_RETURN))
break; /* S.A: fixes QNX weirdness */
#endif /* __QNX__ */
if ((event.key.keysym.unicode & 0xFF80) == 0)
sym = event.key.keysym.unicode & 0x7F;
/* else: it's an international character */
}
/* printf("You pressed %s (%d) (%c)\n", SDL_GetKeyName(sym), sym, sym);*/
break;
default:
break;
}
switch (sym)
{
case SDLK_DELETE:
sym = K_DEL;
break;
case SDLK_BACKSPACE:
sym = K_BACKSPACE;
break;
case SDLK_F1:
sym = K_F1;
break;
case SDLK_F2:
sym = K_F2;
break;
case SDLK_F3:
sym = K_F3;
break;
case SDLK_F4:
sym = K_F4;
break;
case SDLK_F5:
sym = K_F5;
break;
case SDLK_F6:
sym = K_F6;
break;
case SDLK_F7:
sym = K_F7;
break;
case SDLK_F8:
sym = K_F8;
break;
case SDLK_F9:
sym = K_F9;
break;
case SDLK_F10:
sym = K_F10;
break;
case SDLK_F11:
sym = K_F11;
break;
case SDLK_F12:
sym = K_F12;
break;
case SDLK_BREAK:
case SDLK_PAUSE:
sym = K_PAUSE;
break;
case SDLK_UP:
sym = K_UPARROW;
break;
case SDLK_DOWN:
sym = K_DOWNARROW;
break;
case SDLK_RIGHT:
sym = K_RIGHTARROW;
break;
case SDLK_LEFT:
sym = K_LEFTARROW;
break;
case SDLK_INSERT:
sym = K_INS;
break;
case SDLK_HOME:
sym = K_HOME;
break;
case SDLK_END:
sym = K_END;
break;
case SDLK_PAGEUP:
sym = K_PGUP;
break;
case SDLK_PAGEDOWN:
sym = K_PGDN;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT:
sym = K_SHIFT;
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
sym = K_CTRL;
break;
case SDLK_RALT:
case SDLK_LALT:
sym = K_ALT;
break;
case SDLK_KP0:
if (modstate & KMOD_NUM)
sym = K_INS;
else
sym = SDLK_0;
break;
case SDLK_KP1:
if (modstate & KMOD_NUM)
sym = K_END;
else
sym = SDLK_1;
break;
case SDLK_KP2:
if (modstate & KMOD_NUM)
sym = K_DOWNARROW;
else
sym = SDLK_2;
break;
case SDLK_KP3:
if (modstate & KMOD_NUM)
sym = K_PGDN;
else
sym = SDLK_3;
break;
case SDLK_KP4:
if (modstate & KMOD_NUM)
sym = K_LEFTARROW;
else
sym = SDLK_4;
break;
case SDLK_KP5:
sym = SDLK_5;
break;
case SDLK_KP6:
if (modstate & KMOD_NUM)
sym = K_RIGHTARROW;
else
sym = SDLK_6;
break;
case SDLK_KP7:
if (modstate & KMOD_NUM)
sym = K_HOME;
else
sym = SDLK_7;
break;
case SDLK_KP8:
if (modstate & KMOD_NUM)
sym = K_UPARROW;
else
sym = SDLK_8;
break;
case SDLK_KP9:
if (modstate & KMOD_NUM)
sym = K_PGUP;
else
sym = SDLK_9;
break;
case SDLK_KP_PERIOD:
if (modstate & KMOD_NUM)
sym = K_DEL;
else
sym = SDLK_PERIOD;
break;
case SDLK_KP_DIVIDE:
sym = SDLK_SLASH;
break;
case SDLK_KP_MULTIPLY:
sym = SDLK_ASTERISK;
break;
case SDLK_KP_MINUS:
sym = SDLK_MINUS;
break;
case SDLK_KP_PLUS:
sym = SDLK_PLUS;
break;
case SDLK_KP_ENTER:
sym = SDLK_RETURN;
break;
case SDLK_KP_EQUALS:
sym = SDLK_EQUALS;
break;
case 178: /* the '²' key */
sym = '~';
break;
}
/* If we're not directly handled and still
* above 255, just force it to 0 */
if (sym > 255)
sym = 0;
Key_Event (sym, state);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (event.button.button < 1 ||
event.button.button > sizeof(buttonremap) / sizeof(buttonremap[0]))
{
Con_Printf ("Ignored event for mouse button %d\n",
event.button.button);
break;
}
Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED);
break;
case SDL_MOUSEMOTION:
IN_MouseMove(event.motion.xrel, event.motion.yrel);
break;
case SDL_QUIT:
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
}

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@ -35,6 +35,10 @@ void IN_Commands (void);
// mouse moved by dx and dy pixels
void IN_MouseMove(int dx, int dy);
void IN_SendKeyEvents (void);
// used as a callback for Sys_SendKeyEvents() by some drivers
void IN_Move (usercmd_t *cmd);
// add additional movement on top of the keyboard move cmd
@ -47,9 +51,5 @@ void IN_Activate ();
// called when the app becomes inactive
void IN_Deactivate (qboolean free_cursor);
/* for SDL builds only */
void BuildKeyMaps (void);
int Key_Map (void *event); /* SDL_KeyboardEvent *event */
#endif /* _QUAKE_INPUT_H */

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@ -751,10 +751,7 @@ void Key_Init (void)
{
int i;
BuildKeyMaps();
History_Init ();
#if 0 /* This section of code is now done in History_Init */
for (i = 0; i < 32; i++)
{

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@ -27,12 +27,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define DEFAULT_MEMORY 0x4000000
static quakeparms_t parms;
static Uint8 appState;
int main(int argc, char *argv[])
{
SDL_Event event;
int t;
int done = 0;
double time, oldtime, newtime;
host_parms = &parms;
@ -93,95 +92,35 @@ int main(int argc, char *argv[])
}
}
else
while (!done)
while (1)
{
while (!done && SDL_PollEvent (&event))
appState = SDL_GetAppState();
/* If we have no input focus at all, sleep a bit */
if ( !(appState & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) || cl.paused)
{
switch (event.type)
{
case SDL_ACTIVEEVENT:
if (event.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS))
{
if (!COM_CheckParm("-bgsound")) {
if (event.active.gain)
S_UnblockSound();
else
S_BlockSound();
SDL_Delay(16);
}
}
break;
case SDL_MOUSEMOTION:
IN_MouseMove(event.motion.xrel, event.motion.yrel);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
switch (event.button.button)
/* If we're minimised, sleep a bit more */
if ( !(appState & SDL_APPACTIVE) )
{
case SDL_BUTTON_LEFT:
Key_Event(K_MOUSE1, event.button.type == SDL_MOUSEBUTTONDOWN);
break;
case SDL_BUTTON_RIGHT:
Key_Event(K_MOUSE2, event.button.type == SDL_MOUSEBUTTONDOWN);
break;
case SDL_BUTTON_MIDDLE:
Key_Event(K_MOUSE3, event.button.type == SDL_MOUSEBUTTONDOWN);
break;
case SDL_BUTTON_WHEELUP:
Key_Event(K_MWHEELUP, event.button.type == SDL_MOUSEBUTTONDOWN);
break;
case SDL_BUTTON_WHEELDOWN:
Key_Event(K_MWHEELDOWN, event.button.type == SDL_MOUSEBUTTONDOWN);
break;
case SDL_BUTTON_X1:
Key_Event(K_MOUSE4, event.button.type == SDL_MOUSEBUTTONDOWN);
break;
case SDL_BUTTON_X2:
Key_Event(K_MOUSE5, event.button.type == SDL_MOUSEBUTTONDOWN);
break;
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
// SHIFT + ESC and circomflex always opens the console no matter what
if ((event.key.keysym.sym == SDLK_ESCAPE && (event.key.keysym.mod & KMOD_SHIFT))
|| (event.key.keysym.sym == SDLK_CARET))
{
if (event.key.type == SDL_KEYDOWN)
Con_ToggleConsole_f();
}
else if ((event.key.keysym.sym == SDLK_RETURN) &&
(event.key.keysym.mod & KMOD_ALT))
{
if (event.key.type == SDL_KEYDOWN)
VID_Toggle();
scr_skipupdate = 1;
SDL_Delay(32);
}
else
{
Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN);
scr_skipupdate = 0;
}
break;
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
Host_Frame (time);
/* throttle the game loop just a little bit
and make the game run a little cooler:
noone needs more than 1000fps, I think */
if (time < sys_throttle.value)
SDL_Delay(1);
oldtime = newtime;
}
Sys_Quit();
return 0;
}

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@ -257,25 +257,7 @@ void Sys_Sleep (unsigned long msecs)
void Sys_SendKeyEvents (void)
{
SDL_Event event;
SDL_PumpEvents();
while (SDL_PollEvent (&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
case SDL_KEYUP:
Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN);
return;
case SDL_QUIT:
Sys_Quit();
break;
default:
SDL_PumpEvents();
break;
}
}
IN_SendKeyEvents();
}
void Sys_LowFPPrecision (void)

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@ -350,25 +350,7 @@ void Sys_Sleep (unsigned long msecs)
void Sys_SendKeyEvents (void)
{
SDL_Event event;
SDL_PumpEvents();
while (SDL_PollEvent (&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
case SDL_KEYUP:
Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN);
return;
case SDL_QUIT:
Sys_Quit();
break;
default:
SDL_PumpEvents();
break;
}
}
IN_SendKeyEvents();
}
void Sys_LowFPPrecision (void)

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@ -11,7 +11,7 @@
<PRE>
</PRE>
</P>
<P>QuakeSpasm 0.85.5 (14 December 2011)</P>
<P>QuakeSpasm 0.85.5 (16 December 2011)</P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
@ -158,6 +158,7 @@ Compile time options include
<P>
<UL>
<LI> SDL input driver updated adding native keymap and dead key support to the console</LI>
<LI> Fixed a crash in net play in maps with extended limits</LI>
<LI> Verified successful compilation using gcc-4.6</LI>
<LI> Added a cvar gl_zfix to stop GL texture flicker (z fighting)</LI>

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@ -4,7 +4,7 @@
<toc>
<verb></verb>
QuakeSpasm 0.85.5 (14 December 2011)
QuakeSpasm 0.85.5 (16 December 2011)
<sect> About <p>
@ -92,6 +92,7 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
<sect1> Changes in 0.85.5 (unreleased) <p>
<itemize>
<item> SDL input driver updated adding native keymap and dead key support to the console
<item> Fixed a crash in net play in maps with extended limits
<item> Verified successful compilation using gcc-4.6
<item> Added a cvar gl_zfix to stop GL texture flicker (z fighting)

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@ -29,7 +29,7 @@
______________________________________________________________________
QuakeSpasm 0.85.5 (14 December 2011)
QuakeSpasm 0.85.5 (16 December 2011)
1. About
@ -156,6 +156,9 @@
5.1. Changes in 0.85.5 (unreleased)
o SDL input driver updated adding native keymap and dead key support
to the console
o Fixed a crash in net play in maps with extended limits
o Verified successful compilation using gcc-4.6