diff --git a/Quake/host.c b/Quake/host.c index 01820629..8271a3fe 100644 --- a/Quake/host.c +++ b/Quake/host.c @@ -684,7 +684,7 @@ void _Host_Frame (float time) return; // don't run too fast, or packets will flood out // get new key events - //Sys_SendKeyEvents (); not needed for SDL + Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); diff --git a/Quake/in_sdl.c b/Quake/in_sdl.c index 4d52e47b..90237685 100644 --- a/Quake/in_sdl.c +++ b/Quake/in_sdl.c @@ -23,13 +23,26 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "SDL.h" +static keydest_t prev_key_dest; + static qboolean no_mouse = false; -// mouse variables +static int buttonremap[] = +{ + K_MOUSE1, + K_MOUSE3, /* right button */ + K_MOUSE2, /* middle button */ + K_MWHEELUP, + K_MWHEELDOWN, + K_MOUSE4, + K_MOUSE5 +}; + +/* mouse variables */ cvar_t m_filter = {"m_filter","0"}; -// total accumulated mouse movement since last frame -// this gets updated from the main game loop via IN_MouseMove +/* total accumulated mouse movement since last frame, + * gets updated from the main game loop via IN_MouseMove */ static int total_dx, total_dy = 0; static int FilterMouseEvents (const SDL_Event *event) @@ -93,22 +106,21 @@ void IN_Deactivate (qboolean free_cursor) } } - // discard all mouse events when input is deactivated + /* discard all mouse events when input is deactivated */ if (SDL_GetEventFilter() != FilterMouseEvents) SDL_SetEventFilter(FilterMouseEvents); } void IN_Init (void) { - BuildKeyMaps(); - + SDL_EnableUNICODE (0); /* frame updates will change this as key_dest changes */ if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1) Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n"); if (safemode || COM_CheckParm("-nomouse")) { no_mouse = true; - // discard all mouse events when input is deactivated + /* discard all mouse events when input is deactivated */ SDL_SetEventFilter(FilterMouseEvents); } @@ -122,11 +134,11 @@ void IN_Shutdown (void) void IN_Commands (void) { -// TODO: implement this for joystick support +/* TODO: implement this for joystick support */ } -extern cvar_t cl_maxpitch; //johnfitz -- variable pitch clamping -extern cvar_t cl_minpitch; //johnfitz -- variable pitch clamping +extern cvar_t cl_maxpitch; /* johnfitz -- variable pitch clamping */ +extern cvar_t cl_minpitch; /* johnfitz -- variable pitch clamping */ void IN_MouseMove(int dx, int dy) @@ -167,12 +179,11 @@ void IN_Move (usercmd_t *cmd) if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * dmy; - //johnfitz -- variable pitch clamping + /* johnfitz -- variable pitch clamping */ if (cl.viewangles[PITCH] > cl_maxpitch.value) cl.viewangles[PITCH] = cl_maxpitch.value; if (cl.viewangles[PITCH] < cl_minpitch.value) cl.viewangles[PITCH] = cl_minpitch.value; - //johnfitz } else { @@ -187,206 +198,292 @@ void IN_ClearStates (void) { } - -/* ================================= - SDL to quake keynum mapping - =================================*/ - -static byte key_map[SDLK_LAST]; - -void BuildKeyMaps (void) +void IN_SendKeyEvents (void) { - int i; + SDL_Event event; + int sym, state; + int modstate; - for (i = 0; i < SDLK_LAST; i++) - key_map[i] = 0; + if (key_dest != prev_key_dest) + { + SDL_EnableUNICODE((key_dest == key_console || key_dest == key_message)); + Key_ClearStates(); + prev_key_dest = key_dest; + } - key_map[SDLK_BACKSPACE] = K_BACKSPACE; - key_map[SDLK_TAB] = K_TAB; - key_map[SDLK_RETURN] = K_ENTER; - key_map[SDLK_PAUSE] = K_PAUSE; - key_map[SDLK_ESCAPE] = K_ESCAPE; - key_map[SDLK_SPACE] = K_SPACE; - key_map[SDLK_EXCLAIM] = '!'; - key_map[SDLK_QUOTEDBL] = '"'; - key_map[SDLK_HASH] = '#'; - key_map[SDLK_DOLLAR] = '$'; - key_map[SDLK_AMPERSAND] = '&'; - key_map[SDLK_QUOTE] = '\''; - key_map[SDLK_LEFTPAREN] = '('; - key_map[SDLK_RIGHTPAREN] = ')'; - key_map[SDLK_ASTERISK] = '*'; - key_map[SDLK_PLUS] = '+'; - key_map[SDLK_COMMA] = ','; - key_map[SDLK_MINUS] = '-'; - key_map[SDLK_PERIOD] = '.'; - key_map[SDLK_SLASH] = '/'; - - key_map[SDLK_0] = '0'; - key_map[SDLK_1] = '1'; - key_map[SDLK_2] = '2'; - key_map[SDLK_3] = '3'; - key_map[SDLK_4] = '4'; - key_map[SDLK_5] = '5'; - key_map[SDLK_6] = '6'; - key_map[SDLK_7] = '7'; - key_map[SDLK_8] = '8'; - key_map[SDLK_9] = '9'; - - key_map[SDLK_COLON] = ':'; - key_map[SDLK_SEMICOLON] = ';'; - key_map[SDLK_LESS] = '<'; - key_map[SDLK_EQUALS] = '='; - key_map[SDLK_GREATER] = '>'; - key_map[SDLK_QUESTION] = '?'; - key_map[SDLK_AT] = '@'; - key_map[SDLK_LEFTBRACKET] = '['; - key_map[SDLK_BACKSLASH] = '\\'; - key_map[SDLK_RIGHTBRACKET] = ']'; - key_map[SDLK_CARET] = '^'; - key_map[SDLK_UNDERSCORE] = '_'; - key_map[SDLK_BACKQUOTE] = '`'; - - key_map[SDLK_a] = 'a'; - key_map[SDLK_b] = 'b'; - key_map[SDLK_c] = 'c'; - key_map[SDLK_d] = 'd'; - key_map[SDLK_e] = 'e'; - key_map[SDLK_f] = 'f'; - key_map[SDLK_g] = 'g'; - key_map[SDLK_h] = 'h'; - key_map[SDLK_i] = 'i'; - key_map[SDLK_j] = 'j'; - key_map[SDLK_k] = 'k'; - key_map[SDLK_l] = 'l'; - key_map[SDLK_m] = 'm'; - key_map[SDLK_n] = 'n'; - key_map[SDLK_o] = 'o'; - key_map[SDLK_p] = 'p'; - key_map[SDLK_q] = 'q'; - key_map[SDLK_r] = 'r'; - key_map[SDLK_s] = 's'; - key_map[SDLK_t] = 't'; - key_map[SDLK_u] = 'u'; - key_map[SDLK_v] = 'v'; - key_map[SDLK_w] = 'w'; - key_map[SDLK_x] = 'x'; - key_map[SDLK_y] = 'y'; - key_map[SDLK_z] = 'z'; - - key_map[SDLK_DELETE] = K_DEL; - - key_map[SDLK_KP0] = KP_INS; - key_map[SDLK_KP1] = KP_END; - key_map[SDLK_KP2] = KP_DOWNARROW; - key_map[SDLK_KP3] = KP_PGDN; - key_map[SDLK_KP4] = KP_LEFTARROW; - key_map[SDLK_KP5] = KP_5; - key_map[SDLK_KP6] = KP_RIGHTARROW; - key_map[SDLK_KP7] = KP_HOME; - key_map[SDLK_KP8] = KP_UPARROW; - key_map[SDLK_KP9] = KP_PGUP; - key_map[SDLK_KP_PERIOD] = KP_DEL; - key_map[SDLK_KP_DIVIDE] = KP_SLASH; - key_map[SDLK_KP_MULTIPLY] = KP_STAR; - key_map[SDLK_KP_MINUS] = KP_MINUS; - key_map[SDLK_KP_PLUS] = KP_PLUS; - key_map[SDLK_KP_ENTER] = KP_ENTER; - key_map[SDLK_KP_EQUALS] = 0; - - key_map[SDLK_UP] = K_UPARROW; - key_map[SDLK_DOWN] = K_DOWNARROW; - key_map[SDLK_RIGHT] = K_RIGHTARROW; - key_map[SDLK_LEFT] = K_LEFTARROW; - key_map[SDLK_INSERT] = K_INS; - key_map[SDLK_HOME] = K_HOME; - key_map[SDLK_END] = K_END; - key_map[SDLK_PAGEUP] = K_PGUP; - key_map[SDLK_PAGEDOWN] = K_PGDN; - - key_map[SDLK_F1] = K_F1; - key_map[SDLK_F2] = K_F2; - key_map[SDLK_F3] = K_F3; - key_map[SDLK_F4] = K_F4; - key_map[SDLK_F5] = K_F5; - key_map[SDLK_F6] = K_F6; - key_map[SDLK_F7] = K_F7; - key_map[SDLK_F8] = K_F8; - key_map[SDLK_F9] = K_F9; - key_map[SDLK_F10] = K_F10; - key_map[SDLK_F11] = K_F11; - key_map[SDLK_F12] = K_F12; - key_map[SDLK_F13] = 0; - key_map[SDLK_F14] = 0; - key_map[SDLK_F15] = 0; - - key_map[SDLK_NUMLOCK] = KP_NUMLOCK; - key_map[SDLK_CAPSLOCK] = 0; - key_map[SDLK_SCROLLOCK] = 0; - key_map[SDLK_RSHIFT] = K_SHIFT; - key_map[SDLK_LSHIFT] = K_SHIFT; - key_map[SDLK_RCTRL] = K_CTRL; - key_map[SDLK_LCTRL] = K_CTRL; - key_map[SDLK_RALT] = K_ALT; - key_map[SDLK_LALT] = K_ALT; - key_map[SDLK_RMETA] = 0; - key_map[SDLK_LMETA] = 0; - key_map[SDLK_LSUPER] = 0; - key_map[SDLK_RSUPER] = 0; - key_map[SDLK_MODE] = 0; - key_map[SDLK_COMPOSE] = 0; - key_map[SDLK_HELP] = 0; - key_map[SDLK_PRINT] = 0; - key_map[SDLK_SYSREQ] = 0; - key_map[SDLK_BREAK] = 0; - key_map[SDLK_MENU] = 0; - key_map[SDLK_POWER] = 0; - key_map[SDLK_EURO] = 0; - key_map[SDLK_UNDO] = 0; -} - -/* -======= -MapKey - -Map from SDL to quake keynums -======= -*/ -int Key_Map (void *event) /* SDL_KeyboardEvent *event */ -{ - return key_map[(*(SDL_KeyboardEvent *)event).keysym.sym]; - - /* TODO: keypad handling - if (cl_keypad.value) { - if (extended) { - switch (key) { - case K_ENTER: return KP_ENTER; - case '/': return KP_SLASH; - case K_PAUSE: return KP_NUMLOCK; - }; - } else { - switch (key) { - case K_HOME: return KP_HOME; - case K_UPARROW: return KP_UPARROW; - case K_PGUP: return KP_PGUP; - case K_LEFTARROW: return KP_LEFTARROW; - case K_RIGHTARROW: return KP_RIGHTARROW; - case K_END: return KP_END; - case K_DOWNARROW: return KP_DOWNARROW; - case K_PGDN: return KP_PGDN; - case K_INS: return KP_INS; - case K_DEL: return KP_DEL; + while (SDL_PollEvent(&event)) + { + switch (event.type) + { + case SDL_ACTIVEEVENT: + if (event.active.state & (SDL_APPINPUTFOCUS|SDL_APPACTIVE)) + { + if (event.active.gain) + { + /* Sys_Printf("FOCUS GAIN\n");*/ + S_UnblockSound(); + } + else + { + /* Sys_Printf("FOCUS LOSS\n");*/ + S_BlockSound(); + } } - } - } else { - // cl_keypad 0, compatibility mode - switch (key) { - case KP_STAR: return '*'; - case KP_MINUS: return '-'; - case KP_5: return '5'; - case KP_PLUS: return '+'; + break; + + case SDL_KEYDOWN: + if ((event.key.keysym.sym == SDLK_RETURN) && + (event.key.keysym.mod & KMOD_ALT)) + { + VID_Toggle(); + break; + } + else if ((event.key.keysym.sym == SDLK_ESCAPE) && + (event.key.keysym.mod & KMOD_SHIFT)) + { + Con_ToggleConsole_f(); + break; + } + + case SDL_KEYUP: + sym = event.key.keysym.sym; + state = event.key.state; + modstate = SDL_GetModState(); + + switch (key_dest) + { + case key_game: + if ((event.key.keysym.unicode != 0) || (modstate & KMOD_SHIFT)) + { /* only use unicode for ~ and ` in game mode */ + if ((event.key.keysym.unicode & 0xFF80) == 0) + { + if (((event.key.keysym.unicode & 0x7F) == '`') || + ((event.key.keysym.unicode & 0x7F) == '~') ) + sym = event.key.keysym.unicode & 0x7F; + } + } + break; + case key_message: + case key_console: + if ((event.key.keysym.unicode != 0) || (modstate & KMOD_SHIFT)) + { +#if defined(__QNX__) + if ((sym == SDLK_BACKSPACE) || (sym == SDLK_RETURN)) + break; /* S.A: fixes QNX weirdness */ +#endif /* __QNX__ */ + if ((event.key.keysym.unicode & 0xFF80) == 0) + sym = event.key.keysym.unicode & 0x7F; + /* else: it's an international character */ + } + /* printf("You pressed %s (%d) (%c)\n", SDL_GetKeyName(sym), sym, sym);*/ + break; + default: + break; + } + + switch (sym) + { + case SDLK_DELETE: + sym = K_DEL; + break; + case SDLK_BACKSPACE: + sym = K_BACKSPACE; + break; + case SDLK_F1: + sym = K_F1; + break; + case SDLK_F2: + sym = K_F2; + break; + case SDLK_F3: + sym = K_F3; + break; + case SDLK_F4: + sym = K_F4; + break; + case SDLK_F5: + sym = K_F5; + break; + case SDLK_F6: + sym = K_F6; + break; + case SDLK_F7: + sym = K_F7; + break; + case SDLK_F8: + sym = K_F8; + break; + case SDLK_F9: + sym = K_F9; + break; + case SDLK_F10: + sym = K_F10; + break; + case SDLK_F11: + sym = K_F11; + break; + case SDLK_F12: + sym = K_F12; + break; + case SDLK_BREAK: + case SDLK_PAUSE: + sym = K_PAUSE; + break; + case SDLK_UP: + sym = K_UPARROW; + break; + case SDLK_DOWN: + sym = K_DOWNARROW; + break; + case SDLK_RIGHT: + sym = K_RIGHTARROW; + break; + case SDLK_LEFT: + sym = K_LEFTARROW; + break; + case SDLK_INSERT: + sym = K_INS; + break; + case SDLK_HOME: + sym = K_HOME; + break; + case SDLK_END: + sym = K_END; + break; + case SDLK_PAGEUP: + sym = K_PGUP; + break; + case SDLK_PAGEDOWN: + sym = K_PGDN; + break; + case SDLK_RSHIFT: + case SDLK_LSHIFT: + sym = K_SHIFT; + break; + case SDLK_RCTRL: + case SDLK_LCTRL: + sym = K_CTRL; + break; + case SDLK_RALT: + case SDLK_LALT: + sym = K_ALT; + break; + case SDLK_KP0: + if (modstate & KMOD_NUM) + sym = K_INS; + else + sym = SDLK_0; + break; + case SDLK_KP1: + if (modstate & KMOD_NUM) + sym = K_END; + else + sym = SDLK_1; + break; + case SDLK_KP2: + if (modstate & KMOD_NUM) + sym = K_DOWNARROW; + else + sym = SDLK_2; + break; + case SDLK_KP3: + if (modstate & KMOD_NUM) + sym = K_PGDN; + else + sym = SDLK_3; + break; + case SDLK_KP4: + if (modstate & KMOD_NUM) + sym = K_LEFTARROW; + else + sym = SDLK_4; + break; + case SDLK_KP5: + sym = SDLK_5; + break; + case SDLK_KP6: + if (modstate & KMOD_NUM) + sym = K_RIGHTARROW; + else + sym = SDLK_6; + break; + case SDLK_KP7: + if (modstate & KMOD_NUM) + sym = K_HOME; + else + sym = SDLK_7; + break; + case SDLK_KP8: + if (modstate & KMOD_NUM) + sym = K_UPARROW; + else + sym = SDLK_8; + break; + case SDLK_KP9: + if (modstate & KMOD_NUM) + sym = K_PGUP; + else + sym = SDLK_9; + break; + case SDLK_KP_PERIOD: + if (modstate & KMOD_NUM) + sym = K_DEL; + else + sym = SDLK_PERIOD; + break; + case SDLK_KP_DIVIDE: + sym = SDLK_SLASH; + break; + case SDLK_KP_MULTIPLY: + sym = SDLK_ASTERISK; + break; + case SDLK_KP_MINUS: + sym = SDLK_MINUS; + break; + case SDLK_KP_PLUS: + sym = SDLK_PLUS; + break; + case SDLK_KP_ENTER: + sym = SDLK_RETURN; + break; + case SDLK_KP_EQUALS: + sym = SDLK_EQUALS; + break; + case 178: /* the '²' key */ + sym = '~'; + break; + } + /* If we're not directly handled and still + * above 255, just force it to 0 */ + if (sym > 255) + sym = 0; + Key_Event (sym, state); + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + if (event.button.button < 1 || + event.button.button > sizeof(buttonremap) / sizeof(buttonremap[0])) + { + Con_Printf ("Ignored event for mouse button %d\n", + event.button.button); + break; + } + Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED); + break; + + case SDL_MOUSEMOTION: + IN_MouseMove(event.motion.xrel, event.motion.yrel); + break; + + case SDL_QUIT: + CL_Disconnect (); + Sys_Quit (); + break; + + default: + break; } } - */ } diff --git a/Quake/input.h b/Quake/input.h index ba24c353..fc65c75c 100644 --- a/Quake/input.h +++ b/Quake/input.h @@ -35,6 +35,10 @@ void IN_Commands (void); // mouse moved by dx and dy pixels void IN_MouseMove(int dx, int dy); + +void IN_SendKeyEvents (void); +// used as a callback for Sys_SendKeyEvents() by some drivers + void IN_Move (usercmd_t *cmd); // add additional movement on top of the keyboard move cmd @@ -47,9 +51,5 @@ void IN_Activate (); // called when the app becomes inactive void IN_Deactivate (qboolean free_cursor); -/* for SDL builds only */ -void BuildKeyMaps (void); -int Key_Map (void *event); /* SDL_KeyboardEvent *event */ - #endif /* _QUAKE_INPUT_H */ diff --git a/Quake/keys.c b/Quake/keys.c index 8315ffcd..8ec71757 100644 --- a/Quake/keys.c +++ b/Quake/keys.c @@ -751,10 +751,7 @@ void Key_Init (void) { int i; - BuildKeyMaps(); - History_Init (); - #if 0 /* This section of code is now done in History_Init */ for (i = 0; i < 32; i++) { diff --git a/Quake/main_sdl.c b/Quake/main_sdl.c index 647b286d..feb77dd3 100644 --- a/Quake/main_sdl.c +++ b/Quake/main_sdl.c @@ -27,12 +27,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define DEFAULT_MEMORY 0x4000000 static quakeparms_t parms; +static Uint8 appState; int main(int argc, char *argv[]) { - SDL_Event event; int t; - int done = 0; double time, oldtime, newtime; host_parms = &parms; @@ -93,95 +92,35 @@ int main(int argc, char *argv[]) } } else - while (!done) + while (1) { - while (!done && SDL_PollEvent (&event)) + appState = SDL_GetAppState(); + /* If we have no input focus at all, sleep a bit */ + if ( !(appState & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) || cl.paused) { - switch (event.type) - { - case SDL_ACTIVEEVENT: - if (event.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS)) - { - if (!COM_CheckParm("-bgsound")) { - if (event.active.gain) - S_UnblockSound(); - else - S_BlockSound(); - } - } - break; - case SDL_MOUSEMOTION: - IN_MouseMove(event.motion.xrel, event.motion.yrel); - break; - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - switch (event.button.button) - { - case SDL_BUTTON_LEFT: - Key_Event(K_MOUSE1, event.button.type == SDL_MOUSEBUTTONDOWN); - break; - case SDL_BUTTON_RIGHT: - Key_Event(K_MOUSE2, event.button.type == SDL_MOUSEBUTTONDOWN); - break; - case SDL_BUTTON_MIDDLE: - Key_Event(K_MOUSE3, event.button.type == SDL_MOUSEBUTTONDOWN); - break; - case SDL_BUTTON_WHEELUP: - Key_Event(K_MWHEELUP, event.button.type == SDL_MOUSEBUTTONDOWN); - break; - case SDL_BUTTON_WHEELDOWN: - Key_Event(K_MWHEELDOWN, event.button.type == SDL_MOUSEBUTTONDOWN); - break; - case SDL_BUTTON_X1: - Key_Event(K_MOUSE4, event.button.type == SDL_MOUSEBUTTONDOWN); - break; - case SDL_BUTTON_X2: - Key_Event(K_MOUSE5, event.button.type == SDL_MOUSEBUTTONDOWN); - break; - } - break; - case SDL_KEYDOWN: - case SDL_KEYUP: - // SHIFT + ESC and circomflex always opens the console no matter what - if ((event.key.keysym.sym == SDLK_ESCAPE && (event.key.keysym.mod & KMOD_SHIFT)) - || (event.key.keysym.sym == SDLK_CARET)) - { - if (event.key.type == SDL_KEYDOWN) - Con_ToggleConsole_f(); - } - else if ((event.key.keysym.sym == SDLK_RETURN) && - (event.key.keysym.mod & KMOD_ALT)) - { - if (event.key.type == SDL_KEYDOWN) - VID_Toggle(); - } - else - { - Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN); - } - break; - case SDL_QUIT: - done = 1; - break; - default: - break; - } + SDL_Delay(16); } - - newtime = Sys_DoubleTime(); + /* If we're minimised, sleep a bit more */ + if ( !(appState & SDL_APPACTIVE) ) + { + scr_skipupdate = 1; + SDL_Delay(32); + } + else + { + scr_skipupdate = 0; + } + newtime = Sys_DoubleTime (); time = newtime - oldtime; - Host_Frame(time); - /* throttle the game loop just a little bit - and make the game run a little cooler: - noone needs more than 1000fps, I think */ + Host_Frame (time); + if (time < sys_throttle.value) SDL_Delay(1); oldtime = newtime; } - Sys_Quit(); return 0; } diff --git a/Quake/sys_sdl_unix.c b/Quake/sys_sdl_unix.c index 75cb9a80..532f6bf2 100644 --- a/Quake/sys_sdl_unix.c +++ b/Quake/sys_sdl_unix.c @@ -257,25 +257,7 @@ void Sys_Sleep (unsigned long msecs) void Sys_SendKeyEvents (void) { - SDL_Event event; - - SDL_PumpEvents(); - while (SDL_PollEvent (&event)) - { - switch (event.type) - { - case SDL_KEYDOWN: - case SDL_KEYUP: - Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN); - return; - case SDL_QUIT: - Sys_Quit(); - break; - default: - SDL_PumpEvents(); - break; - } - } + IN_SendKeyEvents(); } void Sys_LowFPPrecision (void) diff --git a/Quake/sys_sdl_win.c b/Quake/sys_sdl_win.c index 5ba2ae51..fe7f8ea3 100644 --- a/Quake/sys_sdl_win.c +++ b/Quake/sys_sdl_win.c @@ -350,25 +350,7 @@ void Sys_Sleep (unsigned long msecs) void Sys_SendKeyEvents (void) { - SDL_Event event; - - SDL_PumpEvents(); - while (SDL_PollEvent (&event)) - { - switch (event.type) - { - case SDL_KEYDOWN: - case SDL_KEYUP: - Key_Event(Key_Map(&(event.key)), event.key.type == SDL_KEYDOWN); - return; - case SDL_QUIT: - Sys_Quit(); - break; - default: - SDL_PumpEvents(); - break; - } - } + IN_SendKeyEvents(); } void Sys_LowFPPrecision (void) diff --git a/README.html b/README.html index 47f29002..775eccd3 100644 --- a/README.html +++ b/README.html @@ -11,7 +11,7 @@
-
QuakeSpasm 0.85.5 (14 December 2011)
+QuakeSpasm 0.85.5 (16 December 2011)
@@ -92,6 +92,7 @@ Alternatively, have a look at